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sal_vager

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Everything posted by sal_vager

  1. Nope, they havn't, you are just jumping the gun, we've just had 0.22 and the devs need some downtime, plus it's the weekend, they don't work the weekends. Give them a chance, sheesh
  2. Research is very far from finished, we don't have money implemented yet for instance. So yeah, it's not going to be right for everyone yet, and there's a huge amount of work to be done, please remember KSP as a whole is still in heavy development and that means features will be incomplete to begin with.
  3. In 0.13.2 I reached the Mun and returned on 9 standard fuel tanks, we only had one size back then I couldn't do it with 8, not returning as well, needed an RCS tank for that.
  4. This thread is retreading old ground, KSP is the creation of Squad and of Felipe Falanghe, it will take the course they set, and arguing that it be different will get you nowhere. By all means make and discuss suggestions, some do end up in KSP, but threads like this serve no purpose.
  5. In minmus, in a very basic rocket, looking at the crystals and not believing that Minmus wasn't made of mint ice cream after all
  6. If you mouse over the stage list in the editor, you'll see small + and - icons, use these to add stages manually and then drag parts in the stage list into the stage you want them to be in. I suggest the SRB's in the lowest stages, engine in the stages above that, and chute in the last stage with the pod I understand this is unintuitive, and better behaviour of the stage list is required, but it's all we have for now.
  7. The mouse is working fine for me, though I have heard of this problem, no idea what's causing it though :/ Sir Anthony, maybe an addon is causing it? Test a fresh copy of KSP, or try starting KSP with -nolog
  8. You can try to knock it off with the whack-a-kerbal tool on the alt+f12 debug menu, or if you are feeling brave and back up your save first, you can try to edit the persistent.sfs But really the best thing is to never put something over the door :/
  9. It's his right, have to accept it I'm afraid.
  10. We get this kind of stuff after every major release, all the minor ones too actually. People are emotionally invested in KSP, and I can understand that as I am as well, we all want it to be the best it can possibly be but we all have slightly different ideas of how KSP can be better. The one constant is KSP gets better with every release, sure there will be some people grumbling about something, it's true you cannot please everyone all the time, but in time even they will be happy with KSP as it progresses. Career is a work in progress, thee will be changes, tweaks, things added and maybe things removed, and KSP will just get better with every change.
  11. DXTFantom asked that this be removed but it'd affect the post count of everyone who came after, so I'll just close it
  12. I think it's nice, compact and clean, love seeing Gerty on the side
  13. Yep, even if just a flyby which is still a major achievement
  14. I may be wrong but I think it's because SpaceX want to have their flyback booster land at a specific spot, this is hard to do with chutes.
  15. Welcome to the community Gabe Have fun on the forums, and good luck with your Twitch channel
  16. The whole thing is still in development, and the Devs do read these, so cross your fingers greenjinjo
  17. Kerbals invented rickety thin walled space capsules with poor sanitation before they invented computers, go figure Also, please don't let this thread turn to complaints guys. Also, I Agree with Kasper's decision.
  18. I think we've just about reached the end of this subject, there really is nothing more anyone can add, it's a strange point to bring up anyway as this is just how the game is. This thread is devolving, actually it's dropped in quality a few times now, I think it's time we all moved on to something else. And the devs do read these threads, they do take peoples arguments on board, but the whole point of career is that you do science there, not in sandbox, it's just not the place for it. Closing for now.
  19. If you have some altitude and your Kerbal is brave enough, you could EVA and repack it
  20. Manuals are great, more fun and more control, though sometimes I can't be bothered and want an auto, something with the option of both would be nice
  21. I'm no expert but I think your stage lock is on Also, this goes in mission reports.
  22. If you're quick enough you can close KSP with Alt+F4 and load the persistence, but if it autosaves....
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