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Everything posted by JadeOfMaar
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@OhioBob I personally suspect Rald's presence is complicating things for our soviet (koviet?) friend. He has to deal with that too while juggling flight globals.- 7,372 replies
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Lol @Bornholio That test car does have some decent ability to fly but is not meant to. In case of instances like hitting that ramp I mean for it to have some gliding ability to touchdown and not pop all its wheels. I do have angle of incidence in some hidden elevons near the front to ensure an effective amount of downforce.
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Not the greater thing I did in KSP today but the more entertaining thing. I revisited my NOS mod and replaced the custom "NOS" resource with CRP's Nitrous Oxide (same thing, longer name). Of course that means lots of numbers in the resource bar but otherwise everything stayed the same. I might change it back to NOS to keep the numbers low. (Easier to regulate by tankage in any NOS challenge that comes up) Then I developed this test car (with plenty yaw control) that can still steer well at incredibly high speed for a land vehicle. It helps a lot to have NOS to burn while steering. Eat this, Pagani/Bugati/Laborghini!) But suddenly... KSC ramp!
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@linuxgurugamer I just asked a streamer (i2ocketGuy) and he led me to a Wikipedia article. Branching off from there I managed to get two resources:. Nitrogen (not LqdNitrogen) and Hydrogen Peroxide. The latter appears not to be in CRP.
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
ok then. did you fix your problem btw?- 100 replies
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Draft of the Mk3 parts.- 146 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
Kopernicus does not -need- to be bundled with the mod. But the Kopernicus that is installed must always have the same version as KSP itself. And ModularFlightIntegrator must always be present. It is part of Kopernicus and is not optional. @KerbolExplorer you seem to keep doing something wrong... You've reported problems with Galileo, Gameslinx and now Suthe. Make sure your directory path is like this: GameData\Kopernicus\ *stuff* GameData\ModularFlightIndicator\ *stuff* GameData\ModuleManager.2.x.x.dll And not GameData\Kopernicus-1.x.x.y\Kopernicus\ *stuff* GameData\ ... *ModularFlightIndicator missing* ...- 100 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Yea you can do that. That's about all there is to the CareerSaver. It restores the original body indexes.- 7,372 replies
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@Skylon
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor Yes. I think you indeed have MPD. Oh. One more thing. You better make up your mind where you're going... I might go interstellar before you and plant the first flag at that planet you really like.- 7,372 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
The White Guardian and Galileo are texture gurus. Their names are all over the place re: visual mods. Poodmund too but he's been pretty scarce lately.- 100 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
The White Guardian wrote tutorials for using PQSMods so just ping him and he might appear like a genie to help you out in that department.- 100 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
I can think of two but they're typically quite busy. The White Guardian and OhioBob. They're either always working on planet mods of their own or helping other people to make their planet mods better.- 100 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
@Tynton There are no resources as far as I can tell. The dV map maker needs to be a visual artist and needs to also be a Mathematician or have a partner who is a Mathematician. Any dV map I've seen was clearly hand-made and inspired by the original subway style dV map.- 100 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
The Crowd Sourced Science mod v4.0+ is your answer. It's compatible with KSP 1.3 but you have to write your own reports, and GPP already has its own custom science reports coming.- 7,372 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
I expect that displayName should allow spaces in it, so if "The" prefix ever appears, it's because you put it there, not because the body has a template that inserts it. UseTheInName is also redacted.- 100 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
JadeOfMaar replied to Thomas P.'s topic in KSP1 Mod Releases
Alternis Kerbol Rekerjiggered Jool takes Kerbin's orbit and Kerbin itself as a moon, Eeloo is moved, and Sun has different proportions. This is just the beginning but is enough to interfere with OPM and many things. -
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
I saw the rant. I feel for you. Honesty sure can bite hard... re: the opening comment about the KSC. Better be one of the good ones. You're not getting away with using Gaia's moons. Use strawpoll.me I would vote for new names since some of the planet changes are so intense (like Duna and Ike).- 100 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
@Tynton Ahhh. Sounds like genius. Other planet makers have considered how to have outer planets be darkened in the face of Unity's sun light having no apparent falloff gradient.- 100 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Akira_R Ah. Thanks for your answer. I think the problem is really with KSC++. One does not simply pick up a whole KK base and plop it down elsewhere.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
iirc KSC Switcher clashes with Sigma Dimensions, which only matters to people who play upscaled solar systems. You'll have no problem if you only play stock scale.- 7,372 replies
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
JadeOfMaar replied to Tynton's topic in KSP1 Mod Releases
@Tynton You got spotted. So...what are the Suthe cardinal point objects for? And @Gameslinx suggested you make use of MapDecalTangential to align the KSC properly.- 100 replies
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Neidon's moon Thatmo? Have you installed this? Maybe it gives Thatmo some clouds.
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[Dead Mod][1.0.5] Saru Planet Pack v0.1
JadeOfMaar replied to tygoo7's topic in KSP1 Mod Development
@Gameslinx Maybe you were referred to as not stockalike because imo people nearly only see your planets with atmospheres and Scatterer active. Can't call such beauty stockalike. -
[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Version 1.1.0 FOR 1.3 KSP 1.3 Organized some files. Changed all parts to only show at all if an LS is present. Changed all parts to only show in CCK categories if CCK is installed, applies to USI and TAC. Enabled IVAs in Mk2 cabins. Updated Firespitter bundle.- 146 replies
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