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Everything posted by TheKurgan
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LF suggestions/help on new plane part concept
TheKurgan replied to Avalon877's topic in KSP1 Mods Discussions
Have you tried OPT? the smaller Juno and Stail parts would be to your liking I think... but keep going!! we all like new stuff- 42 replies
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Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
Yes, there is. But I don't want to change my whole solar system completely... I want to leave the stock stuff exactly the way it is and add onto it. I have OPM installed, and I wanted to make a replica of earth just out past Jool, I wanted earth to have the same atmosphere, size and gravity as Kerbin without using Sigma Dimensions or another method of resizing a planet... other than through it's config file. This isn't a mod I am going to distribute, I have plagiarized WAY too much code from Galileo and other modders to distribute it... this is for my own learning and pleasure. and I think I have accomplished it. Thanks for your help guys. -
@allista Hi Allista, I mentioned this back in Feb, I think you fixed it, but then something along the way reverted back to the old error "Karbplus" instead of KarbonitePlus. I've edited the cfg file on my install and it works perfectly.
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Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
Can anyone tell me how I remove the comm stations on my Earth? I'm using Kerbin as a template. Got my answer from @Galileo Thanks -
[1.12.x] Kerbal CCTV with WiFi camera
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
My Rally car The cockpit The view from the kerbal's eyes of the screen with the canopy closed -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
TheKurgan replied to K.Yeon's topic in KSP1 Mod Releases
Welcome to the Forums!! Good to see some new OPT space plane builders! Here is what I would do if I was having this problem: 1. Delete the OPT folder 2. Delete the firespitter folder (OPT uses the firespitter plugin for fuel config... I'm 97% sure lol) 3. Copy everything from the newest OPT install into the gamedata folder. Start your game and try again. It will work now... I'm 94% sure -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
TheKurgan replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
How the hell do you launch such monsters!? or do you assemble them in orbit... I know you don't Hyperedit them there -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
TheKurgan replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
I like to build huge Battlestar/ floating weapons platforms in space, put them on autopilot with the BDA autopilot module, then attack it with a single Viper. The auto pilot won't fly it in space, but it WILL definitely shoot back It's fun when you are bored. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
TheKurgan replied to K.Yeon's topic in KSP1 Mod Releases
J___S!! that thing looks big! Man... I have at least 2 dozen unique/purpose built OPT craft now, but nothing like that... all mine are space planes. My "Galileo" is one of my favorite and most unique though It's a super long range VTOL. -
I'm no modder at all... I can make and edit/fix config files, but that's about the extent of my skills. This mod doesn't seem to be overly complicated... I could be wrong. I believe this would be a very fun and very useful mod use. For example, many of my rovers use an external command seat, and I think it would be cool to have a monitor mounted in front of the seat for realism and just cool factor I wish there was someone with the necessary skills to fix/duplicate it.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
TheKurgan replied to K.Yeon's topic in KSP1 Mod Releases
I've always noticed this too, is this a difficult fix? I mean my space planes seem to perform fine to me, but could they be better? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
TheKurgan replied to ferram4's topic in KSP1 Mod Releases
So, I have been away from home, on a military exercise for the past couple of months, and the only entertainment I brought with me was a crap ton of movies and KSP. With regards to KSP, I've had to remove about half of my parts mods, and all of the graphical enhancement mods for my poor old Asus G75 to keep up. I really really love my huge space planes, and I was getting a little more frustrated with it each time I played with one of them... until last night when I saw FAR was updated!! I tethered my phone (already over my data limit), downloaded and installed it as soon as my shift was over... it took me a while to re-adapt my space planes back to FAR compatibility, but OH MAN when I got it done, the fun I had!! I played KSP until almost midnight inside a crappy leaking modular tent buffeted by high winds and horizontal rain... with a smile on my face. Thank you ferram4, I truly appreciate your work.- 14,073 replies
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That's right, you have to leave it (go to space center, switch to a different craft... etc) in order for it to do anything. I was a little disappointed because of my expectations, but it is definitely a very useful mod!! A very welcome addition to my 115 total mods now Thanks for your work RealGecko!
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Should be highlighted as a necessary step... Smart people might figure this out, but it took me QUITE some time to do so I was wondering why the darn thing wouldn't move... so I swore on it and went back to the KSC... then noticed it's icon was moving... DOH!!
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I have never been able to get this mod to work... I just built a completely stock rover to test it, and it just will not go anywhere... I spent over an hour trying different things and no luck.
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This would be very cool if someone could resurrect it.
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Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
Well, I'm working on the heightmap settings for the moon now, the Earth is done... not sure where I am going to put it (orbit-wise) yet though. -
Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
West of North america Nice and blue Gulf of Mexico. Home province of Newfoundland... yep it's foggy there lol Lake Michigan I think I got the terrain height and water level pretty good... I used my home province of Newfoundland and it's surrounding small islands to gauge it. The Rocky Mountains are a little pointy maybe, but hey it's my first try One weird thing happens though, when I load the game, and go into the tracking station, for a split second it shows my Earth, then switches to Kerbin... -
Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
Sure thing, taking some now -
Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
No sir, I didn't touch your textures... I mainly stole your atmosphere and temp curves... because that was driving me insane lol. -
Help with my planet (Scatterer and EVE Clouds)
TheKurgan replied to TheKurgan's topic in KSP1 Mods Discussions
@Galileo Thanks, you helped me ALOT ya know! I went through your Gael cfg file to learn a lot about how to make it work.... Gael was one of the only planets I could find that was close to what I wanted to do. I might have copied snippets of your cfg file... hope thats ok? I'm not distributing the planet. -
Hey guys, I decided late last night that I was going to learn to make a planet for my own personal learning and enjoyment. I finally decided I was going to make a planet with the same size, gravity and atmospheric traits as Kerbin, and I later decided to make it with textures and the heightmap of Earth (and I added the Moon) It took me the better part of the night and all day today to plagiarize the CRAP out of bits of RSS and a little from Galileo's configs... Well, I figured it all out and got it working exactly the way I wanted it. My question is, Although I have Scatterer and EVE clouds working, can I get it working without editing, or adding, files to scatterer or EVE? Can I do an MM patch that adds Earth to the Planet list and adds my cloud settings to EVE? Is it so simple that I am missing it? I know some mods like Kopernicus, you can use @Kopernicus:AFTER[Kopernicus] Can you do @Scatterer:AFTER[Scatterer] or am I talking nonsense now? lol I want my planet to be completely sef-contained.
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[1.7.x] ReCoupler - Monocouple your bicouplers!
TheKurgan replied to Booots's topic in KSP1 Mod Development
Nice!! This a real "game" changer Great work!!