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Everything posted by smotheredrun
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@Capt. Hunt or @CommanderSmith, do you know of a good "easy" way to turn *.tga into *.dds? The texture threads in these forums are a bit too far over my head
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[1.3.1-1.6.1] Kanadian Dictionary 1.0.7a [01 APR 2019]
smotheredrun replied to Gordon Fecyk's topic in KSP1 Mod Releases
Well since there is already a Canadian invasion on this thread, I'll add myself into it too. Also, what? This has been in existence since November??? So ashamed I missed this! Going to try this out (not 'oot'. I am one of those Kanadians that doesn't say oot and aboot)- 28 replies
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
smotheredrun replied to shaw's topic in KSP1 Mod Releases
Oh boy! Wow thanks @shaw nad @RangeMachine!!! -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
smotheredrun replied to Andi K.'s topic in KSP1 Mod Releases
There are instructions somewhere way back in this thread (I had asked about moving Valentine back so that OPM would function) to move the star. Do a thread search for "mov Valentine" (yes, missing e is on purpose) and it should search for move or moving Valentine... I think..... -
[1.3.1] Cetera's Suits for TextureReplacerReplaced
smotheredrun replied to Cetera's topic in KSP1 Mod Releases
@Cetera, nevermind.... Forgot to read my own post one page back.... Just call me newb for the day -
That explains it. 1.4.x changed all kinds of stuff with smoke/plume effects. They won't work for now. If you're going to use them in 1.4.x you'll need to head over to the smokescreen thread and see what's new over there. There are a couple of us working on it, but speaking for myself, my time is very limited right now. So to be clear, there is no official or unofficial support for the shuttles in 1.4..... yet.....
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
smotheredrun replied to Pak's topic in KSP1 Mod Releases
The one on the right looks kinda familiar Also, SAS has been terrible since 1.2.x, and only seems to have become worse in 1.3 and 1.4 It's too bad Squad didn't leave well enough alone- 2,351 replies
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Ah, Ok. What I'm thinking is that I'll load the comm patches into 1.4.x and try them out this weekend. To keep everything organized, I'll make a new archive of patches (copy paste) for 1.4. The RCS fixes can go right into the new archive, and I think I know which file, but I'll need to test it. Can you also send me what you have for your patches? I want to take a look again at whatever your most recent changes are.
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This all sounds good, especially if it will drop the number of parts showing up. Regarding the SpaceX towers, have you seen this mod?
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hmmmm... Still working up the courage to update to 1.4.x. Going to wait until 1.4.3 comes out to be honest. Buuuuttt.... I'll have some time (maybe) this weekend to do an update for a test save. If I can, I'll look at it. Never really flew with either Autopilot though. I've used Mechjeb just for the readouts. That said, let's start with Mechjeb: When setting up an ascent profile, how does MJ deal with the throttles? Does (or can) it throttle down at a certain point? I ask as I typically have to drop the throttles to about 1/3 shortly after booster separation, just to keep the crazy reaction wheels from flinging the shuttle around like a rag doll That fix, which config are you dropping it into?
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
smotheredrun replied to sarbian's topic in KSP1 Mod Releases
Well I'm down to 809.xxxx seconds, so YAY!!!! Now I can crash Jeb faster!!! -
I follow that logic with paired Windows releases... Windows 3.1? Yes! Windows 95? Yes! Windows 98? NNOOOOO!!!! Windows 2000? (Yes, because it worked better than NT for what I wanted it to do) Windows MIllenium? NO!!! Win XP? Yes! Win 7? Yes! Win 8? $%@$@^@^%$& ??? you kidding me?
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hmm... Haven't tried it in 1.4.x yet. Just did a quick forum search for smokescreen and saw your post. I'm wondering if it's just simple renaming of the model names? erm nope..? Here is what I have in the "Engines_with_comment.cfg", located in the KSO/Configs/Patches - Super 25 folder: Now in the KSO/Parts folder, the "omskso.cfg" has this in the "EFFECTS" section of the config: As you see, "MODEL_MULTI_PARTICLE_PERSIST" is in the omskso config. Does the patch "Engines_with_comments" not tell KSP to use smokescreen instead? Or am I waaaayyy out in left field here? (This is a whole new thing for me.. used to music and power tools ) EDIT: "MODEL_MULTI_PARTICLE_PERSIST" is also in the part configs "super25enginekso" and "super25boosterkso" EDIT EDIT: Have you tried Real Plume yet? Does it overwrite anything that Smokescreen would do?
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
smotheredrun replied to sarbian's topic in KSP1 Mod Releases
Wow indeed! -
@Warezcrawler, @Gordon Dry, @John007qwe, @marshmallowking, Read through the last few pages, but I was unable to grab a fixed dll for 1.3.1 from any of the links (working some weird shifts the last few weeks)... Do any of you still have a working 1.3.1 (fixed lag) version? Or has everyone moved to 1.4.x? I'm really hoping to not update to 1.4.x yet....
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
smotheredrun replied to sarbian's topic in KSP1 Mod Releases
Good things come to those whom wait.... -
@SQUAD, @UomoCapra, @RoverDude Thanks for the progress update and patch announcement! When I'm done this round of courses, you can have more of my for the MH expansion! All the hard work is greatly appreciated!
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@Nazari1382 , @BlaZe119, @panarchist, @Capt. Hunt, @shdwlrd and pretty much all others Thanks to some help in (no particular order) from @blowfish, @DStaal, and @Apaseall we now can have zero Module Manager errors upon KSP start up. Here are the updated MM configs for the KSO Community Patches, nothing else has changed. The updated patches address some syntax issues relating to parts from both Orbiters. I don't believe there were any MM errors with the station parts, but I've been wrong before - let me know if there are! There is a "Quick Update Instructions - Read Please" file included in the archive. Please read that before doing anything with the GameData folder. I've also included a ChangeLog for 1.3.1 file in the KSO/Configs folder. Please have a look at that and let me know if anything should be addressed. I have been using the Super 25 in 1.3.1, in both clean and modded installs. So far no problems. (Still haven't solved the "texture load error" regarding the "blank0.dds" file that gets thrown in the KSP log on start up.) Thanks and again, let me know if there is something that needs attention regarding the configs and I'll see what I can do. EDIT: I saw that there was one file that still was throwing an error. I have fixed it. Restored the link.
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@blowfish, @Apaseall, @DStaal A more specific question: As an example, one specific patch referenced in the MM errors is called "Aero_Caps_with_Comments.cfg" This patch is to make some corrections to some drag values and reinstate the original part descriptions. The descriptions were removed when @Deimos Rast was having some of us test the mod - he'd added some of his own notes regarding what he still needed to work on. So.... the "correction patch" is written out this way: @PART[super25nosekso]:NEEDS[KSO]:FOR[z_KSO]:FINAL { patchy stuff } The other 2 offending patches have the same format. So my question is, if we want MM to run this patch after any other KSO patch (there are a good number), should it be written out as follows: @PART[super25nosekso]:NEEDS[KSO]:AFTER[z_KSO]:FINAL { patchy stuff } I'm going to test it now with this change, but if there is a better or proper way to do this I'm all ears! Thanks all! EDIT 2: Writing this: " @PART[super25nosekso]:NEEDS[KSO]:FOR[z_KSO] " there are no errors!! That I can see....
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@blowfish, @Apaseall, @DStaal Ok, thanks guys!!! Working on them now. Going to test them out to see if I still get some errors. I guess the only thing left is to figure out what the "Texture load error" was before MM started to do its thing. That however sounds like it should be asked in the Support - modded installs forum.,,,