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sal_vager

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Everything posted by sal_vager

  1. KSP on Linux is slower than on Windows, it's probably due to Unity's support for openGL more than anything else :/
  2. Yeah, totally agree with that, actually both the Linux and OSX support forums (if they existed) could serve both modded and unmodded players, it's only really an issue with Windows due to the large number of Windows users.
  3. Thanks skeevy, I'd like per-OS support area's but I it was decided to keep it all together and just have modded/unmodded, this may change in the future though. I'll update the post with that data, thanks
  4. There will be the player.log, if the game is doing anything weird it should say in there, please see the support stickies for more info. The pics make it look like your GFX card is dying :/
  5. For Imgur albums, use the [imgUR ] [/imgUR ] tags and do not put the album image number in the tags or it'll be cropped. Just do it right and all is good
  6. Hmm unusual, if you do a cache verification in Steam it should see there's missing files and redownload those for you, I'm not sure what else to suggest at this point though. Your output_log.txt should show if there's any in-game errors, see the stickies for more info
  7. There's so much 2.3B in here it's silly, guys, arguing over things like this just generates hot air and bad feelings, I think it's time to move on to other subjects.
  8. We don't have stock lasers in KSP, so this challenge should really be re-thought, please see the challenge submission guidelines and I expect participants would like to see your attempt before submitting their own
  9. Why don't you try adding more reactors for more power? Just a thought
  10. Dman, WebFerret, Wanderer, you just need launch clamps for big craft like this. Put four clamps in symmetry on the first stage but not on those engine pods, they won't take the strain, the clams can either release with the main engines or put them in a new stage immediately after
  11. Yeah, your graphics card is playing up, might be heat, or loose or old drivers or a bad setting, we'll need your logs, dxdiag, driver number and stuff
  12. There's another log called the output_log.txt that may show other stuff, the KSP.log misses some things out, look in the ksp_data folder.
  13. The first public release was 0.7, the stuff before that was unplayable dev builds, nothing we could actually do anything with. There is a thread with links to the early versions though
  14. Can you please start the KSP.exe directly with no command line arguments and post the logs from that for us, the logs you have uploaded are from starting KSP with the launcher and using openGL mode. It may help to see the normal logs. Do you also have issues when starting KSP via the Steam launcher?
  15. Is it doing this all the time CactusLynx or just the once? And did you save the logs so we can look for what went wrong? Please see the support stickies for info on the logs
  16. Whoops, Pitivi seems to not have any windows builds yet, so take a look at VideoLAN movie Creator instead, it's fee and cross platform
  17. Open Broadcaster is a free recording program, and Pitivi can edit videos
  18. Games not finished buddy, can't expect perfect balance right away
  19. I'll fix that link, thanks for posting this though, especially for Europe, stuff like this really helps people interested in the starts
  20. lajoswinkler, did you test that link? All I see is a URL squatting domain registration page.
  21. I heard Valve was working on this, KSP does things with layers a little differently than most Unity games which means some mouse events aren't captured. Can anyone test this in the latest version of Steam in house streaming to see if it's fixed?
  22. Hi Higgs, I'll try to answer... It's known as necroposting, basically it's bringing a dead thread back to life with a new post many months or even years after it last saw any activity. It's something that many online communities don't like, I'd actually never heard of it before coming to these forums and didn't really see it as an issue as long as the post is adding something valuable, sometimes a thread can really bounce back and get a good discussion going, other times all we see is a "+1!" or similar rather pointless reply that just has no value. Most of the time though it's better to start a new thread and then link back to the original, this helps keep things fresh and puts the new post at the forefront instead of buried 20 pages in, so it's what we recommend members do. Necroposting upsets members so much we've had to put in a rule for it, which I'll repost here: Now, when a necro'd thread pops up I like to leave it and see if things pick up, but like I said they can upset people, and when that starts happening it's just better to close it and move on before it turns into pages of "dude you necro'd". You're more than welcome to post but please be mindful of the age of a thread, sometimes it really is better to start a new one
  23. You know Kerbals aren't real right? Anyway, this is just the state of the buildings as they stand (or not stand if you've hit them) now, they can be tweaked in future updates.
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