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KSP2 Release Notes
Everything posted by sal_vager
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Something to bare in mind regarding braking, these gear are usually attached behind the CoM, with a single unbraked LY-05 in front. When you're braking in a car or on a motorbike it's your front brakes that do the most work, as the vehicles inertia causes the vehicle to tilt forwards and push down on the front wheel(s) you can apply more braking force without losing grip, but the rear wheels will have a lot less weight on them, this is the number one cause for locking up the rear wheel on a bike, too much force too soon on the back brake when stopping. Braking with the rear wheels only can be done, but takes longer unless you want to risk locking up the wheels, as there's less pressure on them against the road they will have less grip. It's like this with the LY-01's behind the CoM, applying the brakes causes the craft to nose down a bit, putting more force on the (useless for stopping) LY-05, and a little less on the 01's, so it takes longer to stop. Bigger brakes won't help much, as what you need are braked wheels in front of the CoM, you can see this yourself with any of the retractable gear, just disable the brakes on the front wheels and your stopping distance will increase, a lot. Also, moved to Suggestions. Edit: Derp, breaking not braking :/ Btw, max take of weight of a Cessna 185 is 1,506 kg, no where near 6 tons, so I wouldn't expect the gear to be that strong.
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[Forum Problem] New-Reply box pre-filled with Quote and text
sal_vager replied to cy-one's topic in Kerbal Network
You should be able to Control+A in the text box then delete all the contents, including the quote. -
[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
It should work, it's working here on Xubuntu 16.04, though some window managers have trouble with Unity requesting bad sizes and crashing X when KSP starts, and as you didn't mention it I assume that didn't occur with XWayland. -
Some posts repeatedly asking for updates have had to be removed, please be patient, modders have lives too.
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[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @miceliux, according to the Unity3D roadmap there has been no progress so far on supporting alternative display managers, "Standalone: Support for alternative display managers Wayland and Mir on desktop Linux." probably also includes XWayland as it is an X server running as a Wayland client, and its status is grey (not started), though it was the focus of a hackweek in May, that is different to mainline development. Until we hear otherwise we have to assume only X11 is supported at this time. Your logs look normal except for multiple attempts to change the screen resolution to 1920 x 1016, then resorting to 1920 x 1080, I assume due to your taskbar(s) leaving less vertical space for the KSP window. You might have to run KSP in a true X11 environment for the time being. -
Having errors updating
sal_vager replied to Astromoo2's topic in KSP1 Technical Support (PC, unmodded installs)
Not at all, you can either install over the top of your existing install, use the patch to update your current install, or install the game again and copy your saves from one to the other. -
Parts not selectable in flight
sal_vager replied to Jimbodiah's topic in KSP1 Technical Support (PC, unmodded installs)
We'll need your logs guys. -
Stage lock activates during time warp
sal_vager replied to nonni15's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @nonni15, there's a few things that can cause this, if you are still warping even at 5x the stage lock will remain on, if your craft has run out of electricity and you don't have a Kerbal you won;t have control so it'll be on as well. You can see your electric in the resource app, top right of the screen. If it's not those then please take a look here, we'll need your game logs.- 1 reply
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Having errors updating
sal_vager replied to Astromoo2's topic in KSP1 Technical Support (PC, unmodded installs)
It's not possible to guarantee that a copy of KSP that was updated to 1.2 using the patcher (which should not be working) will work without problems from updating in that manner, so please if you do run into any issues I ask that you redownload KSP from your Squad store account page. -
Not responding in VAB
sal_vager replied to milkywave1's topic in KSP1 Technical Support (PC, unmodded installs)
Are you noticing any issues in any other programs? Also, according to this site your CPU is rated to handle a maximum of 105°, it may be worth checking for airflow and dust build-up as the reported temperature may be lower at the sensor than the core of the CPU. -
Funds UI offset by one number
sal_vager replied to IceBadger's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @IceBadger, that's on purpose so funds values that are too large for the tumblers can be displayed, the 'empty' space will display an appropriate modifier. For example: