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Mark Kerbin

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Everything posted by Mark Kerbin

  1. Craft File. Pronto. =P Jk I would like to politely ask for the file that indicates how to construct that craft using some file sharing service to provide a way to acquire it over the inter-webs.
  2. As another owner of a cat, welcome to the club of “ my cat made me do it” =P sounds like that one time when ... Actually, I post here a lot. This time I’ll save myself the facepalm. I feel yah, and your cat. Would suggest using one of those keyboard coolers. Or laptop cooler if you’re like me. Seem that cats like warm surfaces... who would have thought.
  3. As many of you know, I have been having issues with my games graphics. I had scatterer, sve, svt, planet shine... guess what I just found out? sve incorporates scatterer. So I had it installed twice. I was confused about this for 2 months. My game was trying to load everything twice. My gpu is now not melting every time I use ksp. MONTHS!!! I’m an idiot
  4. As @MarvinKosh said, yeah a lot of the current issues are obvious, but the thing is, it’s software and unity. Some things may not be obvious unless you really really look at them, or hear about it from others. I had no idea the engines were off until I saw something on forums. With SAS on it was totally invisible. I may have never noticed until I saw a fix in patch notes. The great thing about this community and forums is that when one person sees an issue, we all do, and can often boot up ksp and have a look for ourselves. The devs can simply work on fixing things they know about and let us find the stuff they didn’t have the resources to test for. That being said, I would love if squad made use of steams opt in beta system, and let the more daring kerbals find issues before everyone does when a release comes out. Again, totally agree with @MarvinKosh. Like squad has been doing with the bug fix dates, I would prefer to be kept in the dark about when exactly the release is going to be. I like the suspense, and I would assume the devs would enjoy having a looser deadline. Humans in general don’t do well under stress.
  5. We are going to have to clone @Snark if squad ends up needing to do 1.4.4. on a more on topic note, has anyone seen any images or info of the new launch pads? I need to plan where to deploy my base so it’s not redundant
  6. Is it not technically next week yet? Or is the patch out and I haven’t seen it k. Steam yet?
  7. Added a warning about backwards compatibility to main page. Tks for reminder. =P
  8. Get Kerbal Engineer Redux. Thats your only good option for getting DV easily.
  9. Ah. I will procced to remove miniavc.dll then =P
  10. I feel your pain. Except I did that the first time I went joolian in career.
  11. Hey @JPLRepo? Can you tell spacedock that this mod is chill for 1.4.2? (yeah I know your a dev for squad and thus are busy, but miniavc is reallly intent on letting me know this is outa date) =P Cool mod btw. Very handy for kerbal health and such.
  12. Yeah, that came up as a miss spell for me when I copied the thread over... Was kinda confused till I realized. Its going to be "enroll" from here out for my own sanity =P <<Minor Update>> Added A Spacedock Page [Here] May now have CKAN Support. I Clicked A Button. Going to go make sure CC is listed as dependency. A little flag I'm working on for v1.2.0
  13. @Lego_Prodigy There should be a "disable staging" button in the fairings tweakables. click on that. if you can't see it, turn on "advanced tweakables" in the settings menu.
  14. Physics there its a basic gravity turn/ slingshot maneuver from what i can tell. Back to the plane thing... Who holds the current record?
  15. I think my profile picture applies well in this thread From Xkcd
  16. Congratulations! You just asked how to pronounce something using a text only forum. =P Its pronounced "mun" not "mun" btw
  17. Welcome To Kerbal Academy's Kerbonaut Training Program Kerbal Academy is a contract pack consisting of training mission scenarios for educating your Kerbals. These missions are intended to provide in-field training experience to kerbonauts, advancing their skills for use on future missions. Each Kerbal Academy contract awards the trainee being trained experience when a specified mission task is completed. Are you tired of your Kerbals not being able to reach the highest levels without planting a flag on Duna? Ever wondered how planting a flag on Minmus shows your engineers how to fix wheels? Enroll your Kerbonauts in the Kerbal Academy today! We provide logical and simpler Kerbal experience progression contracts for a better training experience! (Kerbal Academy is NOT liable for any injuries or rapid unplanned disassembles during missions) Version 1.2.0 Released "A Fresh Coat Of Paint" **Version 1.2.0 Changes** -Added New Logos And Flags -Updated All The Contract Descriptions -Cleaned Up Spelling And Syntax Errors -Rebalanced Contract Costs -Contract Costs Now Generated Based On Kerbal Experience Level -Boot Camp Contract Cost Now Generated Based On Cost Of Next Kerbal -Boot Camp Now Uses New Drill Craft -Bugfixes Full Change Log Here; [Change Log] *Report Issues On The Forum Page Or The Issues Section Of The Github Repo* What does this contract pack currently do? Kerbal Academy provides a series of contracts that will allow your Kerbonauts to advance their skillset, by actually doing the things that relate to their skill set. For example; the Pilot training scheme will have your Pilots practicing changing orbital inclination, as well as how to do flyby's of various bodies. (More mission scenarios, as well as in atmosphere missions are being investigated) Scientists will be practicing going actually collect science, and engineers will be doing simulated repairs on various craft. Only after they have demonstrated their skills in their field will experience be awarded. Kerbal Academy is a for-profit venture* , you pay them to provide missions and programs in order to train your kerbals. Think of it as an investment. Contract prices are currently being re balanced for training missions, and the "Boot Camp" mission as it allows for the recruitment of new Kerbalnauts without the expense of rescuing them from various wrecks. *(Ingame) Current Available Missions (v1.2.x) : There are three programs available at Kerbin Academy: Boot Camp - If the pack finds that you are lacking in a certain role, you will be offered the chance to put a Kerbal through Boot Camp. This involves proving basic skills in that role. On completion of the course you will be reimbursed half of your hiring cost, plus your new applicant will be advanced to level 1. For pilots this mission consists of a quick takeoff, flight, and landing at a predetermined location Scientists must complete and collect a experiment specified by the contract Engineers complete a quick intro to vessel operations and maintenance The Basic Program - Where a kerbal is severely lagging behind their colleagues in terms of experience, or one Kerbal is much further advanced than the others, the more experienced kerbal can "mentor" one of their less experienced peers. Obviously only kerbals of the same skillset can be mentored. So a pilot couldn't mentor a scientist (because that would be silly). On completion of the course, the less experienced kerbal will be given a hefty experience boost, which can (but is not guaranteed to) bring them to within 1 level of their mentor. Pilots are tasked with flying a course complete with way point markers Scientists are tasked with doing some more science! Engineers are tasked with completing simulated repairs on a vessel The Advanced Program - If a Kerbal is near the top of their field they will be put forward for the advanced program. This involves demonstrating their skills in the field. On completion of the course, the Kerbal will be advanced one level. Pilots do some orbital maneuvering to improve their skills Scientists do some more science! (Improving Scientist Missions Has Been Made A Priority, Please Suggest Some Ideas) Engineers complete tours of duty on various bases and stations, performing a few simulated maintenance tasks. Known Issues/Workarounds (1.2.x) : -Drill Ship spawning may have been fixed. Further Testing Needed Other Stuff This contract pack will disable the stock rescue missions by default, as they are a horribly cheaty way to get new kerbals perfectly valid player choice, if you like that sort of thing, and this pack already provides a way to recruit new kerbals cheaply. In order for Engineers to advance through the program, vehicles must be marked properly. So a lander (with legs) should be marked as a lander (by clicking rename vessel in the flight scene), stuff with wheels should be a rover, and stations and bases should be marked as such. If you don't do this, you won't see any Engineering contracts offered. Future Plans By Version; Version 1.2.0 Released May 12th Version 1.2.1 Released May 12th v1.2.0 (May 2-4) Flair Overhaul Add updated logos Add mission patches Kerbalize contract descriptions Rebalance Contracts Change Advance Payment Add Completion Payment (Shouldn't Effect Current Active Contracts) v1.3.0 More Missions For Engineers Better Missions For Scientists Release TBD, work not started General Future Plans; Bugfixing for spelling/grammar errors reported in v1.1.8 (v1.1.9) Rebalance Contract Pricing (v1.2.0) Add updated logos (v1.2.0) Add mission patches (v1.2.0) Kerbalize contract descriptions (v1.2.0) New Atmospheric mission profiles for Pilot training (TBD) New Station/ Base "maintenance simulation" mission profiles for Engineer training (TBD) New Docking/ Rendezvous mission profiles for Pilot training (TBD) New mission profiles for Scientist training (TBD) Add Spacedock page under @Mark Kerbin (v1.2.0) (Spacedock Page Added) Investigate CKAN support (TBD) (CKAN Support Added, I Clicked A Button.) Continue investigating flipped contract ship spawning. Likely caused CC, has been reported to dev. Current Version is 1.2.1 For KSP 1.4.3 Dependencies Contract Configurator 1.25 & Module Manager 3.0.7 Downloads; (v1.1.9-10) (v1.2.x) (v1.1.x) (v1.2.x) Dependencies (Make Sure These Are Installed); Legacy Thread by @severedsolo: Licensing Kerbal Academy 1.1.9+ licensed under MIT @Mark Kerbin Kerbal Academy 1.1.8 & prior versions licensed under MIT @severedsolo Acknowlegments "Continued" (But not actually) by @Mark Kerbin with permission from @severedsolo @nightingale as ever for his tireless work on Contract Configurator (you rock!) @severedsolo For the original Kerbal Academy pack, and a good bit of this forum page @severedsolo 's wife for creating the original Kerbal Academy flag.
  18. Great Kraken Attack. .-. um.... Yeah this is beyond me. Your best bet is clicking everything until something fixes it.
  19. I was going for general idea of who does what. BLN was under the impression that Rockstar was the KSP dev team
  20. @BLN.... Rockstar does not own KSP.... Take2 Interactive / \ Squad Rockstar | | KSP GTA Also lets be honest about the DLC here. It isn't bad, just buggy. As it gets polished and people figure out how it works, the overall experience improves.
  21. Im not being at all sarcastic. There is literally no point in wasting time and money building a game that essentially already exists. Sure they could shift to another engine, but its not going to happen in the near future, or possibly ever. And you know what, its clear I just stuck my face in an impending flame war, so I will be ignoring this part of this discussion 70
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