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Everything posted by Space Kadet
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im sat quietly waiting so i can ass a wildblue storage module Cant remember if i posted this for the CEV but this changes the KIS storage to convertable storage from Pathfinder, feel free to include it. It keeps the default storage as kis but you can change it to anything supported by pathfinder. @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } }
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At last!
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[1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]
Space Kadet replied to JadeOfMaar's topic in KSP1 Mod Releases
looks good, i always kept the standard ls in the cockpits, and if there was space for more in the storage it could be put in or used for cargo- 11 replies
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- allthethings
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[1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]
Space Kadet replied to JadeOfMaar's topic in KSP1 Mod Releases
ill have a spy soon, how dose it work with tacls?- 11 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
what module is it, the new huge ones cant be deflated but the standard tents should be able to come down- 3,517 replies
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would airpark stop this?
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Seems the best way to me keeping with the idea of sending this thing to mars (the space x plan) because you need to land on rockets but thats over 1.5k ms dv for a craft of this size to avoid re entry burning. this gets it to 500 ish heres a new version of the patch for the BFR should stop LS's gettin mulched by the patch, if you do add resources to the command pod you will have to add them to the patch to keep them. @PART[ITS_Pod]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } }
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
Heres a question, is it or could it be possible to have 2 configurable containers within the same part? for instance so you could have a small one that could be LS and a big one for equipment, but you could change depending on the situation?- 3,517 replies
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IM not sure i understand, your saying the patch wouldent work, but it is working im using it. I am in the process of improving it because it dosent have tacls support, and i want to make it compatable with usils and snacks too, but it dose give you convertable support already. This patch came straight out of the buckboard template that i was using for giving knes compatability.
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Gotya! replicable landings. flaps set to the break key and reversed direction, used rcs to flip reverse this is brilliant!
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i think i have, it, i know its not stable, but you cant make it too stable for re entry because it would be horrible in reverse. I think i have it working without any tweeks just different flaps setup. the trick isthe transition between horizontal flight and retro landing. but gimmie an hour and i think ill have it sussed.
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i usually turn off gimbals for flying, how do you imagine it landing back on kerbin, horizontally or with wheels?
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its an od one for me because i like the design, but it never seemed flyable (i mean the tesla design) because there is no lift at the front end....
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so im messing about with this at the moment and it accurs to me, why not make the command pods and tanks lifting bodys like the mks, that would make the landing easier I have no idea how its done, but i little poke to the genius that is @JadeOfMaar could help
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yeah that would be grand, il will help where i can. I had this mod a while back but only just noticed you re released it with the BFS so im very willing to help where i can.
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have you got a craft file for the bfs your using? mine at the moment is an abortion im curious how your making it
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Thats great!, im gonna work out one for the crewed modules and cargo ships eventually but at the moment im just playing with the BFS
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heres a patch to give the ITS convertable storage through @Angel-125's pathfinder mod. @PART[ITS_Pod]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } }
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daily routine.. get up, hygine breakfast and check new sites (including kerbal forums) goto work *multi lingual swearing* come home kerbal *scottish swearing* make dinner apease Mrs play with pets bed
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Wild Blue Industries crafts
Space Kadet replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
yeah i seem to be experiencing alot of that at the moment, EVE, Mun, Minmus and Laythe bases god krakened and the mun base was KPBS not Pathfinder -
same here its locked behind a paywall. but some people look over the wall (i had a friends laptop) hence the Binge... well worth a watch when it comes to normal tv... @Angel-125 thanks for the help, ill get on that, and i love the idea of a wishlist! Cant wait to see the new secret project baris was great. the tank cluster idea was to bring the central tank to the size of the 5m parts, but i think you gave me the way how..... you steal the dvds?! naughty kerbal!
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Wild Blue Industries crafts
Space Kadet replied to Space Kadet's topic in KSP1 The Spacecraft Exchange