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KSP2 Release Notes
Everything posted by DaMachinator
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
DaMachinator replied to erendrake's topic in KSP1 Mod Releases
What unit does VESSELSENSORS:PRES return its data in, and has this changed since KSP 1.0.x? For now, I am working on the assumption that it is the same unit that the Presmat displays data in when you "toggle display". -
Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Getting serious issues with bugged GUI's trying to play for Ch. 4- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Val has returned from being eaten by bugs with aero under physics warp!- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Thanks! (It means the ingame rep meter from career, just in case you didn't realize...)- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Chapter III: What's up there? To aid in the eventual Going to Space, a new sounding rocket would be constructed. This sounding rocket would be used to measure the properties of the theorized "upper atmosphere" and whether the atmosphere did in fact get thinner at higher altitudes. The space agency was a little short on Kredits though, so contracts were accepted and missions were done. Jeb flew out to the mysterious Tundra biome to get the last pressure reading needed to complete a contract. Bill was specially requested by a group of tourists to give them a "boat" ride along the shoreline of the KSC peninsula. Mortimer: "Here is your 'boat' you will be ferrying the tourists around in." Bill muttered something about insane people and penny pinching, but nonetheless consented to pilot the craft along the shoreline of KSC. It was very boring, at least for him. The tourists seemed to like it, though. Finally, the space agency had enough Kredits to upgrade the Tracking Station with a bigger main building and more powerful dishes. Jeb: "What is this...thing?" Bill: "A sounding rocket. Mortimer said we had to use these parachutes, and we had to deploy at least one of them in a very specific way." Bob: "It has several new features, like spin stabilization and a cool antenna. And a probe core with a fully featured SAS that we won't be using." Jeb shrugged. His remote piloting skills would not be needed for this launch - he just had to watch the telemetry and make sure the scientific instruments were activated at the right time. After everyone was a safe distance away from the launchpad, Gene hit the launch button... The launch happened at night, as is good and proper. The sounding rocket rose to a great height, causing Mortimer to come running in with more checks from the World Firsts society, with the highest altitude reached over 30 kilometers. Nobody knew if the heat shield was necessary, but it made a great place to mount scientific instruments and batteries and such. The recovery team hurried to the projected landing site, and looked up anxiously. Wernher was delighted with the new data, definitively proving his theory that air pressure decreases with altitude. Mortimer yelled at Bill and Bob for decoupling the SRB instead of trying to recover it. Afterwards, there was a boring contract to break 100m/s air speed - Jeb had repeatedly broken the sound barrier, and noone having seen Valentina since she disappeared in an unfortunate space-time discontinuum, he was chosen to fly the contract flight. It was a resounding success, and Jeb once again was reminded how nice thrust reversers on jet engines are. KREDITS: 138290 REP: 93 SCIENCE: 18.9- 24 replies
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You run out of Kredits, and your entire workforce quits. A mission to redirect the smallest asteroid known to Kerbalkind.
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I am hiding in a shielded very sharp cone, which punctures your foot. I burn the next poster with fire.
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Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
The cheese started the muddle puddle tweetle poodle beetle noodle bottle paddle battle. Why do you get the reentry effects from going up too fast? -
I use a combination of minesweeper ships and a specially synchronized orbit to stay in the "wake" of Jool, avoiding them all. I nuke the next poster from orbit.
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You need to unlock one more science node for a part you need, so you send a probe to Moho. The lift stage destroys what part of it you have built, and the contract to build an outhouse is failed because the deadline passes during the transfer. Said probe mission to Moho.
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0/10 #DresAwarenessSociety, also you can still get science from a mop.
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The old lady smashes the mechjeb unit with her purse. I send a mission to Pluron and Khato.
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Makes the solar system 6.4x larger by use of a game modification, causing the sun to engulf and destroy the nova bomb before it can be used. I abort a mission to Jool. The resulting debris cloud hurtles towards the next poster, accelerated to 0.99c by phantom forces.
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Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
Because size is relative, just like time and all that other stuff. Einstein knows, ask him. Why is the moon NOT made of green cheese? -
Kuinness Thread of Kerbal Records
DaMachinator replied to JJayzX's topic in KSP1 Challenges & Mission ideas
Almost two years old , although the idea is pretty cool. A resurrection would be nice. -
As soon as I get back on my main computer, I'll post my Eta light trainer from my Spartan Space Program series (shameless plug). Powered by a Wheesley turbofan, it can accelerate to Mach 1 in a minute or two. Needless to say, it was never supposed to go above Mach 1.
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
DaMachinator replied to sdj64's topic in KSP1 Challenges & Mission ideas
Trying to make a single stage tylo lander for 4 kerbals is proving difficult. I'm trying to land all four orange suits on every moon. -
Do something nobody has done before
DaMachinator replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
After having the main fuselage section of my bomber blown off by ground fire, causing Rapid Unplanned Dissassembly, I successfully landed my Mk 1 cockpit within 500 meters of the gun emplacement that destroyed it, gliding with only the two canards attached to the cockpit. Only one broke off on landing. -
Apparently the buildings have a max temp as well. This was ascertained by playing with BDArmory stuff, which adds heat to objects to obtain it's results. Thus, a fast salvo does more damage than firing individual missiles. Also, the launch pad often explodes when I release the launch clamps after main engines start on really big rockets. No, the rocket doesn't hit the pad.
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Accelerated science start
DaMachinator replied to ineon's topic in KSP1 Gameplay Questions and Tutorials
Install a mod that affects the very early game, like Sounding Rockets (make a tiny unmanned rocket with starting parts) or Engineering Tech Tree (changes the starting parts, best with a few part packs). I'm using both of these for my Spartan Space Program series (insert shameless plug). Good contract packs help too. -
Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
One, it's a @waterlubber. How many camels can the Kerbal X get into orbit? -
All Kraken attacks are considered acts of God. You stall your training jet and crash into the water, but the pilot survives.
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Make a contract and do it in a weird way
DaMachinator replied to Kerbal kerman's topic in Forum Games!
--- Test a launch clamp landed on Kerbol. -
Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
Faster than a rock. How far is it to the nearest naked singularity? -