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voicey99

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Everything posted by voicey99

  1. Yeah, I'm not sure whether to hold off on my multi-atmodiver mission to Sarnus until the biomes are fixed or do it anyway with just three biomes to see.
  2. Quick question for my attempt-are fairings allowed (don't ask why I need a fairing for an SSTO)?
  3. Or a tutorial scenario dedicated to teaching you the basics of MKS.
  4. Its compatibility is with USI-LS rather than MKS but, for now, it's the closest you're going to get to an MKS contract system. Maybe if someone else picks up the curation of the mod, they could take it in that direction.
  5. Contract Configurator is too big to be abandoned, I don't consider it likely that it has been or will continue to be. As for B&S, unless CC undergoes some major changes (which it probably won't), it will probably stay compatible. 1.3 is many months away (and 1.2.9 doesn't seem to have made any modbreaking changes to contracts), by which time someone else has a good chance of picking it up-probably linux, as they seem to be the forums' patron saint of abandoned mods.
  6. Most of these are already covered by the Bases and Stations (a.k.a. Kerbin Space Station) contract pack which supports MKS/USI-LS. And @DGerry by that I meant is the option enabled on the kontainer? There should be clickables to enable and disable it on each kontainer (advanced tweakables setting?). If no, throw me a save and I'll take a look.
  7. Is the container you are keeping the water in planetary warehouse-enabled? Does that mean you're thinking of making a mod that makes stockalike contracts to ship more valuable MKS resources from A to B? If you do, could you release it (since it sounds much better than the stock ones)?
  8. It might just about be possible with a huge SSTO and ISRU kit from Minmus, but I can't be bothered.
  9. To say, not at all (since you cant actually ship dirt offworld and it has a value of zero anyway)
  10. Would sending deliveries back to Kerbin have a base cost, to stop you making money off exporting stuff like dirt?
  11. Huh? You mean its folder in GameData? (I just updated manually in the meantime)
  12. When updating this mod (and only this mod) via CKAN, it throws the following error and crashes: It does this every time I attempt to update the mod (persisting through several versions), but not when un/installing-is this one for you or the CKAN people?
  13. It'll be some time yet before I reach the outer planets in my career save, but I might remark that Tekto now reminds me of detergent And you might want to update your OP too, @Poodmund, the download link for SVE points to v1.1.6.
  14. That would be useful for building a non-top-heavy vertibird now the fans from FTT have swung from using almost no power to sucking up colossal amounts of it. Just a medium will push a 1.25m reactor to near its limits.
  15. I'm normally the one to have a go at somebody for not reading OPs-I thought v1.2.1 meant it was for KSP v1.2.1, which the version I was using (v1.1.6) was, so I thought I had the latest version. Even though it does distinguish it in the same line. Sigh.
  16. Does anyone know what the "servo controller" function that comes with MKS actually does? As far as I'm concerned, it's just cluttering the AppLauncher
  17. Logs are here and Gamedata is here (it's a rather large GD so it's two screenshots-a modlist is included in the logs, anyway)
  18. Really? On installing it, all the clouds go poof (both SVE's and OPM-VO's).
  19. Given that this mod doesn't seem to play nice with SVE, did @VaPaL actually find a solution to SVE's clouds disappearing beyond just downgrading to an old version of SVE? I'm not really sure what was being said about that,
  20. Just make any old craft with a fan engine (radial or the Honeybadger inline) attached and wait for the crash. It will crash in the VAB as well as in flight, most often when entering either scene.
  21. Also speaking of the fans, they seem to cause a very nasty conflict with MechJeb where the console will fill with the following error before causing an access violation and crashing after a couple of minutes every time. Should this issue be one for @RoverDude or @sarbian?
  22. Bit of a standard answer... but have you tried reinstalling it? Also, do you use USI-LS? If not, that **could** be why it isn't loading the cfgs for LS resources.
  23. I drove over 300km across Duna in this thing: The whole journey took about nine hours thanks to numerous crashes (a small steering wobble can be catastrophic at 70mph, and I also now have a deep hatred of the bug that can switch your PoC back to the default, vertically-oriented part on exiting Map View, since it causes MJ Rover Autopilot to mess itself and take a hard left turn, flipping the craft), hills steeper than its 25% max gradient (causing slow zigzagging and necessitating sometimes lengthy manual diversions) and realising than you forgot to take a surface sample in all the biomes and having to reload back to the start. The klaw on top is so it could dock with the Duna Express mothership after ascent and transfer any leftover fuel to it (I still *almost* managed to deorbit it with >120 bits of quality Duna science still on board).
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