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Everything posted by TheKurgan
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The Phoenix MK VIII, a huge overpowered spaceplane capable of carrying a heavy rover to a moon of Jool, landing and returning without refueling. I built this ship when I first started using OPT, it's up to MK VIII. Easy to fly, and very easy to land... let me know what you think: https://kerbalx.com/TheKergan/Phoenix-MK-VIII
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
TheKurgan replied to RoverDude's topic in KSP1 Mod Releases
Just for my own personal enjoyment and learning, I have been messing around with Karborundum and Scansat, and the one thing I can't get right is the Variance and Dispersal. I've searched for an hour and nobody has a confident description of what these mean. Could someone please explain: Variance = 50 Dispersal = 3 Thanks. Even though I am just messing around, I'm still trying to keep Karborundum difficult to obtain, (at my skill level in game, it seems near impossible in its current config). I am restricting Karborundum to a specific biome on Eeloo, but I want to make it spread out, and in concentrations ranging from 0% to 5% throughout the biome. I have the scanning setup (that was the easy part) and it works, I have it restricted to the "Lowlands" biome, (that was also very simple) that works too... now if I could figure out the Variance and Dispersal, it would be perfect. -
I'm messing around with Karborundum and Scansat, and the one thing I can't get right is the Variance and Dispersal. I've searched for an hour and nobody has a confident description of what these mean. Could someone please explain: Variance = 50 Dispersal = 3 Thanks. I'm trying to keep Karborundum difficult to obtain, but not have it near impossible like it is in its current config... so I am restricting it to a specific biome on Eeloo, but I want to make it spread out, and in concentrations ranging from 0% to 5% throughout the biome. I have the scanning setup (that was the easy part) and it works, I have it restricted to the "Lowlands" biome, (that was also very simple) that works too... now if I could figure out the Variance and Dispersal, it would be perfect.
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I was thinking along these lines too, but I am just beginning to learn the advanced config stuff... the Vernor has this line in the cfg under MODEL_MULTI_PARTICLE localRotation = -90, 0, 0 and I have no idea what it means.
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[1.1.2] Radial Engine for spacecraft - T.G.O.L group
TheKurgan replied to Kevin4D's topic in KSP1 Mod Releases
Still using these little engines... still love them even in 1.21 -
That is awesome, thank you very much!!
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Right now I'm trying to get it to work on an engine from a mod (for personal use only of course) The engine is the subengine_3x from the mod T.G.O.L https://spacedock.info/mod/668/ Radial Engine for spacecraft - T.G.O.L group
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I apologize for digging up an old topic, but my search showed this topic, and I have a very similar question as the author. Can you change the .cfg of an engine to make it act as an RCS thruster? I tried taking the cfg from the vernier engine, modifying it and dumping it in the place of the cfg file for a small liquid fuel/oxidizer engine, and it didn't work... I did change the name, the mesh = Vernier_Engine.mu to point to the correct .mu file of the donor engine, and the thruster power. am I missing something critical? is there something in the .mu file that prevents what I am trying to do?
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
TheKurgan replied to Galileo's topic in KSP1 Mod Releases
AVC is reporting an update, but the link is bad. AVC is reporting: https://github.com/Galileo88/StockVisualTerrain/releases but I believe your link is: https://github.com/Galileo88/Stock-Visual-Terrain/releases But I don't see the update there. Still uploading maybe?- 1,019 replies
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- kopernicus
- svt
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
TheKurgan replied to ferram4's topic in KSP1 Mod Releases
Don't take this as a nag to update, it's not, but honestly, this is the only mod I would pay money to see updated- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheKurgan replied to bac9's topic in KSP1 Mod Releases
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
TheKurgan replied to FreeThinker's topic in KSP1 Mod Releases
must be a slow upload today- 1,187 replies
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- fuel switching
- mesh switching
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
I am very happy I could help. I'm sure linuxgurugamer would have fixed it tomorrow, but you get a sense of accomplishment when you fix it yourself. Many of the experienced modders and such may laugh, but for guys like me and PmThay, taking that plunge into the config files can be exciting and rewarding. Like you, I played the game for a long time before I posted, and quite a while before I started messing with the cfg files... I've learned ALOT over the last few months, and now I know my way around them pretty well.. though I still have much to learn. Cheers -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
linuxgurugamer knows, it's a category typo, there are several parts that say category = 0 when it should say category = FuelTank You can use notepad++ to open all the .cfg files at the same time and search (matching whole word) and replace the category = 0 with category = FuelTank... there should be 8 of them that are actual fuel tanks. I just tried it and it worked perfectly... but be careful not to replace the ones other than the fuel cones. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
/slaps face... DOH.... sorry man, that's the problem -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Looks like several of the cfg files for the engines are missing. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
Awesome, when I checked earlier, there was only the source code files for 3.0.15, got it now, thanks. I've been using it for the past couple hours, and I don't see anything else wrong. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
SpaceDock is not 100% this morning, I can download the source code from Github, but I don't know what to do with it. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
Indeed, I thank you much sir. One of the tanks, KW Rocketry SB-4A LFT / KW2mtankL4A had no category at all, did you catch that one? -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
Found the problem, all the tanks have category = 0, but they need category = FuelTank arg... 30 sec too late -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
TheKurgan replied to linuxgurugamer's topic in KSP1 Mod Releases
That's the one I used, Looking through the tank cfg files now.