Sereneti
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KSP2 Release Notes
Everything posted by Sereneti
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about localisation: simplest methode: put the description/the dialoges in an "external" .txt file. that replacing/overwriting the orginal files are simple . (a simple "localisation_XX" folder in the gamedata folder) . i think a lot of people would localise the game in their own language. and: do you use the fonts "in the game" or do you use the fonts from the OS? - if you use your own fonts, why not in an external file?
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KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
the only mods i use are Mechjeb and KSP-interstellar Extendet -
KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
it dosnt grab... i trie it again, steam had repaired KSP. Maybe it work now... -
KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
Advanced Grabbing Unit Stock, but it dosnt work correctly... -
KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
The grabbing unit... -
KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
Can you take a look at the Claw? -
Could KSP Switch To Using Unreal Engine 4?
Sereneti replied to jrolson's topic in KSP1 Suggestions & Development Discussion
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Wich sattelite in RL does use "non-foldable" antennas
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KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
Yes -
KSP Interstellar Extended Continued Development Thread
Sereneti replied to FreeThinker's topic in KSP1 Mod Development
Hi; there is a Bug: The Advanced grabing unit dosnt work, in this mod... -
Why does everyone think KSP is not going well.
Sereneti replied to nascarlaser1's topic in KSP1 Discussion
i thing that KSP hast grown to Big.. To fast to Big... Look; SQUAD is a marketing company. and KSP has grown from a "i do something usefull/funny" thing to a realy, heavyweight game and simulation... It has grown realy big. a big Programming Project, maybe to big for a smal marketing company. - they havnt enough recources (know how, manpower) for that. Yes they can increase the recources for that. but what happened then? I think KSP - to big for SQUAD, to small to sell -
yes, g forces.. and from this point, -> the whole thing has struts/caples to avoid wobling... Electrical engines (like vashmir, Hal and (maybe) the EM drive )could save a lot of working mass ... - but they have low thrust.. so thats fine from 2 points -> low working mass and low forces... and because inflatable: You can inflate it first, and thenn add layers to that.. like a foam -spray...
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32 64 bit dosnt make any differenze. the big question is: why dos it work as root... user@user-Aspire-E1-571:~ > glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: user@user-Aspire-E1-571:~ > ls /dev/dri/? -lisa ls: Zugriff auf /dev/dri/? nicht möglich: Datei oder Verzeichnis nicht gefunden user@user-Aspire-E1-571:~ > ls /dev/dri/ -lisa insgesamt 0 209 0 drwxr-xr-x 2 root root 80 Dez 8 13:44 . 1025 0 drwxr-xr-x 17 root root 4240 Dez 8 13:44 .. 211 0 crw-rw----+ 1 root video 226, 0 Dez 8 16:03 card0 210 0 crw-rw---- 1 root video 226, 64 Dez 8 13:44 controlD64 user@user-Aspire-E1-571:~ > glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 306 frames in 5.0 seconds = 61.102 FPS 301 frames in 5.0 seconds = 60.093 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.092 FPS 301 frames in 5.0 seconds = 60.093 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.092 FPS 301 frames in 5.0 seconds = 60.093 FPS XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" after 9068 requests (9068 known processed) with 0 events remaining. user@user-Aspire-E1-571:~ > ^C user@user-Aspire-E1-571:~ >
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User@User-Aspire-E1-571:~ > cd .steam/steam/steamapps/common/Kerbal\ Space\ Program/ User@User-Aspire-E1-571:~/.steam/steam/steamapps/common/Kerbal Space Program > ./KSP.x86 Set current directory to /home/User/.steam/steam/steamapps/common/Kerbal Space Program Found path: /home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP.x86 Mono path[0] = '/home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed' Mono path[1] = '/home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono' Mono config path = '/home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/etc' displaymanager : xrandr version warning. 1.4 client has 4 screens displaymanager screen (0)(LVDS1): 1366 x 768 Using libudev for joystick management Importing game controller configs Abgebrochen User@User-Aspire-E1-571:~/.steam/steam/steamapps/common/Kerbal Space Program > cd ~/.config/unity3d/Squad/ User@User-Aspire-E1-571:~/.config/unity3d/Squad > dir Kerbal\ Space\ Program User@User-Aspire-E1-571:~/.config/unity3d/Squad > cd Kerbal\ Space\ Program/ User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > ls -lisa insgesamt 16 2511650 4 drwx------ 2 User User 4096 Apr 15 2016 . 2511649 4 drwx------ 3 User User 4096 Apr 15 2016 .. 2511651 4 -rw-r--r-- 1 User User 1108 Dez 8 06:02 Player.log 2511781 4 -rw-r--r-- 1 User User 375 Mai 1 2016 prefs User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > cat /etc/issue Linux Mint 17.1 Rebecca \n \l User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > cat /proc/version Linux version 3.13.0-37-generic (buildd@kapok) (gcc version 4.8.2 (Ubuntu 4.8.2-19ubuntu1) ) #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014 User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > inxi -fx CPU: Dual core Intel Core i5-3230M CPU (-HT-MCP-) cache: 3072 KB bmips: 10377 Clock Speeds: 1: 1200.00 MHz 2: 1200.00 MHz 3: 1200.00 MHz 4: 1200.00 MHz CPU Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > ^C User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > dir Player.log prefs User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > nano Player.log User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program > cat Player.log Stacktrace: Native stacktrace: /home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x89917) [0xf5770917] /home/User/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x21a63) [0xf5708a63] [0xf77cb410] ./KSP.x86() [0x8b97e4b] ./KSP.x86() [0x8b97fd6] /lib/i386-linux-gnu/libc.so.6(+0x33231) [0xf7309231] /lib/i386-linux-gnu/libc.so.6(+0x3328d) [0xf730928d] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xfb) [0xf72efafb] ./KSP.x86() [0x80955c9] Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Vorgang nicht zulässig. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= User@User-Aspire-E1-571:~/.config/unity3d/Squad/Kerbal Space Program >
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Fairing Destroys Launchpad. Bug?
Sereneti replied to Omaha's topic in KSP1 Technical Support (PC, unmodded installs)
The big problem is: there is only a "switch" -> if (explode conditions >=1) {explode} There is not a health bar. The reason for explode is: the exploding fairings do damage. - and the builings explode if they recive damage.... -
Hi; My problem was, the game only start as root. i had removed the game complet, even the savegames. removed the game with the steam (deinstall routine) removed the game folder with the console... i think there was nothing left on the pc.. and installed it new. but steam cant start KSP, it runs only as root... anything i forgot? in the game folder, with ls -lisa all rights are for the current user. there arnt any data/directorys for "root"...
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One question: Why does the Girder Segment (a simple construct from aluminium/steel with no air inside) implode from overpressure? Pressure from water... That has no logic ...
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The Solar-array are a good idea. But what about the industry that needs a huge amount of Energy. ore more worse, coal as reagent, like the steel/aluminium produktion? To extract that from the air, you have to use a lot more energy. or Aircrafts. they need a lot of energy (a turbine from a aircraft, i think, was about 3,6MW of Power). too much to carry about by Batteries. you have to use fuel (syntetic, renewable or fosil) -> if you want to syntetisice that , you need a huge amount of power. A fusion reactor are good. One fusion reactor produce a lot of energy, at a single point -> you can add there a lot of massive power-consuming industry. So you dont have to transport the energy over a huge distance. Solar-power are good enough for the private-buildings like houses, and so on.
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What is your biggest science pet peeve in movies?
Sereneti replied to todofwar's topic in Science & Spaceflight
yes, ant-man bugs me a lot. If he save his whole mass, the whole mass (let me say 50 kg) are aplied to a areal of 0,2*0,2cm... thats 0,04 cm² with 50 kg thats 1250kg/cm² -
maybe there are parts like balloons. then cilindrical parts -> more easy to build. and every part has docking ports, and slots for struts/cables (to prevent this thing from wobling) - so this whole thing can be modular (btw: i miss that i can strut docket things in orbit, -> to prevent space-stations from wobling) a lot of solar arays (better weight/energy ratio than a heavy fision reaktor) A lot of smaler ships are docking on this thing - > like the skylon to land/lift things to orbit Big electrical based engines -> safe a lot of working mass. Welding: you can clean the parts, and then you can heat the tings if you let flown a lot of ampere between the parts. thats a good thing about the vakuum in space, you dont need an inert-gas ore something else.
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I dont have space-debris. (one pice of space-debris by accident) the Seperatrons do a god job to deorbit things...