Zmeya
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Everything posted by Zmeya
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I never use the skids, only the rotors, and the only problems I've had with the rotors are that the smaller ones are rather impractical and that scaling them up doesn't seem to do much. if anything.
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- helicopter
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I've had the large radial engines overheat on me if I don't add enough radiators and/or fly too high, I find it kinda funny.
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They are? I've used them to make a couple helicopters relatively recently. Aside from being odd functionally speaking they seem to be working just fine for me, but I might be using an outdated version and that might be why.
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From one of my previous comments: "I tried downloading this 3 times, twice from SpaceDock, once from GitHub, all 3 times the Zip file has been invalid and the content unusable for me. Addition: tried again from SpaceDock, same result. Addition 2: tried again through both SpaceDock and Github on Firefox instead of Opera, both failed, SpaceDock took too long and the download had to be restarted too many times, Github just gave me a broken file just like when I tried using Opera." As for the ISP, the ISP's where I live generally don't care if you're having problems unless you don't have internet access at all. For me, smaller planet packs of about 1.6gb download through Opera or Firefox just fine from SpaceDock or github, ones about 2-3gb need to be downloaded through Firefox seemingly through any site other than Github and need to have their downloads restarted every once in a while, and 5gb or larger just doesnt work. But I find it quite strange so few mods have caused such problems, since I've downloaded mods as large as 4gb for other games without issue through sites like Nexus mods
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Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
Managed to download a working copy of the latest version of this mod, just took installing Firefox, and restarting the download 5+ times because for some reason it kept "failing" to download in a way that Firefox would allow me to restart the download, but would just result in a broken .zip file when using Opera.- 71 replies
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- kopernicus
- planet packs
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Zmeya replied to RoverDude's topic in KSP1 Mod Releases
You're going to need docking ports or other connection parts for that -
Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
Yes, but I was also able to download it and the freshly downloaded old version was also usable. Sorry, the way you worded it made me think you meant something else.- 71 replies
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- kopernicus
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Zmeya replied to RoverDude's topic in KSP1 Mod Releases
For my connected bases there are a few way's I've done it: Adding modules using sky cranes , adding modules using ground based cranes(rovers with KAS winches to lift and move parts), and orbital assembly(connecting modules in orbit then landing them, only works with carefully designed bases) -
Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
Of course Im going to download older versions of a mod if the newer versions refuse to download properly.- 71 replies
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- kopernicus
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Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
I doubt it, other planet packs downloaded just fine. Minor addition: Including older versions of this one, as I've already said.- 71 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Zmeya replied to Probus's topic in KSP1 Mod Releases
I didnt see anything meaningful about it other than being relatively far down the line. Doesnt matter either way to me though because I'll never buy it, mainly because my computer couldnt even run it well, if at all.- 1,028 replies
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- tech tree
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[1.12.x] [INDEV] Endless Expanse: a journey beyond.
Zmeya replied to TheOrios's topic in KSP1 Mod Development
Had the idea while thinking about a different planet pack I haven't been able to download -
[1.12.x] [INDEV] Endless Expanse: a journey beyond.
Zmeya replied to TheOrios's topic in KSP1 Mod Development
Might I suggest a pair of simple maps of object names if it isnt too much work, one showing currently implemented objects and another showing current and planned objects to give people interested in the planet pack an idea of what's currently in place? -
Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
Would you be surprised that this is the second planet pack I had this exact problem with? The other was Avalon Planet Pack.- 71 replies
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- kopernicus
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Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
Zmeya replied to Cyrus Playz's topic in KSP1 Mod Releases
I've tried downloading the latest version of the mod twice and both times all I got were broken files, but downloading 0.75 worked just fine.- 71 replies
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- kopernicus
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I tried downloading this 3 times, twice from SpaceDock, once from GitHub, all 3 times the Zip file has been invalid and the content unusable for me. Addition: tried again from SpaceDock, same result. Addition 2: tried again through both SpaceDock and Github on Firefox instead of Opera, both failed, SpaceDock took too long and the download had to be restarted too many times, Github just gave me a broken file just like when I tried using Opera.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Zmeya replied to RoverDude's topic in KSP1 Mod Releases
Odd, I've been able to get funds from recovering resources from MKS/USI in 1.11 and 1.12, the mod I've had problems with is WBI, specifically it's containers. -
Perhaps having the visible resources be configurable in the space center view through a tool bar button would be helpful? That way you can set things to not show up if you aren't using mods that use them, and set other things to show up if you want them for something you're throwing together yourself or a mod you're using needs them but the resource wouldn't show up otherwise because configurable containers hasn't been updated to support it.
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- resources
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I'd first suggest making sure the airbrakes aren't working for certain since it's possible they are working and just ineffective due to what they are being used to slow down, aside from that I dont know what could be causing your problem.
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- aerodynamics
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