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TheKurgan

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Everything posted by TheKurgan

  1. No luck, auto struts off, vessel switch works until I switch back to my ship... then if I time warp... poof its gone lol Hmm... maybe it's just this particular ship I have made... I'm going to hyper edit an identical ship (with all auto struts off, and another very basic ship right next to it onto Duna and test again.
  2. Well I just deleted EVERY mod that is not used in part of my ship, and it's still not working... I'm lost. I'll try turning off autostruts, and try the vessel switch.
  3. Here is the correct log. https://drive.google.com/open?id=0Bwavg2fEkbxKRWwzQ29feXBPUTA
  4. Ah... wrong log, I'll upload the right one. Reinstalling both hangar and Construction again... I don't know how either was missing anything. I installed them both directly from the latest versions on SpaceDock. Removed IR... I don't use it anymore anyway. I'll do the same as I did before, delete log, rerun the same scenario as in the video and then I'll upload the resulting (correct) log If this doesn't work, I'll start removing mods until I find the culprit.
  5. Sure thing, I'll link the log in a few min. I reinstalled Ground Construction and Hangar, but it had no effect, might be conflicting with my other mods. Happy New Year to you too!! log to follow. Here is the log, I deleted the log, started the game, recreated exactly what happened in the video, then saved and exited. https://drive.google.com/file/d/0Bwavg2fEkbxKMGd4MkY1Uy1NN1E/view?usp=sharing
  6. Having another issue, whenever I deploy a DIY Kit, start the build, and warp time, it falls through the ground... I've tried sticking landing legs on it... I've tried putting a plate on the bottom of it, nothing works. As soon as I warp time, it falls through ANYTHING it's placed upon.
  7. YUP! added to the growing list of mods How the hell do you do it man... how do you keep up so many mods? Addiction? Passion? Don't burn yourself out man. Thanks again!!
  8. Cool, good to know you are aware of the minor issue, and thanks again.
  9. Hey, love the mod, but I'm having an issue, whenever I launch a rover, something really weird happens... it's like the suspension has no dampening... and almost like gravity is at 50%... my rover mushes around springy and bouncy. If I switch to the space center then back again, it's fixed... inconvenient, but not inconvenient enough for me to stop using it.
  10. Those are the Grizzly wheels from the Buffalo mod... best wheels in the game at this time... IMO
  11. I was kidding about the newb part lol I appreciate the effort, but you do your mod your way man, I'm sure we will all like it.
  12. No no, it's all good, I'm just a newb, and I like Kerbin's size, atmosphere, KSC location and gravity to stay the same. EVERYTHING else can go and I'd still be super happy
  13. LOVE mods like this... this one is more attractive then some of the others for the simple fact that it doesn't change the sun or Kerbin.... can't wait for this one.
  14. The "Lark" is awesome... loving this unique part. I did however go into the .cfg file and remove the module ModuleLiftingSurface, because every time I hit a big jump the Rover flipped over backwards LOL Thanks for your work on continuing this mod.
  15. Oh wow, shoudl have checked my replies. Those are from Buffalo; Best wheels in the game as of this moment... IMO NATs is Mainly stock with a couple of Buffalo parts, same with MASR, Crab add some guns from BD Armory... the Duna Class is Buffalo, SXT Puma is Buffalo, BD Armory, and Version 2.0 Industries; And finally the Malemute is mainly Malemute, stock and Buffalo Wheels
  16. I have 64 mods... I'm an addict. I have 2 of the 3 you just mentioned...
  17. Cool, this is awesome. It's soo good to launch my new rover (with the Lark cab) with Kerbals already in it
  18. That's AWESOME! Thanks man! The only other part I can think of, off top of my head, is the Jetwing from Buffalo, it has the KerbalSeat module but no model. I'm sure there are others, but I can't think of any right now. Cheers, and merry Christmas.
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