DY_ZBX
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Thank you for all you do and I wish you good health.
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Yes, I made changes to the root part in the video I posted.(Perhaps you could try merging the carriers after modifying the root parts.)
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It is a strange phenomenon that ksp defaults to the root component only when the first component is clicked from the game. Any modification of the root part on this basis will result in a drift when the components are merged. (Modifying the root part means modifying the last point of contact of the vessel.)
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Thank you for your reply, I have just tried it and found that the problem was not resolved. I did the following operations. Re-created and saved both crafts, but still had the same problem as in the video. And I also used Craft Manager at the same time. When I don't modify the parent part, though, the problem doesn't seem to arise.
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Hi Lisias, I'm having a problem with "parts floating" when I try to open a carrier from a folder and merge it. Here is a video of my demo. https://drive.google.com/file/d/18YkxyBViRqDLSWlDtzULqFhZS-nnuTZi/view?usp=sharing
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[1.10-1.12] Kopernicus Expansion Continued-er
DY_ZBX replied to Vabien's topic in KSP1 Mod Development
Sorry, now it's OK. -
[1.10-1.12] Kopernicus Expansion Continued-er
DY_ZBX replied to Vabien's topic in KSP1 Mod Development
Hi Vabien! I have a very strange problem, when I use KopernicusExpansion and KerbalismSystemHeat and NearFutureElectrical I have problems with the nodes of the reactor disappearing and the console is reporting errors. To be precise, was there any conflict between SystemHeatFissionReactors and KopernicusExpansion? The problem disappeared after I tried to remove the KopernicusExpansion or SystemHeatFissionReactors. Here is my list of mods. Log video -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
DY_ZBX replied to Angelo Kerman's topic in KSP1 Mod Releases
I did create two gate, one around kerbin and one around jool, but there is no "select" option. But this wild stargate is teleportable, the one you built yourself is not, I don't know why. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
DY_ZBX replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi all, I would like to ask you how this stargate should be activated, I don't have a destination selected in my options. -
This is when the color is abnormal. This problem occurs randomly when scatterer and Kopernicus are used together, and is not related to this mod. There is no good way to modify this at the moment. (unless using a scatterer version below 0.0831)
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- totm april 2023
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It seems that it is related to Kopernicus.
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This MOD is really beautiful, and it is very good to use with AVP and make up for an exploration outside the original version. But it seems to lack Mehtna and Meiuqer planet description.
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This is a very great MOD, I don't know if the author plans to prepare the MOD local language.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
DY_ZBX replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Hello author, I have encountered a problem, the solar panel is blocked by Destiny.- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
DY_ZBX replied to Gameslinx's topic in KSP1 Mod Releases
Can with this mod (Near Future Exploration).- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
DY_ZBX replied to Gameslinx's topic in KSP1 Mod Releases
The Kerboal galaxy in Beyond Home is very far, the distance from the original antenna does not reach such a long distance, do you have any recommended antenna mod?- 1,650 replies
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@JonnyOThan Thank you, it is indeed this problem, I have already made them work normally.
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(1)I used "JSI" from the image above.IVA can be displayed normally.On the launch screen, Vessel Viewer does not respond after being clicked. (2)IVA doesn't work when I don't use "JSI" as shown above. Vessel Viewer works when clicked. It is normal that all dependencies are installed. link:https://pan.baidu.com/s/1R60ep8jIn37auhI6eFImMA password:amjt @linuxgurugamer
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@linuxgurugamer Hello, author. I ran into a new problem with version 1.12.3. 1)When I used the RasterPropMonitor here, THE IVA had a display screen, but Vessel Viewer couldn't open. 2)But when I use the RasterPropMonitor in the latest version of Vessel Viewer Continued here, Vessel Viewer is normal, but there is no screen display in IVA. KSP.log
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[Kerbal Telemetry]the game interface cannot interact with HTML
DY_ZBX replied to DY_ZBX's topic in KSP1 Mods Discussions
Regrettably, because the data.json file is too long and will increase the burden on the CPU, it can only be played in English. -
[Kerbal Telemetry]the game interface cannot interact with HTML
DY_ZBX replied to DY_ZBX's topic in KSP1 Mods Discussions
The problem has been solved. Currently, this version only supports the English version, and the author is already repairing it. -
[Kerbal Telemetry]the game interface cannot interact with HTML
DY_ZBX replied to DY_ZBX's topic in KSP1 Mods Discussions
Digital data does not move, but the graphs will change in the atmosphere. -
Thanks for bringing this mod to life. When I was using RO, this camera disappeared unexpectedly. I want to know how to use this camera under RO, thank you!