-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Eugene Moreau
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Eugene Moreau replied to JPLRepo's topic in KSP1 Mod Releases
Similar problem with me. All of a sudden all my scientists on my station died from Oxygen toxicity, even though there was plenty of oxygen and plenty of room for CO2 to be stored. The pilot in the copula was ok, but the scientists in the TH-NKR research lab kicked the bucket. Player Log -> https://www.dropbox.com/s/d0sdxj5fzje32ta/TACPlayerLog.zip?dl=0 -
So the other day X and C keys stopped working in the VAB. I noticed when I was naming and saving a ship. I noticed that when I was typing the name and description into the window it was still taking what I typed as commands in the VAB as I could the yellow resultant text popping up on the screen behind it. This has never happened before, and only happened after I had installed this mod. I've tried all kinds of keys to see if I can turn it back on but can't seem to find which one did it. Has any one else seen this or can offer any help?
-
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Eugene Moreau replied to JPLRepo's topic in KSP1 Mod Releases
Having the exact same problem. No buttons to research in the observatory and stalls at 10% Can do the two contracts to research a celestial body and search the skies. the research one just fails after a while. Using the orbital telescope I have discovered a few planets like Dres and Duna, but still haven't found Minmus. I did a manual install as I'm on a Mac and CKAN isn't an option. I also don't get the telescope contracts as it thinks my tracking station is not level 2, when it is level 3. Edit: Play.log -> https://www.dropbox.com/s/r6ynbff3wn342s9/Player.log.zip?dl=0 -
I know 3 degrees, but depending on air speed (time to threshold), altitude, you're gonna have to have a specific vertical speed. I know I could probably figure it out with pen and paper, but I can't do it on the fly while I'm trying to land. I'll have to look at the rules of thumb, but was hoping for something more accurate to get me right onto the runway. My actual flying skills are pretty bad.
-
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Eugene Moreau replied to SpaceTiger's topic in KSP1 Mod Releases
Same thing here. works fine with experiments that don't need to be reset by a scientists like the thermometer or presmat sensor. Science junior or mystery goo won't run, transfer or reset. Doesn't matter if they are the universal storage or stock. I have the player.log with debug on if anyone is interested in looking at it. Too big to put on past bin. -
[1.3.0] Procedural Parts - Starwaster Branch
Eugene Moreau replied to Starwaster's topic in KSP1 Mod Releases
Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! -
I guess I should have done this from the beginning. Sorry for not being a good trouble shooter. Clean install of 1.2.2 with just DRE 7.6 worked fine, as far as the parts pallets go in the VAB. Guess I'll starting adding Mods and see where it falls apart.
- 5,917 replies
-
- 1
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
I'm seeing this in 1.2.2 as well as to part pallets on the left keep getting frozen up until I sort them by name. Not 100% sure this is bing caused by 7.6. been shuffling mods in a out all afternoon. Just about to try 7.5 to see if it fixes it.
- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
I'm not sure how many of you watch the Apple WWDC the other day, but there we some announcements about Unity being once of the first on board to support the new Metal 2 graphics API. How will that affect KSP? Will it "just support it" or will there have to be updates by the developers to take advantage of it?
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Eugene Moreau replied to JPLRepo's topic in KSP1 Mod Releases
I'm having a problem. I'm unsure if it's part of this mod or the Planetary Base Systems or even something else. I'm trying to build a test base in sandbox mode beside the run way at KSC. I've got the central pice for PBS and a HAB module. My ultimate goal is the make the base self sufficient using the recyclers and algae farm that come with PBS. The Kerbals are sitting around using up the O2, Food and Water. They are producing Waste and Waste Water, but no CO2. I detached the green house and recyclers to see if the wast would just pile up but no. CO2 just sits at zero. I've run at various time warp setting and just let it sit at 1x. Nothing changes. Any ideas would be helpful. Seems else where in the game they are producing CO2, just not here. I'm using 1.2.2 on a Mac. The mod version is 0.13.0.0, which I thought was the latest version for 1.2.2 Below is the link to the log file https://www.dropbox.com/s/ubktk6vnzjhrrpw/Player.log?dl=0 -
So I'm trying to install the python packages on OS X. Getting the following error. I assume it's supported on OSX and I can't find anything in the thread or online about installing it. Any help would be appreciated. Gree:Downloads anothergene$ sudo -H pip install krpc Collecting krpc Downloading krpc-0.3.8.post1.zip (57kB) 100% |████████████████████████████████| 61kB 1.1MB/s Collecting protobuf>=3 (from krpc) Downloading protobuf-3.3.0.tar.gz (271kB) 100% |████████████████████████████████| 276kB 1.4MB/s Collecting enum34>=0.9 (from krpc) Downloading enum34-1.1.6-py2-none-any.whl Collecting six>=1.9 (from protobuf>=3->krpc) Downloading six-1.10.0-py2.py3-none-any.whl Requirement already satisfied: setuptools in /System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python (from protobuf>=3->krpc) Building wheels for collected packages: krpc, protobuf Running setup.py bdist_wheel for krpc ... done Stored in directory: /var/root/Library/Caches/pip/wheels/cb/fc/48/bf4041bc439787df6aff8eb35630deffcfda1f590e8303463c Running setup.py bdist_wheel for protobuf ... done Stored in directory: /var/root/Library/Caches/pip/wheels/1b/42/a0/4c7343df5b629ec9c75655468dce7652b28026896b0209ba55 Successfully built krpc protobuf Installing collected packages: six, protobuf, enum34, krpc Found existing installation: six 1.4.1 DEPRECATION: Uninstalling a distutils installed project (six) has been deprecated and will be removed in a future version. This is due to the fact that uninstalling a distutils project will only partially uninstall the project. Uninstalling six-1.4.1: Exception: Traceback (most recent call last): File "/Library/Python/2.7/site-packages/pip/basecommand.py", line 215, in main status = self.run(options, args) File "/Library/Python/2.7/site-packages/pip/commands/install.py", line 342, in run
-
[1.1.x] Procedural Fairings - For Everything! v0.2.0 - July 4
Eugene Moreau replied to Felger's topic in KSP1 Mod Releases
Excellent! Thank you. -
[1.1.x] Procedural Fairings - For Everything! v0.2.0 - July 4
Eugene Moreau replied to Felger's topic in KSP1 Mod Releases
Any possibility of this mod being updated for 1.2.x? -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Eugene Moreau replied to Crzyrndm's topic in KSP1 Mod Releases
I'm having some issues with trying to set up or adjust some filters but I'm a little confused about the structure of the FilterExtensions Configs folder. What is the default folder? The ones with the numbers seem to duplicate the ones in root of the folder. I'm wonder which ones get looked at in what order. -
SPACE STATIONS! Post your pictures here
Eugene Moreau replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Minmus Station Alpha. Currently has capacity of 22 Kerbals and is recycling as much as possible. Always has a couple scientists beavering away for the better of Kerbality -
[Showcase] Show off your Launch Vehicles!
Eugene Moreau replied to Giggleplex777's topic in KSP1 The Spacecraft Exchange
I have built a couple series of launch vehicles. For lack of any creativeness on my part, they are the Alpha and Bravo series. Best part was launching them as seen below. Alpha Series 1.25m LV. Designed to get small payloads in to LKO. All recoverable using Stage Recovery and RealChutes. Left to right; Alpha 1 and Alpha 2. 2.5 Mg and 5Mg, respectively into 100km LKO. Engines by KW Rocketry. Bravo Series 2.5m LV. Designed to get Medium to heavy payloads into LKO. All recoverable using Stage Recovery and RealChutes. Left to right; Bravo 1 through 7. 10, 15, 20, 25, 30, 35 and 40Mg respectively into 100km LKO. Engines by KW Rocketry, SRBs by KW Rocketry and SpaceY. Charlie Series - 5m... In the works. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Eugene Moreau replied to tomek.piotrowski's topic in KSP1 Mod Releases
Ok reading it that way makes a little more sense. I thought if they were not targeting to anything they would try and pick up something to link it's way back. I guess not. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Eugene Moreau replied to tomek.piotrowski's topic in KSP1 Mod Releases
If I have two KR-7 that are with in range of each other, activated, set to "no target" and have line of sight should they not automatically connect?