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Everything posted by JadeOfMaar
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@chimpbone Awesome stuff, man! Do I see a Near Future Launch Vehicle?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@CatastrophicFailure- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I live in the Caribbean. And I prefer my eyeballs still functional afterward.- 7,372 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@HiThere!2 @Voyager1Fan5213 Nope, nope. I did not create the Endurance ship mod. I only recognized it. I merely have the feeling my screenshots in its thread gave it a good dose of hype. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
One does not simply delete Grannus and not break their game. Please put those files back and use infinite EC until our next release (or you install and unlock retractable solar panels and nuclear reactors). Each mod includes an MM file assuming that they will be the only mod installed by a player, to ensure that the mod itself is always able to load. As for you, the player, always make sure that there is only one MM and only the latest version in your install, compatible with your version of KSP. Please follow the install instructions exactly, and retrace your steps. ModularFlightIntegrator (part of Kopernicus) must be present. If you feel it's something beyond the instructions, send logs.- 7,372 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
Nice lander. I wonder where you got it from. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@erik84 So you prefer Kerbalism? I recommend you use this instead for your base building needs. There's a matched rover mod if you like rovers.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@erik84 Remove Kerbalism or MKS. And don't try to mix life support mods. I see you have USI LS there too. The USI mods depend on many under-the-hood features that are cut out by Kerbalism. If you keep Kerbalism and still get problems then don't keep Kerbalism. It is known to cause @CatastrophicFailure to KSP for some people. Sorry bud, your name is golden. : D And it did happen to you...- 7,372 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
Kerbalism heavily changes a few stock parts. I believe the big barometer science part becomes an atmosphere harvester. There's also an inline harvester in my mod, Airline Kuisine. But I didn't think of IFS. I haven't done anything with IFS in a long time.- 2,454 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor You may want to consider that Iota is more familiar with Minmus than with Mun, so it's far less capable of holding an atmosphere. The real Moon has an atmosphere (of loose Sodium atoms iirc) but it's so incredibly thin and short it's not worth factoring into any preparations.That aside, your mission report is very nice and pretty encouraging. The investment into your station will be worth it as science within Gael's SOI is much less abundant than in Stock. I must say... I think you may be setting yourself up for a date with Kessler since you're dumping tanks and engines within the station's orbit.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
*whispers* Why do you call them that?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
COLORS!- 7,372 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
Let whoever manages CKAN send me a PM with the netkan files. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@everchanging02 I admire folks who are able to (with TAC mainly) produce manned ships with decades worth of supplies and no DeepFreeze, and the ship isn't bloated with food tankage. It might be me-- I still haven't built big with food, neither gone very far at all with a ship carrying LS, except to Moho's distance. But I feel sorry for the kerbals themselves. She's essentially trapped in the toilet, with likely only that Cupola to move about in.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@MaxxQ It should be no big deal. It may help if (I believe it was you who revealed it) that you should visit the Astronaut Complex after starting a save, then visit the VAB for Renamer to take full effect?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@everchanging02 Kerbal Renamer is inside GPP. It's the GPP\GPP_Renamer\ folder.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
hah, ok- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor Try a new save? Or cheat some satellites into orbit? Your save ought to be corrupted by now after so much wrestling with KK.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@everchanging02 We've made it very clear (in a few lines full of UPPERCASE LETTERS) that anyone who considered downloading the dev build would be in for a world of hurt and that no support would be provided for it. However, before I ask you to share some logs, I'd like to make 2 suggestions: Try removing Kerbal Renamer. It's been found to be mischievous and we're working on it. If you're using Kopernicus 1.3.0-5, revert it. It causes a few new mean bugs....as ever.- 7,372 replies
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[1.3+] Stockalike Station Parts Expansion [retired]
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
I pity the foo who doesn't. Lol. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@i like pizza Ah. In that case please replace* your computer then. If it can barely start Windows you'd really have mod makers wasting their effort to lower the quality of their mods.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Sorry, bud. But KSP + any decent large mod these days need at least 6GB RAM. Please upgrade your computer.- 7,372 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
As far as anyone is concerned right now, Olei is the proper value to insert into the NEEDS tags. Change it yourself when you integrate the config. By the way, I have a related config for you to include. I have not tested it but here it is. @PLANETARY_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } @BIOME_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } I'd like you @Iso-Polaris to try this out and confirm you can scoop Ammonia. GPO already has a bunch of LqdAmmonia configs.- 2,454 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor Now that's what peeps around here wanna hear. If you're interested in big science mods your options are: DMagic (of course) surface Experiment Pack KrakenScience Station Science Continued (which has a patch that needs testing) Also I just installed NF Propulsion. It fills a serious gap I thought I could ignore.- 7,372 replies
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Partially air-breathing engines
JadeOfMaar replied to Ethen Sun's topic in KSP1 Suggestions & Development Discussion
Great answer. Mk2 (and I think Mk3) Stockalike Expansion has a couple of these.. PorkJet's Atomic Age, Mk2 (and Mk3) Stockalike Expansion, KSP Interstellar, and I believe Eskandare Thermonuclear Turbines all have nuclear jet engines like this.