sibaar
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KSP2 Release Notes
Everything posted by sibaar
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I guess so. Not responsive to anything. No control. Eva icon is greyed out.
- 930 replies
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What do I do when a kerbal on eva runs out of snacks and is disabled?
- 930 replies
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[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
sibaar replied to benjee10's topic in KSP1 Mod Releases
Any ideas on compatibility with 1.4? -
thanks
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Danke je!
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I want you to know that you are loved.
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
sibaar replied to Kobymaru's topic in KSP1 Mod Releases
how do you enable inflight projections?- 981 replies
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- atmosphere
- trajectories
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(and 2 more)
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Trajectories only shows a projection in map view. Any way to enable vessel view like this mod?
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[Minimum KSP version 1.11] Surface Mounted Lights v1.19
sibaar replied to IgorZ's topic in KSP1 Mod Releases
It would be nice if you could add your mods to spacedock. -
Which mod provides those inflatable bases!?
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luv dis. any idea when you'll update 1.4.3?
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
sibaar replied to sirkut's topic in KSP1 Mod Releases
works in 1.4.2 yet? -
[Old Thread] KRE - Kerbal Reusability Expansion
sibaar replied to EmbersArc's topic in KSP1 Mod Releases
This is still 1.4.1 Then why has the title been changed to 1.4.2? -
[Old Thread] KRE - Kerbal Reusability Expansion
sibaar replied to EmbersArc's topic in KSP1 Mod Releases
when will you update the ckan version? -
How can snacks be transferred from a resupply ship?
- 930 replies
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[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
sibaar replied to benjee10's topic in KSP1 Mod Releases
Manned version? Supporting 3 kerbals? That would be heavenly. -
Completely blank in-game.
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Alrighty. Done. Now there is a window.... but it's blank.
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Is the utils also required because it still won't work. Sowwie. noobie here...
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I am using ModuleManager. Where can I find the 1.1.3 compatible version?
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I am running 1.1.3 and can't seem to get this thing working. The mod is in my game folder but nothing shows up in the game. Am I missing something? Is there a part I have to add? If there is, I can't seem to find one. I am using the latest version of this mod. Thank you in advance.
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Is this project dead? How will the cubesat be constructed? I'm working on a cubesat project myself. Very early stages.
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I'm working on a cubesat project which will be powered by a RPi Zero. If anyone could guide me as to how I would go about this I would greatly appreciate it. I'm currently working on initial research and how the cubesat itself would be constructed, electronically powered and how it would be programmed. Finding this much harder than I anticipated. This project was partly inspired by KSP so I thought I would post here. I thought this is not an easy task but it could prove to be a fantastic learning tool.