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sal_vager

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Everything posted by sal_vager

  1. The patcher is no longer maintained or supported, please use the patches for your system if available or the full store download, thank you.
  2. You did not say whether you installed via Steam, which does install the game, or simply unzipped the store copy, either way I assumed you'd know what Install meant in this context Unfortunately we cannot help you with the information you have provided, and I can tell you that the Linux version does start and work normally, so we will still need your full logs and system information, which you can get using the hardinfo package on Ubuntu and similar Linux distributions.
  3. Hi @Clipperride, make sure you are opted out of any betas, select NONE from the list in the Steam client.
  4. Hi @Vanguard319. The patcher is no longer in use and is unsupported, it will not be fixed. Please download the patches from your store account downloads page.
  5. Hi @Rich T, please do not use the patcher, it is no longer supported. KSP now has standalone patches which you can obtain from your store account download page, the new launcher does not include a patcher and does not download KSP.
  6. Hi @spacekumquat, can you provide more info on what you did here.
  7. Hi @GDJ, all I can suggest is that you try reinstalling, and clearing the OSX font cache, but this looks like the old graphics driver draw order issue on Linux. One possible workaround would be to start KSP using the Unity3D game engine command line argument -force-glcore
  8. Hi @Kathamar, the XL solar panels are working in the VAB and SPH, on the runway and launchpad, via action menu and action groups. Please see this thread, we will need more info from you including logs and saves.
  9. Yes this is supposed to happen, the static is shown whenever the Kerbcam and its options are unavailable, this occurs when the craft changes, ie staging, docking etc.
  10. @Wolf Baginski, this is a rather old thread so your issue is unlikely to be due to the same cause, please see the Need Support thread here. Please reinstall KSP and start the game via the KSP.x86 or KSP.x86_64 directly, if the issue persists please provide your full logs and hardinfo report.
  11. Gentlemen, I think we would all agree that more constructive comments than many of those above would be more appropriate at this time.
  12. Are you starting KSP from Steam, or from the KSP.x86 directy? As this looks like it's being started via a desktop shortcut that is not setting the working directory.
  13. Thread closed as per Kertech's request
  14. I'm sorry guys but I don't feel like playing this game any more.
  15. Yeah, I have a lovely little demo craft somewhere that's just a bunch of I-beams on top of a pod, I'm surprised people haven't exploited this effect for motive power actually. I thought I'd see how far back this goes, I have 0.19 on Linux and it happens there, and you can even see this in 0.13.3
  16. This isn't particularly new unfortunately, the oldest report I've found is this one, but this issue goes back much much further. This only affects parts with Physicsless = 0, ie they have Physics enabled (yes I am aware that is backwards). Depending on the craft it is possible to reduce or eliminate this using struts, for the OP's craft a strut (or autostrut) from each of the first (lowest) tanks in the stack to the quadcoupler will reduce this effect to a minimum. The worst thing about this though is that it is affected by mass, and a previously stable craft can start to oscillate after fuel is used or new parts are docked. A fix has not been found, and as part joints are handled by PhysX it might require a modified PhysX or another physics engine.
  17. Many commnet options are also available via the difficulty settings, accessible from the in-game mini menu for existing saves. Just open the pause menu, click Settings, Difficulty Options, then Enable comm network. On the Advanced page on that screen you can toggle the extra ground stations and the signal requirement. This avoids having to edit the sfs directly. Hope this helps.
  18. Hi @daveo132, even without a crash log there is still a lot of information in the KSP.log in the KSP folder and the output_log.txt in the KSP_Data folder, plus your dxdiag hardware report (run from the start menu) Please put all of these on a file share site such as dropbox (accounts are free) and post the share link here, thank you
  19. @McWaffel, can you please try disabling anti aliasing from the KSP settings screen, that option often causes issues on Macs, especially with Intel GPU's.
  20. Welcome to another edition of the KSP threads of the month, where we take a look at threads posted by our own members which you really shouldn't miss Helping me choose the top threads from around the forums this month are... @Deddly! @Frybert! @Dman979! and... @Red Iron Crown! CdrFuzz starts the ball rolling by asking what we've managed to do with the new fairing nodes. Makc_Gordon's challenge has to be seen to be believed, or explained, if you thought you've seen everything in KSP you're in for a surprise. It was impossible to choose between craft this month, so welcome Aphobius to this months TOTM with his working stock pendulum clock! And Klond with his drivable car! In Fanworks Kotagi shows us the start of his Kerbal cockpit simulator, that's one serious peripheral! An older thread now, Join ap0r in Science & Spaceflight as he designs a real rocket engine. Jonfliesgoats invites us to nominate our most Kerbal aerospace pioneer in the Lounge And finally our very own good control person, Snark, gets us to talk with only the top ten hundred most used words. That's all for this month! See Septembers TOTM here!
  21. Nope, I hobbled in. Maybe @GregroxMun?
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