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Everything posted by JadeOfMaar
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@Just Jim It's not something on the surface. It's when I take anything configured as a Geology Lab and hit Manage Operations, preferably after unlocking the biome that I get a null and the part becomes useless. And I may or may not get +1 useless "Start Converter" button in the part's context menu everytime I hit Manage Operations again.
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I started a trial of a manned lander/base on the KSC island. It went well except that a module broke in a familiar way and I absolutely need to find and deal with the mod that's causing the breakage.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
Aww yeah! What @damonvv said. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Thor Tech is about to target another gameplay aspect. I won't spoil but the focus there is on survivability rather than fuel economy and sheer power. This will be delivered along with the incoming pressure tanks and the Mk2 reactor. The re-texturing of existing parts is nearly complete too.... Intakes! And the Japier engines! (Not as impressive personally. And their normals are a bit of a hindrance) -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
This is why GPP was made. You're not the first to feel this way and that's a great thing. That warp ship is mine and it uses this. Finally, the Dune references are an easter egg.- 7,372 replies
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[1.12.x] Near Future Technologies (September 6)
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
@Frag2000 What you are asking for (fuel cell behavior), Nertea is likely not going to deliver. Nuclear reactors aren't fuel cells and in practice do not switch on and off so conveniently. Go full nuclear and send up nuclear fuel drums and a Whirljig Reprocessor or two (this part can recycle Enriched from Depleted Uranium). -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JadeOfMaar replied to SuicidalInsanity's topic in KSP1 Mod Releases
@Phelan Engine reactors are strange indeed. I haven't forgotten that you should only need all that cooling when throttled up.- 1,520 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JadeOfMaar replied to SuicidalInsanity's topic in KSP1 Mod Releases
Do you have the NFE patch active that adds a reactor module to engines? I haven't used it in a long time but your issue may be that you haven't provided enough cooling for the engine's reactor and the discrete reactor. Stock radiators will not work (without spamming and offsetting them per part) and last I remember, engine reactors need 1100kW of cooling. I'd recommend Nertea's Heat Control for convenience and effectiveness, or remove that patch.- 1,520 replies
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[1.3.1, 1.4.3] The Spice v0.8.2 [May 10, 2018]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
I finally got around to assimilating adapting USI's ZZZ warp drives. I also setup a thing (suggested by @daniel l.) where they require a new kerbal trait aboard the ship in order to function but I'm not getting it to work right so I will keep trying but if I don't figure it out, it's best I delete it. No plugin is necessary here but I need the help of someone with a better understanding of the modules I'm dealing with.- 101 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Found an excellent region on Iota with several instances of 0 deg slope. It's at 49° 31' N, 8° 58' W. Please confirm before deploying your base-builder caravans! There's also a big lonely patch of < 1 deg slope here at 81° 7' N, 145° 5' W, clearly visible in SCANsat. Up close you never get to see Gael, sadly, but Ceti and Grannus will keep you company.- 7,372 replies
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Another megaship. Project Mantis. It cannot land but it is equipped with 2 Dark Drives for main propulsion, 4 J-81 engines for secondary, gimbal and precision thrust if needed, and exosphere scoops from other mods so it can refuel without help from other vessels... The scoops shown here are actually atmosphere and ocean scoops but I may mod them into exospheric. Project Mantis is also equipped for life support (Snacks) and OSE Workshop and currently has two inline landers that dock at its tail and (currently contain no OPT parts) serve to sustain the crew while staying at a given celestial. Its dV range is unknown but expected to be 14~18km/s.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
@stali79 I have another Firespitter replacing config coming (B9 Part Switch). Night Mode can be adapted to run on that too. This will be available firstly/only within OPT Legacy. The WBI config is a stepping stone towards it. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
@williamhall531@gmail.com OPT Legacy's development is at a bit of a stand-still. Help is needed to fight another fight against the broken cargo bay modules. But there is something good. I released something big for OPT (see my previous comment). Something is wrong with your game if OPT doesn't work. OPT is a parts mod with no plugins of its own. The usual problems are: You're missing Firespitter (for fuel switching) You're missing Community Resource Pack (the WarpJet engines will throw exceptions as they use non-stock resources) A module that shouldn't be present in the not-hollow K or KH Inline SAS will somehow cause physics to break and you can't accelerate past 320m/s. -
[1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Release 1.1 Added TACL LS support. Found missing parts for resource switch. Removed bits that added intake modules. @Space Kadet I just updated it. The expected behavior is: For cockpits (darn it I forgot the OPT Mk2 cockpits) the resource switcher should ignore the LS tankage added by TAC itself. For all OPT cabins and bays you should get to install a generous supply of LS. TAC's recyclers are not added, however, to keep those parts relevant.- 11 replies
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[1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Space Kadet It doesn't support other LS right now, and I've been looking for a very good reason to. I'll work it in while I scout for parts I missed out (in replacing FS for fuel...starting with th Mk2-J adapter).- 11 replies
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Wild Blue Industries crafts
JadeOfMaar replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
@adsii1970 No solar panels. Those are folding radiators from Nertea's Heat Control mod. 1500kW each. -
Wild Blue Industries crafts
JadeOfMaar replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
The companion lander. Drone, industrial, needs to be near the crewed version when landed. And needs more care with landing. It's a bit overweight and short on dV for my liking. -
Wild Blue Industries crafts
JadeOfMaar replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
An inline lander (has docking port on the bottom). It has capacity for OSE Workshop, resupplying Snacks, and refueling itself. There's going to be a drone version which goes with it and supports it. Contains some Tweakscale. Might need bigger drills. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
@TheSpacePotato Can we get a better shot of your ship? Profile view and stuff?- 4,170 replies
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
JadeOfMaar replied to OhioBob's topic in KSP1 Mod Releases
SunflaresOfMaar v1.2 now supports GEP + OPM. DOWNLOAD ( SpaceDock :: GitHub ). GitHub downloads are separate for your convenience* -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
SunflaresOfMaar v1.2 now supports GEP + OPM. DOWNLOAD ( SpaceDock :: GitHub ). GitHub downloads are separate for your convenience*- 7,372 replies
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@VITAS Just noticed this. Poster's uploading craft files. https://spacedock.info/mod/1672/KSP Dreadnought | Platypus https://spacedock.info/mod/1667/F-22 Raptor (Un-Armed)
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