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Burning Kan

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Everything posted by Burning Kan

  1. Battery remodelling (put away the stripes and make the light a indicator of actual capacity) and some other stuff like some Restock consistence with colors and tanks,science stuff and of course 10/10
  2. alcor command pod would be very cool, if the had the colliders.for ASET avionics,rpm i dont think its possible to turn a switch when out of a seat,but AFAIK when u inside a seat, buttoms &switches should work normal.please correct me if iam wrong. has a very nice interior,same as ReStock&SSPX one of the best mods for IVA fans
  3. looks great. found some nertea IVAs that have a new hatchdoor mods:ReStock&NFProps
  4. ?? ksp 1.11.2 is going to be the last free update, squad told sry MAS is gettig to replace RPM over time,but my expirence is both toghether works best for some old mod (alexustas)
  5. @Snarkthanks for the detailed answer ,so been optimistic for a future of this ingenious mod.
  6. hello pizzaoverhead before i crossposting tru the whole forum

    i thought it would be nice to ask you before what u want for this ingenious mod

    in the future.(without your download the recompiled dll from johnny is useless AFAIK) and big thanks for so fast updating the license.luck on all your ways 

    stay healthy

    BK

    edited:sorry overlooked that a old version is on curseforge

  7. Hey thanks for recompiling this mod ,hope pizzaoverhead did help with this license problem.

  8. can JonnyOThan post the recompiled DLlink? dosnot get it. confused
  9. ups,fixed it half hour ago but dosnot saved it .fixed it sec time sorry engl is not my homeL
  10. i swear i will enjoy every second in your IVAs (and the Near Future Props) with the new updated WIP free IVA mod-yeah! BTW your hatch would be cool in the mod if pizzaoverhead JonnyOThan can use it in his this mod (like on the pic above just inside a vessel)
  11. Yes,indeed. funny aspect(dosnt see your post,before) i read the last hour your new thread thru.very cool ideas-follow it thx
  12. AFAIK is a physical bubble problem if the bubble is great enough it can work (no guarantee) if your computer is a beast u can try to use this: with one of that: look at the end
  13. and if u are hardcore u can use this but u must do it for every rocket from scratch(every trigger must be perfect designed for the each vessel)or so fly save
  14. did some quick test on 1.11.2 (tested: alt,EC,drainex,timer,ressource,orbit and speed triggers) everything look nominal.thx linuxgurugamer edit:BTW i see right now that scott manley made a tutorial from this essential mod .maybe some for the first page
  15. @Vabien how much footprints will be printed till the first fp gets deleted(and how long the stay²) & one for the wishlist: as the kerbals act like ships (afaik) it should not be so far away from footprint code,just with wheels.forgive me if iam wrong. and of course big thank u for maintain this small but great mod. old pic=for future reason 15sec after i post it, i found this partial answer²
  16. Snack pack mmhhhh like this on the left? : adds 10(some) snacks(fit in kerbal inventory). right:The SnackPak! adds 30(more) snacks (dosnt fit in kerbal inventory)but on the back mod is old and DL is death,sry maybe two sizes,would be cool but i belive u will do it better then i can imagine- peace
  17. drooling kerbals,drooling kerbals! sry its BIG love the female ones emojis female:
  18. EVA l(a)unchbox? Remind my on a very old mod (2013)just in case u never see it and for inspiration,and of course thanks for all the effort u put in your mods.your skills are really astonishing.so here it is: mod: Peace BK
  19. @Yarik180703 you have MAS(MOARdV),ASET,modulmanager and RPM (JSI) in GAMEDATA folder and in ASET folder ASET Props,ASET Avionics,ALCOR_Advanced_IVA,ALCOR_LanderCapsule ( and evt. Mk1_Lander_Can_IVA_Replacement_by_ASET ,for the LanderCan IVA) ? then it works pretty well in 1.11.1 (some digits are a little bit offset, but nothing serious)
  20. yes a very beautiful one(three),from min 9:00 iva beginns @Platano a quick dirty fix for the animations is to delete the Patch_1.0.cfg in KKP_PatchAnim_Resources welcome to the forum
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