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TheKurgan

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Everything posted by TheKurgan

  1. From your perspective I guess the server seemed less then ideal, from my perspective, it seemed fine... I know there is a little down time once in a while, but nothing intolerable. I don't think you needed to go through the trouble and extra expense. Your site and the service it provides to the modding community is invaluable!! Thanks!!
  2. @vossiewulf If anyone's important organs are pointed outward like that... they should see a doctor!!
  3. LMAO! He's telling you the truth @Sigor, you need to start over, your game is a mess... I couldn't even walk you through fixing it. Welcome to the forums, you've at least come to the right place for help.
  4. But jets and even afterburners work under water right? I meant in real life lol
  5. I don't understand why? Mechjeb is a computer... it should be available for probes and such. That is, if you use MechJeb...
  6. EXCREMENT!! this looks nice! 5 Kerbals... Nice IVA AND FAR compatible whaaaat?? Awesome.
  7. KAS has a winch that can launch or "eject" an attached harpoon. I was wondering if anyone could make a "Harpoon Gun" based on this? I have tried modifying the cfg file for the winch to get my desired effect, but it isn't working the way I would like. I would like to be able to launch the harpoon much faster and for a little longer distance.
  8. I was looking at NASA images last night, wishing I could make my own Mars... but I don't know how to make the finished product into a texture that KSP can use.
  9. What? lol, I'm a very curious guy... looking at the Textures as we speak
  10. LOL, that was easy to figure out... once you put it in context for me NICE!!
  11. @Galileo I just noticed this in the Star_IntensityCurve.cfg file: @Body[Grannus]:NEEDS[GEP] Just curious, what is GEP?
  12. https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/
  13. Me too... I think I was 10 or 11 the first time I followed that thought process.
  14. Then I am betting that is the cause. To attempt to solve it on my install, I cobbled together an MM patch that applies an intensity curve (I copied from the newest master branch of GPP on Github) to all items in my GameData folder that have "Template = Sun" and at first look, it seems to take care of it... (that, and I shamefully removed Grannus from my install of GPP/GPP_Secondary)
  15. Wow... sometimes I amaze myself on how naive I can be... I was under the erroneous belief that this mod could not be used with SVT... but it can! AHHSUM! It's SVE you can't run at the same time as this mod right?
  16. Do you have any planet packs installed? or extra Solar systems? This error, I believe..., can be caused by a second sun out there somewhere. Index your Gamedata folder, then do a search for "Template = Sun"
  17. Awesome, way to go, that's how I do it. The first month of 1.3 was a Kerbal's nightmare
  18. CKAN works very well for many many people, and I guess CKAN users find it pretty simple and reliable. So I would say make a list of your mods, delete them and reinstall with CKAN. I run 112 mods (Ive slimmed down )... and that is not alot compared to many of the guys here... but I have never had good luck with CKAN. I've tried it on two separate occasions and just made a mess of everything... now I use KSP-AVC to tell me when a mod has an update available. That works for about 80% of my mods. For the remaining, I check Spacedock, Curse, and the Add-on releases section of the forums and install updates one at a time. Make a backup of your career save file!! Trust me.
  19. Trying to figure out how to have just the upgraded KSC, the campus and that radar dish looking thing near KSC... . I don't want all the other launch sites and comm stations. What do I need, or what do I need to delete?
  20. I had some issues with Better Time Warp too, here is how I fixed it: 1. reinstall BTW 2. make the settings all normal/stock again. 3. save game. 4. exit game and delete BTW. 5. restart game and test. This worked for me. But I have since reinstalled it
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