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Ker_nale

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Posts posted by Ker_nale

  1. On 3/6/2020 at 7:27 PM, dtoxic said:

    Excellent mod, was looking for something like this, although there are other mods, this one hits the sweet spot for me, one thing thou, could we get an option to disable "auto tagging" the"auto saved vessel in VAB and SPH"? every time i revert to vab or sph to make changes the auto saved vessel gets tagged with what ever was tagged before launch, hope i am not asking for too much

    keep up the great work!

    I am glad that you like it. Regarding your question about auto tagging auto saved vessel: generally it should be tagged with whatever tags you have chosen for current vessel. Otherwise there would be a problem because lets consider this scenario:

    • You load some craft with tags
    • You modify the craft (without saving) and you modify its tags
    • You launch the craft. You had not saved it so you have only auto-save
    • You revert, internally it means the game loads auto-saved craft
    • You save your craft to persist your changes that so far were only in auto-save

    After you saved your craft in last step you would like it to have the tags after modifications, isn't it? It means that they had to be stored somewhere and the only place to do it is auto-save. The only thing that comes to my mind is to hide tags for auto-save, but is it really that big problem if they are shown?

    On 3/7/2020 at 3:03 PM, Dakitess said:

    This mod is (almost) exactly what I was looking for, thank you very much !

    But... Would it be possible to Save a craft in any Save other than the active one, right like you allow to Load a craft from any Save ?

    I'd like to have a "Design" Save with every craft in it, but I usually do a lot of tweaking to my craft from other saves dedicated to that craft / bunch of crafts. And it would be wonder to be able to iterate a craft in any save, and then save the final one in the Design Save dedicated to store and backup all the milestone crafts.

    Oh, and... Would it be possible to handle "Folders" ? I'm currently orgnanizing my crafts library, about 150, and I created some sub-folders in VAB / SPH, such as "Challenge", "WIP", "SSTO", etc. 150 is quite a lot to scroll from.

    Anyway what we have now is already working wonders on 1.9.1, thanks :)

    I was thinking about giving an option to create sub-folders but unfortunately it conflicts with one important feature that I want to have: if you save anything using my plugin you should be able to load using standard "load" feature from base game. I believe that if I had allowed to save it into some sub-folder it would be no longer possible to load using standard "load" window.

    Regarding question to allow to save craft to different "save" folder: it is something worth considering, but I would rather see it as a button like "move to another save". So you would still be able to only save to current save, but you would be free to move crafts between saves. I do not think that I will add something like that in the nearest future, but I will add it to my backlog of things worth implementing.

  2. @Probus: Newer versions of KSP introduce redesigned versions of old parts (you can check "KSP loading" forum threads to read about them, for example the newest one for KSP 1.9      talks about redesigned Mainsail engine). Such parts have the same name, statistics and description as old parts and players may think that old parts just changed appearance. But the truth is that redesigned versions have different internal IDs and are separate parts, old versions are hidden in VAB/SPH but they still may be used when someone try to load craft that has been created in old version of the game.

    Such redesigned parts are named replacement parts for old parts.

  3. Hi,

    For long time I had been not playing Kerbal Space Program and hence I was not working on the mod. I was just checking from time to time if it works with new versions of the game and it seemed to be ok but unfortunately I had no time to look at some issues that some of you mentioned.

    Anyway I returned to kerbals and I have updated the mod.

    Changes in version 1.6.0:

    • Localize stock craft names and descriptions
    • Take into account that there may be replacement parts - vehicles with such parts should not be marked as unavailable
    • Fixed exception while renaming craft on Windows
    • Compiled for KSP 1.8.1

    @Gordon Dry: I tried to reproduce error that occurred for you with FAR and procedural parts but I was unable to do so. I know that it is  a very long time since you wrote about it but if it happens that you still use this mod and have such errors then maybe you could write steps how I could reproduce it. If it happens for particular craft then you could share it. I do not use neither FAR nor procedural parts on daily basis so I just tried to play with it on very simple crafts and no exception occurred. The stack trace that you provided suggests that error occurs during loading of craft - KSP Craft Organizer does not generate thumbnail of craft by itself, game automatically does it when craft is loaded and thumbnail does not exist. Anyway if you have any more information it would be helpful if you provide it :).

    BR,

    Ker_nale

     

  4. It seems I have too many mods created by @DMagic  and  the options in difficulty settings are glitched :/. There are two separate tabs for DMagic mods  but when I select one then always both buttons are pressed simultaneously. The options do not fit the screen and they wobble all around so it is not possible to really change anything.

    Static screenshot that does not really show dynamic behaviour of wobbling:

    KLq8oqU.png

     

    I have following mods from DMagic installed:

    dsm08z2.png

     

    Let me know if you can reproduce the glitch with these mods. If not then it may be some other mods that I have installed or my particular resolution/scaling - if you cannot reproduce it I will try to investigate more. I have tested it on KSP 1.4.3.2152.

     

  5. @DMagic Both of these mods are really great. I have one question, though: when Maneuver Node Evolved is installed is there a possibility to increment/decrement time by one orbit period? It is possible in stock KSP but I cannot see the option when plugin is installed. When I force increment time by one orbit using Precise Maneuver and ten I try to adjust the node using Maneuver Node Evolved the time is reset back to the original one. Is it a bug or feature? :)

  6. On 3/30/2018 at 4:28 AM, Gordon Dry said:

    I found an issue that's kinda cheaty.

    When I open a craft that is marked as "Unavailable due to science level" all the parts that should be unavailable are suddenly available in the part list inside VAB / SPC.

    Crazy is, this does not happen always but there should be a coincidence.

    I just restarted KSP and now I cannot reproduce that behavior.

    Perhaps I can reproduce and find something in the log.

    If not, I just had bad luck...

     

    It is very strange - I have never seen something like that. I just try to load craft to VAB/SPH using standard KSP function and this internal KSP function detects if craft may be loaded and displays message if needed. If something like that happened using KSP Craft Organizer plugin then maybe using standard open dialog may cause this bug as well?

     

    On 5/3/2018 at 6:27 AM, Beetlecat said:

    And... now SpaceTiger has returned and Craft History is back! :D Would KSP Craft Organizer be able to read & utilize sub-folders/subdirs that Craft History Creates? I seriously like the multi-tagging organization this mod provides, but the version history is a godsend for complicated builds. I guess just *don't * create subfolders, and all will be fine. :)

    This is something that I am considering to add. Definitely right now I do not like idea to provide automatic backup options or to allow to save crafts in subfolders but maybe KSP Craft organizer will be able to display them.

     

    On 4/30/2018 at 7:38 PM, Gordon Dry said:

    @Ker_nale Request: in craft organizer, when hovering over the craft entry, besides the picture the dimensions W x H x D of the craft to be shown. 

    This seems to be doable, maybe I will implement it.

     

    On 3/27/2018 at 8:11 PM, Gordon Dry said:

    It would be great if you could place a .version file into your mod.

    Edit:

    How are the preview pictures created?
    When I move all .craft files + .crmgr + .pcrmgr files to a new save, they are not shown before I go into tags and apply the existing settings.

    Now there is .version file included and CKAN uses it.

    Regarding preview pictures: I investigated it and it is quite tricky to implement. The only option that I see is to remove currently edited craft from VAB/SPH and then load one by one all crafts with missing thumbnails and generate thumbnail for each.

  7. 23 hours ago, Gordon Dry said:

    It would be great if you could place a .version file into your mod.

    I would need to investigate it. What is the advantage of using .version over just using CKAN?

    23 hours ago, Gordon Dry said:

    How are the preview pictures created?

    When I move all .craft files + .crmgr + .pcrmgr files to a new save, they are not shown before I go into tags and apply the existing settings.

    I use standard preview images created by KSP. For stock crafts they are in Ships/@thumbs, for player's crafts they are in "/thumbs/<saveName>_SPH/VAB_<craftName>.png". I am not sure if this is possible to force KSP to recreate them.

    Edit:

    My intention was rather to make it not necessary to copy crafts by hand, instead inside plugin you can read craft from another save. When you save it then it will be saved in current save so effectively you will copy it to current save.

  8. On 3/22/2018 at 6:45 AM, Acvila said:

    i don't know enough English to explain well this... the game has original ships directory(which your mod will consider all craft from there stock) and will create for every game instance you make another another ship directory in save files... when i copy crafts from an older ksp to a new one, of course there will be no save in new game and i put them in ships directory from root folder, then craft organizer will consider them stock crafts...

    I think in that case you must do it by hand but you do not need to do it directly on the file system. You can assign tags to crafts you do not like to be displayed, for example you can use default tag "-Archived?" or create similar new one. You should easily spot all non-compatible crafts and select all of them using checkboxes on the left to each craft and assign some tag to all selected crafts.

  9. 1 minute ago, linuxgurugamer said:

    Ok.  Well, why don't we leave it this way:  Since you have a good version for 1.3.1, leave it, and when the next version comes out, I could do something then.

    Sounds good for me. As I said I will try to update the plugin so it works with new versions of the game - since I do not play it right now (and I do not know when I may start playing it again) I hope I will be notified about compatibility issues in this thread so I can fix it. I will limit changes to compatibility issues though, so if you have some ideas to add new features then fill free to fork or contribute to it.

  10. 1 hour ago, linuxgurugamer said:

    I'll be adding the ability to put craft files into the stock folder, so that they will be available for all saves.

    I am not sure if it would not be a good idea to place it in some another new plugin - KSP Craft Organizer is purposely not dealing with saving at all, it adds possibilities for reading (filtering on name/tags, reading from different saves and so on). I did not modify standard "save" action and did not replace standard read action to be more bulletproof for future changes of the game (so I do not need to modify the plugin every time new version of the game is released) and for possible compatibility issues with other plugins.

  11. Hi All,

    I no longer play KSP so I did not even notice that new version is available. Thx @santiagokof and @Supermarine for pointing this out.

    I recompiled the plugin with the new version of KSP and uploaded it to all places listed in the first post. I tested it quickly and for me it works. If you have any problems with this new version then please provide information when it occurs and the content of your log file so I can investigate it.

    As I no longer play KSP I will probably not be able to spot some bugs myself but I will try to keep this plugin running on newer versions of the game if this is not too much work for me.

    Please note that Cursea has to approve files before they are visible for everyone. If you need the plugin right now please download it from github or spacedock.

    BR, ker_nale

  12. @bokrif: I have created new version of the plugin on github, 1.4.1. The only difference is that there are more guarding blocks so there is less chance that plugin will fail miserably if some craft file is corrupted. Also, if some error is found, the problematic craft file should be logged. Please install new version by hand (I did not update it for CKAN) and provide output from log file so I can investigate more.

    The download is available here: https://github.com/grzegrzk/ksp-craft-organizer/releases/tag/1.4.1

  13. 9 hours ago, bokrif said:

    I get a blank window of Craft Organizer when I hit the button in VAB. Also this blank window breaks the VAB and I can only exit it by using an other mod of Quick Exit and Quick scene switch or something like it.

      Reveal hidden contents

     

    Log

    
    
    [LOG 01:17:57.718] [CraftOrganizer]Reading plugin settings from C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData\KspCraftOrganizer\settings.conf
    [LOG 01:17:57.721] [CraftOrganizer]DisplayWindow: Load craft
    [LOG 01:17:57.724] [CraftOrganizer]Craft file for Untitled Space Craft changed, previous save date: 1/1/0001 12:00:00 AM, current save date: 2/14/2017 1:17:45 AM
    [LOG 01:17:57.727] [CraftOrganizer]Writing craft settings from craft management window
    [LOG 01:17:57.730] [CraftOrganizer]reading profile settings from 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\profile_settings.pcrmgr'
    [LOG 01:17:57.735] [CraftOrganizer]Reading current's craft tags assuming its file is C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.craft
    [LOG 01:17:57.737] [CraftOrganizer]Tags will not be read - editor is new or file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.craft' does not exist
    [LOG 01:17:57.745] [CraftOrganizer]Selected tags that will be saved: 
    [LOG 01:17:57.747] [CraftOrganizer]Writing craft Untitled Space Craft settings to 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.crmgr'
    [LOG 01:17:57.756] [CraftOrganizer]Writing craft settings from craft management window
    [LOG 01:17:57.757] [CraftOrganizer]reading profile settings from 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\profile_settings.pcrmgr'
    [LOG 01:17:57.760] [CraftOrganizer]Reading current's craft tags assuming its file is C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.craft
    [LOG 01:17:57.762] [CraftOrganizer]Tags will not be read - editor is new or file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.craft' does not exist
    [LOG 01:17:57.764] [CraftOrganizer]Selected tags that will be saved: 
    [LOG 01:17:57.765] [CraftOrganizer]Writing craft Untitled Space Craft settings to 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.crmgr'
    [LOG 01:17:57.769] [CraftOrganizer][Event spy]On Saved to C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB\Untitled Space Craft.craft, is new file: True
    [LOG 01:17:57.772] [CraftOrganizer]reading profile settings from 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\profile_settings.pcrmgr'
    [LOG 01:17:57.775] [CraftOrganizer]Current save: Liberty Islands
    [LOG 01:17:57.783] [CraftOrganizer]reading profile settings from 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\profile_settings.pcrmgr'
    [LOG 01:17:57.792] [CraftOrganizer]fetching 'VAB' crafts from disk
    [LOG 01:17:57.794] [CraftOrganizer]fetching 'VAB' crafts from disk from C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../saves\Liberty Islands\Ships\VAB
    [LOG 01:17:58.896] [CraftOrganizer]Finished fetching 148 crafts, it took 1.100586s
    [LOG 01:17:58.927] [CraftOrganizer]The name from settings is different than name from craft file. Settings has: '', craft file has: ''
    [EXC 01:17:58.929] NullReferenceException: Object reference not set to an instance of an object
    	KspCraftOrganizer.ListOfCraftsInSave.<fetchAvailableCrafts>m__0 (KspCraftOrganizer.OrganizerCraftEntity c1, KspCraftOrganizer.OrganizerCraftEntity c2)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.qsort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison)
    	System.Array.Sort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 length, System.Comparison`1 comparison)
    	Rethrow as InvalidOperationException: Comparison threw an exception.
    	System.Array.Sort[OrganizerCraftEntity] (KspCraftOrganizer.OrganizerCraftEntity[] array, Int32 length, System.Comparison`1 comparison)
    	System.Collections.Generic.List`1[KspCraftOrganizer.OrganizerCraftEntity].Sort (System.Comparison`1 comparison)
    	KspCraftOrganizer.ListOfCraftsInSave.fetchAvailableCrafts (KspCraftOrganizer.CraftType type)
    	KspCraftOrganizer.ListOfCraftsInSave.getCraftsOfType (KspCraftOrganizer.CraftType type)
    	KspCraftOrganizer.OrganizerControllerCraftList.get_availableCrafts ()
    	KspCraftOrganizer.OrganizerController.get_availableCrafts ()
    	KspCraftOrganizer.OrganizerControllerFilter.recreateAvailableTags ()
    	KspCraftOrganizer.OrganizerControllerFilter.update ()
    	KspCraftOrganizer.OrganizerController.update (System.String selectedSave, Boolean selectAll)
    	KspCraftOrganizer.OrganizerWindow.update ()
    	KspCraftOrganizer.KspCraftOrganizerMain.Update ()
    [LOG 01:17:59.022] [CraftOrganizer]fetching 'VAB' crafts from disk
    ...
    and then same repeats from that point

     

     

     

    My game is heavily modded but KSP Craft Organizer worked well before. I don't know what have I done wrong. :(

    Can you post your game version and OS? The best would be if you send a few first lines of the logs - from the first line until and including "Log started: ", something like this:

    Quote

    [LOG 13:43:29.561] ******* Log Initiated for Kerbal Space Program - 1.2.1.1604 (OSXPlayer) *******
    Kerbal Space Program - 1.2.1.1604 (OSXPlayer)


    OS: Mac OS X 10.11.4
    CPU: Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz (4)
    RAM: 8192
    GPU: Intel Iris OpenGL Engine (1536MB)
    SM: 41 (OpenGL 4.1 INTEL-10.14.58)
    RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, RGB111110Float


    Log started: Sun, Nov 06, 2016 13:43:29

    Edit:

    Also, please provide version of KSP craft organzer plugin that you are using.

  14. On 27.11.2016 at 0:47 PM, Foxster said:

    Very nice mod.

    Just missing one little feature - "Sort by" to include "date". Would it be possible to add that feature please?

    I nearly always want to open one of the last few craft I have worked on and need to have these at the top of the list. 

    Thanks. Sorting by dates is definitely doable. I will try to include it in the next release. I am not sure when it may be though - recently I do not play KSP but I will try to keep this mod updated. Also, I may return to KSP at some time ;).

  15. Hi all,

    I have released version 1.4. Changes:

    • Adjusted to KSP 1.2.1
    • Added possibility to sort crafts
    • Added "clear" buttons next to each tag group in filter pane

    Download:

    As far as I can see it is not yet available using CKAN, there may be some delay until it updates its metadata. If problem still occurs tomorrow I will try to investigate what is wrong with it.

     

    It is now available on CKAN as well. It seems that either CKAN or spacedock have up to ~3h of delay to update metadata/notify about changes.

  16. Hi All,

    I think you all deserve some explanation:

    1) I did not test 1.2-pre version with final 1.2. Recently I did not play KSP at all :(.

    2) This plugin does not have that many dependencies on KSP api, so I think if it works for somebody on KSP1.2 it should work just fine.

    2) Toady I have started to work on the update for KSP1.2 that would include sorting of crafts and maybe some other minor updates. It turned out to be something more than "little 1-hour change". I hope that I will manage to finish it this week (or during next weekend).

    So basically if you need working version of the plugin it seems you may just grab the one for KSP1.2-PRE. I will try to post the newer version with some upgrades as soon as I can.

  17. Hi all,

    I am back from holidays and I have updated the plugin to KSP 1.2-pre. It does not contain any other changes than adjusting to new version of KSP. The version for ksp 1.2-pre is not compatible with earlier versions of the game and the version for KSP 1.1.3 is not compatible with KSP 1.2-pre as the API has been changed. Please download the version appropriate for your game.

    This version is not available on spacedock as they do not allow to mark plugin as compatible with prerelease versions.

    I will try to update the plugin to have features like vehicle sorting but unfortunately I have very important mission to the surface of Eve & back ;).

    Download:

    • Download from curse (there are separate files - only for KSP 1.1.3 or only fork KSP 1.2-pre. Please download appropriate)
    • Download from github (there are separate files - only for KSP 1.1.3 or only fork KSP 1.2-pre. Please download appropriate)

    Please inform me if you have any problems with the plugin for KSP1.2-pre. I play mainly in KSP 1.1.3 so I did not have chance to test it thoroughly but I would like it to be finished once KSP 1.2 is officially released :).

     

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