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KSP2 Release Notes
Everything posted by sal_vager
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This decoupler is known to cause a crash on some Macs, you can fix it by changing PhysicsSignificance to 0 on line 32 of the part.cfg, in /GameData/Squad/Parts/Structural/Size3Decoupler/ like this.
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Huge loss of performances since 1.1
sal_vager replied to Tatonf's topic in KSP1 Technical Support (PC, unmodded installs)
@thereaverofdarkness2. your graphics driver is out of date, you can find the latest here. @Hrv123, please try without mods. And make sure KSP is using your graphics card, not a GPU built into the CPU, you can do this in your graphics card software. -
Ladder switching in 1.1+
sal_vager replied to Fwiffo's topic in KSP1 Technical Support (PC, unmodded installs)
@Fwiffo, have you considered using the retractable ladders as a switchable junction? -
Nope. @Frybert?
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Naming docking ports
sal_vager replied to Warzouz's topic in KSP1 Technical Support (PC, unmodded installs)
I see no means of renaming docking ports in 1.0.5, are you sure you were not using a mod? -
Steam Controller Does Not Work
sal_vager replied to Beale's topic in KSP1 Technical Support (PC, unmodded installs)
I don't know, I don't have a Steam controller to try. I have read that they only work in Steam big picture mode, but I assume you are already using this. -
KSP Open-gl mode bug
sal_vager replied to olekopyto's topic in KSP1 Technical Support (PC, unmodded installs)
Only DirectX 9 is supported on Windows at this time, forcing OpenGL is a Unity engine feature, it is not provided by Squad, sorry. -
This thread serves no purpose, closing.
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Removed an offensive post, sorry you guys had to see that.
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Ladder switching in 1.1+
sal_vager replied to Fwiffo's topic in KSP1 Technical Support (PC, unmodded installs)
That looks a lot like my tests as well. -
Yes, I think it's trimming whitespace when writing to the file, you can see the trailing spaces are missing from the settings.cfg There is a Unity method for this and it's probably required elsewhere in KSP, so rather than removing it and potentially breaking something else it could be applied to the results of Input.GetJoystickNames() so they match. Previously the names were truncated as was visible in the settings.cfg, so trailing whitespace was lost except on very short controller names. I'll make sure the devs know of this issue @Badsector, well done you may have solved this!
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Joystick mapping error
sal_vager replied to m1sz's topic in KSP1 Technical Support (PC, unmodded installs)
Whoop! You had me worried it was still broke -
Joystick mapping error
sal_vager replied to m1sz's topic in KSP1 Technical Support (PC, unmodded installs)
Have you actually tried your stick in 1.1.2 ? Because this was addressed and tests with a Saitek X52 showed it was working. -
Ye Olde file corruption issue!
sal_vager replied to Arugela's topic in KSP1 Technical Support (PC, unmodded installs)
This is going to take more work to figure out, but didn't you have this issue before and you fixed it by moving your parts out of the main ship ? -
Ye Olde file corruption issue!
sal_vager replied to Arugela's topic in KSP1 Technical Support (PC, unmodded installs)
Just looking at your screenshot crashed my KSP -
Your fix is a change to the behaviour, so it's best described as feedback or a feature request, so this forum is the most appropriate place for it. And as I mentioned previously during pre-release... The same held true prior to pre-release, and currently. The tracker allows issues to be managed, assigned, tracked and resolved, the forum is not suited to this.