AyeLmao
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Everything posted by AyeLmao
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Is there Any possible way i can import the .mu into blender and re-export it but use the same prop Cfgs, I want to put some manual instruments in their place.
- 15 replies
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actually it was pretty Straight Forward. i plan on making a Kerbalized Shuttle cockpit, Anyone know how i remove those Horrible screens that the stock one has?
- 15 replies
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Alright, thanks @martinezfg11 @SpannerMonkey(smce)@wasml and @MOARdV
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I got it all set now, Adding in some ASET Avionics Bits. I might need to reset the texture Directories for the Aset bits though. Do i need to add the textures in unity? Also how do i export the Cfg. EDIT - Also do i need to add in the Crew seats and Cameras/lights/Transforms/Misc Bits again.
- 15 replies
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Tried to spawn the iva, Insanity Ensued.
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Wish i had read that earlier, i went the hard route and Ported the .mu into blender Redid the Texture mapping(Because blender likes misaligning things) Then Ported it into unity and got to setting up the props.
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I already got it but thanks for the Tip MOARdV(Love your username btw), Also the unity and parttools bit is Obvious to anyone who isn't lazy and clicked on the several Mod related Posted Stickied at the top. I already have Unity and parttools setup but I needed to know how I get the Cfgs for the props, If I have to write it manually or something. is it possible to Import the .cfg for the IVA So i can keep the current props/Replace them without replacing ALL of them.
- 15 replies
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Modded Comunity Space Station (Not an ISS replica)
AyeLmao replied to GoldForest's topic in KSP1 The Spacecraft Exchange
Sure it was from tantares, Auva does not sound like anything from that pack. if it is and it got lost somewhere along the line of development then you can always rename a Random Part of similar spec in its Cfg. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
AyeLmao replied to sDaZe's topic in KSP1 Mod Development
you have to remove Duski. from the beginning of the URL, The album is still there.- 2,401 replies
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- rss
- real solar system
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
AyeLmao replied to EnzoMeertens's topic in KSP1 Mod Releases
https://spacedock.info/mod/906/Skillz- 735 replies
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- krash
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Modded Comunity Space Station (Not an ISS replica)
AyeLmao replied to GoldForest's topic in KSP1 The Spacecraft Exchange
So, is this dead still? were up to 1.1.3 and from what i can tell the mods are up to date so. -
10/10 Dres iz Denk.
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One theory i have heard is that the kerbals wear space suits all the time even on their home planet because the Radiation is higher then normal, so they live under ground.
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
AyeLmao replied to EnzoMeertens's topic in KSP1 Mod Releases
Sadly Not compatiple with the Skill'z Mod/Any custom Traits. it should check that whatever kerbal has the Trait = RepairSkill Bit in their Class Cfg.- 735 replies
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- krash
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