-
Posts
17,670 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sal_vager
-
Hi @Konseq, do you have the saves from before and after? They might be useful in solving this.
- 9 replies
-
- rescue mission
- orbit
-
(and 1 more)
Tagged with:
-
@Kris_B can you try a lower resolution or windowed mode please, the default for KSP is 1270x720 windowed, you can get this by deleting the settings.cfg or using the launcher to change the options. Also the catalyst control center should give you the option to set up an application profile for KSP, allowing you to force KSP to be used with your AMD GPU. Unfortunately this issue arises because the Unity3D engine is unable to set the requested resolution for the monitor, it's a commonly reported issue both here and on the Unity forums. Likely it will work fine at 1920x1080 if KSP is using the AMD GPU, but it looks like the Intel does not support it.
-
Access Violation CTD in 1.2.1
sal_vager replied to Mechastophiles's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Mechastophiles, please provide the output_log from an unmodded install, thank you.- 10 replies
-
- crash
- access violation
-
(and 1 more)
Tagged with:
-
Hi @Kris_B, unfortunately I don't know of a single cause for this issue, so resolving it is a bit hit or miss, but you should be able to right click the KSP_x64.exe and start it with the AMD graphics card. Make sure your laptop is plugged in and not on a powersaving mode when running KSP, or it will prefer to use the less powerful Intel GPU. Hope this helps.
-
Can't Reload Games
sal_vager replied to hotmojoe's topic in KSP1 Technical Support (PC, unmodded installs)
If you could please put the file on dropbox.com that would be great, I suggest you ask a parent of guardian to help. If modkey (left alt on Windows) + F9 isn't working for you please check for other software that is hijacking that key combination. -
Hi @Cratos, sorry to hear you're having trouble, but I can't figure it out from the crash log, you don't appear to be running out of memory. Please provide the output log, and your dxdiag hardware report, if they won't fit here (in spoilers please, use the eye icon) try pastebin.
-
1.2.1 commnet lines flicker
sal_vager replied to AlanP's topic in KSP1 Technical Support (PC, unmodded installs)
Include your logs and dxdiag output, also screenshots or video of the issue, or it won't be possible to address it. -
1.2.1 commnet lines flicker
sal_vager replied to AlanP's topic in KSP1 Technical Support (PC, unmodded installs)
@AlanP, it's possible your driver updated? Not sure, but KSP works best with its own anti-aliasing, if AA is forced system wide it can affect the lines in KSP, making them stippled and weird. -
Flying wings are a little tricky in KSP, I've been making them as well, and it only takes a tiny imbalance to make them yaw just like in the pic, even floating point rounding will cause it. You will need to hide at least one vertical stabilizer on the craft behind the CoM or this will continue, you have some fuselage there so you can squeeze a wing strake or a structural wind D in there. Moved to Gameplay Questions as this is a design issue.
-
1.2.1 commnet lines flicker
sal_vager replied to AlanP's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @AlanP, the lines look fine here, do you have anti-aliasing enabled in your gpu's settings? Also please see here. We'll need your logs, system specs, Nvidia or AMD settings and maybe a video of the issue. -
Fuel Transfer Impossible
sal_vager replied to Awwal's topic in KSP1 Technical Support (PC, unmodded installs)
Guys, please update to 1.2.1 -
Can't Reload Games
sal_vager replied to hotmojoe's topic in KSP1 Technical Support (PC, unmodded installs)
I can't make this any simpler, sorry. -
Hi @thejoshua79, yes you have likely corrupted the save, unfortunately save files are very easy to break, and very hard to repair, you'll have to replace that one with your backup (check the backups folder in your save folder if you did not make a backup of your save) and then use the debug window (modkey+F12) to set the orbit of your vessel.
-
Can't Reload Games
sal_vager replied to hotmojoe's topic in KSP1 Technical Support (PC, unmodded installs)
Sorry but I cannot do anything with that, you will need to put the file on a file sharing site such as dropbox or the file contents on a text paste site such as pastebin. -
Yeah that is significant, "[InputDevices]: Device #1 has no name." means the name returned from the Input.GetJoystickNames method is either empty or contains only whitespace (which is trimmed), and KSP uses the joystick name to assign different bindings to each controller. Your only option at this time may be to use something like vjoy to make a named virtual joystick, so Unity can return a name and KSP can assign the bindings.
-
Can't Reload Games
sal_vager replied to hotmojoe's topic in KSP1 Technical Support (PC, unmodded installs)
Hi hotmojoe, can you tell us what version you are using (Linux, Windows etc) and where KSP is installed, you will also have a KSP.log, can you put it on pastebin for us. -
Hello and welcome back to the Kerbal Space Program threads of the month, where I showcase your threads from around the forums. On this months TOTM I'm joined by the moderators @Red Iron Crown and @Vanamonde! Starting out in the KSP Discussion section this month we have eloquentJane asking us what inspires us to play KSP. I just have to feature this one, take a look at the awesome work from Nicole in the Spacecraft Exchange, nice one Nicole! A darker than usual challenge awaits you this month, leave your Kerbal behind, but the science is not expendable... Don't overlook Tirehtoori R.I.P's career in robotics in the Fanworks section, his robots would love to kill all Kerbals say hello! In Science and Spaceflight NSEP gets us thinking about what it would take to build a real Mars colony. And in the Lounge we take a look at a very different mode of transport to our beloved rockets, VaPaL steams ahead in miniature in his model railway thread. That's all for this month, don't forget if you see a thread that you'd like to see here, let me know See Octobers TOTM Here!
- 2 replies
-
- 14
-
Source Code Location?
sal_vager replied to Friend Bear's topic in KSP1 Technical Support (PC, unmodded installs)
Hi, the source code for KSP is not public, KSP is not an open source game, to gain access you would have to be hired as a developer. But to learn about making your own c# plugins for KSP you might like the addons section, especially plugin development and support, where I'm sure the members of KSP's vibrant modding scene will be able to help you. -
Can't open save games
sal_vager replied to Peebothuhlu's topic in KSP1 Technical Support (PC, unmodded installs)
This is a rather old thread @tetrarch, but we'll try to help, most likely the save you were playing is corrupted, if you open your Kerbal Space Program saves folder, then your save, you should find a folder of backups. Use the most recent backup to continue your game, just copy it to the save folder where your persistent.sfs is, rename your persistent file then rename the backup as persistent.sfs Hope this helps.