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KSP2 Release Notes
Everything posted by sal_vager
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I don't see anything wrong in the logs, @SeraphTroy would you please try starting KSP via the Windows command prompt, making sure to cd (change directory) to the KSP folder or navigate there in explorer then open a command window. You should see some text showing what controllers were detected, including the Wingman. And please paste the output here, it should be only a dozen lines or so.
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Well. the only thing known to cause this on Windows is having extra network adapters, the Unity3D engine will try to locate the game assets on those adapters and takes time before it gives up and tries the next one. Your pastes are private so I can't see them, but what I need is to see what other software you are running.
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Laythe is suuuuuuper glitchy!
sal_vager replied to Fireheart318's topic in KSP1 Technical Support (PC, unmodded installs)
Can we get some pics and logs from you regarding this issue @Fireheart318? Without some info and a reproduction to work with it won't be possible to address it. Are you using any mods or the cheat menu to set your orbit to Laythe? -
Slow Camera Angle in VAB
sal_vager replied to JonathanDahlq's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @JonathanDahlq, I have heard of this a few times now, and always on Macs, but this doesn't seem to occur on all Macs or on Windows or Linux. Are there any Mac settings that control mouse speed that you can try? One thing to check would be the mouse polling rate, it can cause issues if it is too high. Also if you're using a development version of Sierra it may help to switch to the stable release. -
Docking port issue
sal_vager replied to pipedog's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @pipedog, this issue should be fixed, so please take a look here. We'll need your save and logs to figure this out, you can upload the files to a free dropbox account. -
RAPIER center of mass
sal_vager replied to edrobotguy's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the informative post daveroski Also, moving to gameplay questions. -
Moved to add-on discussion.
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HI @windystig, there's a few things to know with joysticks. The stick must be plugged in before starting KSP, and the axis bindings (up/down etc) will only work on the pitch, roll, yaw and throttle side of the settings screen, not on the button side (so pushing the stick forwards won't register when trying to bind to Pitch Down), and there's a limit of 20 fire buttons. Other than that the stick should work, if you still have trouble see this thread. And let us know what stick you're using.
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Hi @ToInfinityAndBeyond, if you are using logmein/hamachi or similar software that creates virtual network adapters, you will find that KSP takes much longer to load, this is a known issue with the Unity3D game engine. If you are not using such software please see the thread here. We'll need more information to figure out what's going on.
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Contract did not complete
sal_vager replied to _Astra_'s topic in KSP1 Technical Support (PC, unmodded installs)
When attempting this contract are you: (A) On Kerbin and: (B) Your vessel state is splashed down and: (C) You have an LV-T45 engine that has not yet been activated via the staging sequence? What you have shown so far is not enough information, sorry, please upload the save file showing this issue. -
Missing unlocked parts
sal_vager replied to Skem's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Skem, it looks like you're using an old save, some aero parts have been moved to different nodes over the last few updates. The radial intake is now in the Aerodynamics node, so you'll have to unlock it again. This issue won't appear in a new save. -
cannot delete maneuver node - control locked
sal_vager replied to Sirad's topic in KSP1 Gameplay Questions and Tutorials
Moved to gamplay questions. -
The launch option for KSP should be this for 32bit. LC_ALL=C %command% Or this for 64bit. LC_ALL=C %command%_64 Forcing fullscreen 64bit would be with this. LC_ALL=C %command%_64 -screen-fullscreen 1 Hope this helps.
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Xbox - How do you cycle craft focus
sal_vager replied to LightYearsToGo's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions. -
Hi @ExtremeSquared, needless to say KSP should not look like that, but without more info it's extremely hard to figure out what's going on, so please see this thread. We'll need your logs from KSP, your hardware info including OS version and gpu driver versions. Also how hot is your PC getting and how old is it?
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Laythe is suuuuuuper glitchy!
sal_vager replied to Fireheart318's topic in KSP1 Technical Support (PC, unmodded installs)
Looks fine. Z-fighting with what though? -
KSP Realism Overhaul (RO) Engine Ignition
sal_vager replied to Karol van Kermin's topic in KSP1 Mods Discussions
This thread is probably better in addon disciussions, so now it's there.- 6 replies
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- realism overhaul
- mod
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(and 1 more)
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Laythe is suuuuuuper glitchy!
sal_vager replied to Fireheart318's topic in KSP1 Technical Support (PC, unmodded installs)
Moved to Support, I'll assume unmodded, also Laythe looks okay to me. Good for filming Krazy Kevin 2, Dune Warrior, just need more battle cars. -
Some reaction images were removed, remember we're not on imgur