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spacehorse

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Everything posted by spacehorse

  1. Any news About this? Unfortunately I have the same problem in my case the kerbal (via rescue contract) give me the warning of "0 fuel" and he had no EVA fuel. Any advice? Many Thanks in advance
  2. Unfortunately I have the same problem in my case the kerbal (via rescue contract) give me the warning of "0 fuel" and he had no EVA fuel. Any advice? Many Thanks in advance
  3. Good Question i try already 2x 1.9.1 mods in 1.8.1 looks like they works but i am also not sure it will be great if we can get some advice or Information not only try it ;-) In especially also if an mod updated for 1.9.1 we can use the newer Version in 1.8.1? Many Thx in advance
  4. Hey thx for the nice work, short Question i am not sure is this compatible with 1.8.1? Many Thx in advance
  5. Thx for your work it is already a lot off, short Question work this mod also for 1.8.1? Many Thx in advance
  6. Many Thx, I got this for simple constuction replace with no so simple construction so all fine Thx again
  7. Hey first thx for the amazing work! Maybe i have a stupid Question but i not found something for this. So in the filters we have the filter replacebale (ersetzbar) i am not sure what this means? Can someone explain me please? Many Thx in advance
  8. Hi all, I have the challenge with my idea to transfer kerbals from a vessel to my Station without EVA. I try a lot of combination on the Station but doesent work. On the startramp some configurations work but latest in the Orbit doesnt work the Transfer anymore. I use some mods and of course CLS. Can some give me an idea or help how this can work? Thanks and regards Christian
  9. Hi all, First I play/use Kerbal since starting few years ago. Now I have a challenge - I Setup a Space Station Part on Kerbin Crew Transfer possibel on the start ramp. (MK1-2 Pod conected via Clampo Tron Docking Port) But if i am in the space and after docking not Crew Transfer possibel (hatch is open). Some one any Idea? Thanks in advance and regards Christian
  10. Sorry I think I am on a wrong way maybe i too stupid....., can you give me please one line as an example? And thanks for your fast Response :-) @Wisemanand by the way the coperncus topic i tested so the workaround bring in my Situation unfortuntely nothing.
  11. @Padishar, one question if I increas the heap space will this give me some advantage? If yes what I need to adjust , I am a bit struggeling with the numbers ;-) I increase already to 9000 MB with put one 0 behind every line but what I need to put if I would like to use 16GB? (I have total 32 GB) Many Thanks in advance!
  12. Thank you so much and we wish you all the best. A new start is every time one eye crying and one eye smiling ;-)
  13. First let me say thanks for the nice mod! I understand some issues was happen with Version 1.9.3 and the new Version 1.9.4 will fix this. Please apologize, maybe my englisch to bad or I am not technical enough, normally I use ckan but in this case I download the Version 1.9.4 and clear for me put in in the GameData but on top I found 2 Folder called "Pruners and un-pruners". Please can you let me know what they do (I read something for RAM saving, which I dont kneed in the 64 bit Version with 32 GB right?) where I need to put and maybe run the Batch files? (un-pruners?) Many Thanks in advance!
  14. @Proot Only to say BIG THANK YOU for the nice mod! After view years back to the game is rellay nice to the the amazing work.
  15. @CaptRobauOnly to say a BIG THANK YOU! for the nice mod. After 2 years back to the game is a really amazing expierence :-)
  16. Regarding the KSPRC bug, I adjuste now th related file and works fine. I was a bit confused with the loadondemand but was the useondemand line ;-) However many Thanks for you fast response and again thank you for all the hard work and Support!!!
  17. Hi, first let me say thanks for the nice work. I have the same error message with KSPRC regarding generateBarycenters.cfg. I am, not technical enough but in the moment i can play ;-) I saw in the KSPRC channel your fix maybe i am to stupid i will try again ;-)
  18. Thank you for the good work, I am not technical enough but looks like work for me and the "gameplay" feeling is a lot of better after activation (Looks alos in the graph) THANKS!
  19. Hmmm, looks like a difficult Situation. Because some People have big issues and some other have no big Problems. I hope the Squad Team can continue with the work and bring you all satisfied as much as possible. Only hope the console versions get not the priority one before the other points are fixed. From my personally view I see a lot of improvements already (in especially the 64 bit version), so I am sure the team is on the right way.
  20. Dear, only to say thank you so much for the nice mod! :-) After 2 Years back to the game is amazinmg to see what is possibel. BIG THANKS!
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