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Gordon Dry

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Everything posted by Gordon Dry

  1. Now I got something similar to but this time it's RP-1. I guess in some edge cases building a vessel that's very non-stock (aka. RSS/RO/RP-1) breaks the mod and/or Attaching the "wrong" parts in the "wrong" order seems to trigger it.
  2. Yes. I'm on RP-1, so RO, so RSS, so FAR as a dependency. Edit: I see two entries in MM cache for a conformal decal part: physicalSignificance = NONE and then later PhysicsSignificance = 1 Edit: I found the culprit: GameData\RealismOverhaul\RO_SuggestedMods\RO-ConformalDecals.cfg // ========================================================================== // Conformal Decals configuration // ========================================================================== @PART[conformaldecals-*]:FOR[RealismOverhaul]:NEEDS[ConformalDecals] { %RSSROConfig = True !MODULE[GeometryPartModule] {} %PhysicsSignificance = 1 %mass = 0.0001 %maxTemp = 3000 @MODULE[ModuleConformalDecal] { %scaleRange = 0.25 5.25 } } I will open an issue on the RO side. Done: https://github.com/KSP-RO/RealismOverhaul/issues/2746
  3. I witnessed that decals have been ripped off if a vessel got high AoA problems - shortly before it was destroyed.
  4. No air raid incoming message popped up this time. No mentioning of "pwd" in the log.
  5. Game booted up to main menu as I was eating, here's the log: https://www.dropbox.com/s/22p1o6jtoxemr4p/2022112601.7z?dl=1 Mainly I use two start parameters; -force-d3d11 -single-instance but I also dare to launch the game this way, using a command batch file inside the game root folder which contains @echo off cd /d "%~dp0" cls start "KSP x64 with MemoryAllocationFix" /NORMAL "KSP MemoryAllocationFix.exe" KSP_x64.exe -force-d3d11 -single-instance taskkill /IM "KSP MemoryAllocationFix.exe" using
  6. Wow. I still use KSP 1.12.3 in another folder than Steam and so never had any issues with that obscure launcher - but after updating KSP Recall I get this popup message with a warning like the air raid is coming soon. And when I click "Ok" then KSP closes. Edit: This is the logged part: [KSP-Recall] Version 0.3.0.7 /L running on KSP 1.12.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] ERROR: pwd != Application Root! -- pwd=E:\Spiele\Kerbal Space Program\ ; AppRot=e:\Spiele\Kerbal Space Program\ at error:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] "Houston, we have a problem!" about "Your 'pwd' doesn't match KSP's 'Application Root'!" was displayed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) So, the only difference is the capital drive letter E: versus e:
  7. What does minAtmoPressure = 14.2 represent? I tried to find any conversion table or function that tells me what 14.2 X is, when it's 5 kPa.
  8. Gordon Dry

    Nope

    7-Zip is out there for 23 years now and you can consider it being the better normal zip of today, especially as it's freeware. Like HEVC/x265 is the better normal video codec of today. The issue with stuff like this is that any other mod's patch that calls NEEDS[JNSQ] assumes that you installed it, even if there are only a few files left inside. That can create a borkyness of a next level.
  9. Well, 2.1.1.11 still does not remember the user settings for the next game session. It's the same behaviour as
  10. @Apollo13 I would say you don't need those old MJ parts anymore - for years now. The MJ stuff is patched into any part with a ModuleCommand whatsoever.
  11. @Apollo13 For me it works. With KER. And a ton of other mods. Try https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/
  12. That latest one is not yet the official release, it's that artifact 1.31.3 from https://github.com/KSP-CKAN/CKAN/pull/3708/checks which solves the issue.
  13. see https://github.com/KSP-RO/RP-0/issues/1829
  14. @linuxgurugamer I guess you "just"need to remove (or tell the CKAN guys to remove) the CKAN dependency-chaining of ClickThroughBlocker and ToolbarController to ZeroMiniAVC to avoid that chain reaction.
  15. @Caerfinon If I set them to "Labels / Held" (what should be "frozen") then I still get the message each time I start up CKAN whatsoever: and have to click "No" to avoid the kraken.
  16. @linuxgurugamerWell, at least preferred default settings that differ from the mod's default settings can be saved and backed up this way.
  17. I prefer that. A seperate config file is good for backing up preferred settings and can be easily copied from the backup to the new save folder after starting a career.
  18. Please make it compatible to ToolbarControl (and ClickThroughBlocker, if it's not yet). And, please make it save the settings in a cfg file inside a PluginData folder, not inside the persistent.sfs
  19. CKAN really is somehow wicked now, it says it wants to remove (latest official released) ZeroMiniAVC 1.1.2.5 but then hangs after clicking on "Apply". I cannot remove it manually via CKAN after restoring the last registry.json as the chain of dependencies forces me to uninstall a quarter of my mods then. I guess I have to ignore all CKAN messages about ZeroMiniAVC for now.
  20. @zw_45 I had to update my zip as there were dumb MM errors of the kind "pass specifier detected on insert node (not a patch)": https://www.dropbox.com/s/jv5vldrl8i2hilv/RSS-SpaceDust (GordonDry edit).zip?dl=1 @mateusviccari another update, I stick to my way to avoid confusing myself, added fixes derived from @zw_45 's latest patch and my own fixes @mateusviccari @zw_45 and another round of tailoring out issues @mateusviccari @zw_45 another small update
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