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KSP2 Release Notes
Everything posted by sal_vager
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Pinned for TOTM May @Cydonian Monk, congrats !
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The Great Naked Space Man compels me to pin this for May's TOTM!
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Breakthrough Starshot Initiative *Live Feed HAS ENDED*
sal_vager replied to rodion_herrera's topic in Science & Spaceflight
Pinned for May @rodion_herrera -
Well there's always next month, so get cracking on making a killer thread
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This thread, probably more than any other recently, shows how good a community we have here. Pinned for TOTM May.
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It's May! It's sunny and warm for most of us so what could be better than staying inside, browsing the forums and playing KSP? That's right, nothing! Here's some new and old threads to keep you distracted from bugs occupied while waiting for Squad to fix wheels the greatest event of the summer, June's TOTM! This months suggestions come from @Deddly, @Perry Apsis and @Spaceception, so if there's one you don't like blame them Starting in Science and Spaceflight, @rodion_herrera posted the (now old) news of the Starshot Initiative, and while the live feed has long since ended it sparked a lot of discussion on the project, interstellar probes in our lifetime, imagine that... From Challenges comes this collaborative space station challenge by @Jetski, how about you add your parts? Let's see how big this thing can get. Criminally overlooked for Modding Monday, @Azimech impresses us once more with his engine designs, this time with a working ignition system, the first of its kind in KSP. This months Tutorial is by @A_name, if you're having trouble and the KSPedia and in-game tutorials aren't enough then check it out, but please use a rocket rather than his Vindaloo curry propulsion, while the thrust is high, the Isp is terrible. While dating back to January 2015 the quality of @Felsmak's work cannot be denied, nor can the love any Kerbal will feel for the Great Naked Space Man. Will the saga continue? From Mission Reports we have @Cydonian Monk's Forgotten Space Program, possibly one of the best mission reports ever made! Replacing better manoeuvre nodes in Suggestions is another old thread, @bsalis asks if KSP should show delta-V, maybe now the GUI has been overhauled this is a possibility, only time will tell. Rather than a thread, this time we have a quote chain from @Perry Apsis, quoting @5thHorseman who quoted @regex who quoted our very own @NathanKell. Perhaps Squad should not fix everything... Nah... From General Discussion @spacebrick3 asks us where our usernames came from, mine's a play on the word Salvager, and I used it in EVE online, how did you come up with yours? Finally, and possibly controversially, @ghost_sox brought both sides of the forums together in support for the game we all love, even if we don't all love it all the time and there's still much to improve. We've all had far more than $40 worth from KSP, whether we play stock or modded, career, science or sandbox, despite all the bugs and things we'd like to see changed we still enjoy the game, warts n all, and the community response here shows how good a community we have. Thanks everyone, see you in space! See Aprils TOTM here!
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Hey yep, it's me I'm half left, if I was all right I'd walk in circles. Maybe @technicalfool will be next?
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Admin Building Bug 1.1
sal_vager replied to SumAggie's topic in KSP1 Technical Support (PC, unmodded installs)
@SumAggie @Grinnbold @Mikeuk_3 @gogozerg This is a bug but no reliable reproduction has been found, in most occasions this simply does not occur. Please see this thread and provide more information, thank you. -
Fixed landing gear keep exploding
sal_vager replied to Kuengineer's topic in KSP1 Technical Support (PC, unmodded installs)
They should not have done, the wheels saw many fixes for 1.1.2 Try placing them further away from the science Jr, as if anything is clipping the wheel collider they will become blocked. -
KSP 1.1.2 does not start
sal_vager replied to Jeb Jawkins's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Jeb Jawkins, I am sorry to tell you but your version of OS X is out of date, the system specifications on the Kerbal website are not yet updated for the Unity5 upgrade, but Unity5 requires OSX 10.8 and higher. Unity3D system requirements. -
Black screen instead of space center
sal_vager replied to decotime's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @decotime, KSP should be working on your system, please try installing the latest graphics drivers for your graphics card and restarting the PC, thank you. -
Wheels not going around
sal_vager replied to Tim_the_Plumber's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Tim_the_Plumber, please see this thread, thank you. Though if your wheels are clipping they will be disabled deliberately, check the right-click action menu for their state, if they are blocked they will not function and this is not a bug. -
Low res world
sal_vager replied to stk2008's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @stk2008, please see this thread, thank you. -
Crashing in VAB
sal_vager replied to Bullseye2030's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Bullseye2030, the cause of this crash is not yet know, but I do know that KSP can become unstable when other software is using hooks to monitor memory. One example of this is EVGA's PrecisionX 16 overclocking software. While I do not see that in your log I see that AVG anti-virus is using hooks, please test KSP with AVG disabled to see if this is a factor, thank you. -
Nope not seeing it here, the drag looks to be exactly the same in the aero data, the overlay isn't really accurate enough to determine this. And a plane as well.
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Why does KSP need admin rights?
sal_vager replied to Decoherent's topic in KSP1 Technical Support (PC, unmodded installs)
Maybe it's because the launcher starts another executable, and neither are really "installed", they are just unzipped so there's no registry entry telling Windows the files are allowed to run. I'm not sure there's a way to avoid it from the launcher, so I'd suggest just using the KSP_x64.exe KSP doesn't need admin rights. -
Black screen after clean install
sal_vager replied to decotime's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @decotime, please see this thread. -
1.1.1 will not load a game file
sal_vager replied to da90's topic in KSP1 Technical Support (PC, unmodded installs)
Hi da90,it is likely you have a corrupt save file, try removing all save folders except scenarios and training. -
1.1 Linux Mint crash on load
sal_vager replied to UrstMcRedhead's topic in KSP1 Technical Support (PC, unmodded installs)
If you're running KSP fullscreen you can force it to your secondary monitor with the command line argument -adapter N, where N is the screen you want KSP to use. More info here, and ignore the bit where it says it's Windows only. -
Many UI elements not showing up
sal_vager replied to jackmcbarn's topic in KSP1 Technical Support (PC, unmodded installs)
This might help. -
TR-38-D decoupler causes a lot of wobbling.
sal_vager replied to bueskyd's topic in KSP1 Gameplay Questions and Tutorials
I suggest you use struts, but not to/from the decoupler itself, attach struts to the parts above and below it. -
[1.1] Track IR not detected in x64
sal_vager replied to Braker's topic in KSP1 Technical Support (PC, unmodded installs)
Thank you @-dead- @Braker, no idea yet. -
Please remember to stick to the topic of the thread, rather than using this as another gripe thread on individual issues, the developers are aware there are problems with wheels/legs. A 1.1.2 is more likely if you can provide clear unbiased information on issues on the Squad issues tracker. Thank you.