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smotheredrun

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Everything posted by smotheredrun

  1. Hello, does anyone know if there is a "How to Robit Arm Guide" for the Servo Controller and More servos mods? I have Breaking Ground DLC, Servo Controller, and More Servos... Thanks in advance
  2. @linuxgurugamer Just diving back into KSP again after a very long hiatus. It appears the links on Spacedock for multiple versions of this mod send you to a 404 file not found. Your GitHub links seem to work however.
  3. That looks great! Instead of wasting time doing a number of projects around the house tomorrow, I am going to be productive and spend time with this mod.
  4. Hmm never tried to make one with Tweakscale. I just used different attachment points and lowered the number of tiers in the tower using the context menus for the launch pad parts
  5. @Emilius73 and @Misguided_Kerbal It can be done, please see here. (warning, you'll need many mods for this to show up in your VAB). You'll also need the community patches from here. You may also need to tinker around a bit to get it to work, but it does. It's made for 1.3.1, and has the handling of a bucking bronco, but it's fun to fly. No clue if this version will work correctly in any other version of KSP (I expect not anyways). You just need to change the placement of some of the gantrys and other "things" but it's possible. Here is a video I made using this sort of layout:
  6. Is that station all stock parts or from a mod like the HX parts from B9 Aerospace?
  7. @Puggonaut Very cool lifter. I still see spaces for MOAR engines, could easily fit another 6 or so
  8. @AlphaMensae I stop looking at the forums for like a week or two and when I come back, there's a whole "bunch-a-new-thangs". Nice work!
  9. Hey, welcome to the forums! You should check the 1st page of this thread. There is a link there. Enjoy the mod, it looks to be a gooder
  10. @Angel-125 This looks so cool! Now... which game to remove so that I can actually run KSP 1.9....
  11. Hi @Kerbal enginner bird boi! Just thought I'd throw in some of my 2 cents too: I've tried those shuttle mods and many others over the years (and enjoy them all). I'm not sure how much you already know about modding KSP, so I'll give you as much info as I can. If you already know what follows, then no worries! One of the biggest things that will help you out if you have issues with the textures is to look on that mod's forum page. You can use the search bar in the upper right to search for keywords of your issue. (click on the magnifying glass and select in the options "search this thread"). Also make sure to read the thread's first page as there are frequently dependancies (i.e. other mods that are required) in order to make the mod work. I don't use CKAN, so I can't be 100% sure, but I "think" it is supposed to do the checking for you and get all of the dependancies, but "sometimes" that doesn't happen. Bugs or issues with mods sometimes require time to track down (and hours of reading). I noticed you typed the names of some forum users when you were asking for information or thanking them. If you type the "at" symbol ( @ ) and then their forum name, i.e. "@ insert user name here without quotation marks" , that user's name will show up in blue and they'll get a notification that someone answered them. Cheers and happy modding!
  12. Hello all, Here is a link to Episode 4.5 of my Jool 5 challenge. Please enjoy. Episode 5 is also coming SoonTM.
  13. The other Rocket Equation explained: Helicopters complexity > Rocket Complexity Rockets: Pointy end to space. Flamey end to ground. Not is space yet ? = MOAR Boosters Helicopters: Pointy end anywhere(s). Rotors anywhere(s). Physics? MOAR Rotors != Flight M'eh. Make it go. Anywhere(s), but probably not to space. @Raptor9 Are you an aircraft engineer or pilot? Those were some impressive dissertations. @Maxsimal Great work. Love the blog and the work you and the team have put in.
  14. Hello community, Once again, it's been forever and a massive number of updates to KSP, but I'm back. If I necro my own thread, does that make it a revival/resusctitation instead? (Moderators, I'd really like to keep this thread going for continuity if that's ok) Episode 4.5: Where am I and What am I doing? The emergency repair probe is here: Mass On Pad: 2 276 727 tons Cost: 105 901 Parts On Pad: 67 Crew Capacity: 0 Crew onboard: 0 The 3rd refueller is here: Mass On Pad: 2 844 984 Cost: 224 950 Parts On Pad: 106 Crew Capacity: 0 Crew Onboard: 0
  15. @JacobJHC After an unplanned hiatus, I have been getting back into KSP... working on the next few episodes from the footage I had prior to my absence....
  16. @AlphaMensae Hey, how's it going? This looks so good! My hiatus from Kerballing has extended into and now through the summer but everything in this updated version looks so cool. And 1.7.something and now KSP 2 are out?!! I really miss this crowd/community! Keep up the great work!
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