Jebs_SY
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Everything posted by Jebs_SY
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Hmm, I removed RPM and reinstalled EVAE and I have the exception again. So this does not seem to be an JSI exception in this case. So you have any idea where this could come from?
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I think the error may not be related to EVA enhancement, as I removed EVA enhancements and now I am getting a JSI exception when going EVA. I assume this JSI exception gets through to EVA enhancements.
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Already fixed. o.o That was fast! Thank you very much!
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@Malah Would it be much work to ass a toggle option for the black screen? I liked the old way a little more.
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Is there a value to completely disable the cleanup policy? Or just set all policy options to very high values? I just noticed that the logconsole deleted almost all it's old logs. Big loss of information. EDIT: Don't get me wrong, I love this mod and am very happy and thankful for this great mod! I am just a little sad about the lost information just at this moment.
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@Morse I have a big problem with maneuver nodes, as can be seen here in this video. At 20:02 I can not delete this node anymore or click anything on the orbit. Only fixable by a complete KSP restart. Space Center, Main Menu, clearing input locks, nothing helps. I use a highly modded installation that also uses Maneuver Node Evolved (MNE) but I assume this is unrelated. However, I was able to reproduce the issue (MNE was uninstalled) like shown here in this video. Just add 2 nodes, open PM, close PM. Done. Bugged. Could you please take a look? o/
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Jebs_SY replied to Ger_space's topic in KSP1 Mod Releases
Could someone maybe please take a look at this "KerbalKonstructs.Core.SpaceCenterManager.getClosestSpaceCenter" NRE? I am playing a highly modded install and need to have a close look on the log files, to keep that running. It would be very helpful if these exceptions could get out of the log. o/ Normally only a check for null would be needed, or? I am happy to help texting a possible fix, too. Also a debugging version, if that's needed to check what parameter is null. Could be solved with a logging debug version, I assume. -
I just added RPM once again to my highly modded install, that works usally pretty well for that mod count. But this run I had some errors and some exceptions. Could someone please take a look at it? And this one was very spammy: until Full log is aviable if needed.
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I am getting a OperationNotValid exception when leaving the vessel and going to EVA.
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I've installed scatterer v0.0300 with scatterer-sunflare and scatterer-config and I am getting two NREs, when entering the tracking station. Is this known, yet? If yes, it is a config thing, that I could fix on my own, until the next release? [LOG 16:53:05.636] [Scatterer] Celestial Body: Jool (CelestialBody) [LOG 16:53:05.636] [Scatterer] Found: Jool / Jool [LOG 16:53:05.636] [Scatterer] Celestial Body: Eve (CelestialBody) [LOG 16:53:05.637] [Scatterer] Found: Eve / Eve [LOG 16:53:05.650] Found scaled sunlight [LOG 16:53:05.650] Found Sunlight [LOG 16:53:05.655] [Scatterer] mapping EVE clouds [LOG 16:53:05.662] [Scatterer] Eve assembly type not found [LOG 16:53:05.662] [Scatterer] Sunflare config found for Sun [LOG 16:53:05.797] [Scatterer] Added custom sun flare for Sun [LOG 16:53:05.812] [Scatterer] disableAmbientLight: Found scaled sunlight [LOG 16:53:05.813] [Scatterer] disableAmbientLight: Found sunlight [LOG 16:53:05.814] [Scatterer] Added eclipse caster Mun for Kerbin [LOG 16:53:05.814] [Scatterer] Added eclipse caster Minmus for Kerbin [LOG 16:53:05.821] [Scatterer] Atmosphere config found for: Kerbin [LOG 16:53:05.839] [Scatterer] Ocean config found for: Kerbin [LOG 16:53:06.451] [Scatterer] Effects loaded for Kerbin [LOG 16:53:06.948] 2/18/2017 4:53:06 PM,KerbalAlarmClock,Loading Textures [LOG 16:53:06.970] 2/18/2017 4:53:06 PM,KerbalAlarmClock,Loaded Textures [LOG 16:53:06.971] 2/18/2017 4:53:06 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue [LOG 16:53:06.972] 2/18/2017 4:53:06 PM,TransferWindowPlanner,Loading Textures [LOG 16:53:06.977] 2/18/2017 4:53:06 PM,TransferWindowPlanner,Configuring Styles [LOG 16:53:07.354] [Scatterer] Error calling clouds2d.reassign() on planet: KerbinSystem.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 [LOG 16:53:07.360] [Progress Tracking Parser] Initializing Progress Parser... [LOG 16:53:07.372] [UiApp] Awake: ContractsApp ... [LOG 16:53:07.410] ScaleModList: listSize 451 maxListSize 1816 [LOG 16:53:07.410] QuickSearch(QStockToolbar)[3.12]: Destroy [LOG 16:53:07.411] QuickSearch(QStockToolbar)[3.12]: AppLauncherDestroyed [LOG 16:53:07.427] 2/18/2017 4:53:07 PM,KerbalAlarmClock,Contracts System Ready [LOG 16:53:07.535] [MessageSystem] Reposition 0.02 43083 [EXC 16:53:07.542] NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.UpdateStuff () scatterer.updateAtCameraRythm.OnPreCull () [LOG 16:53:07.555] [PlanetariumCamera]: Focus: Kerbin [LOG 16:53:07.652] [Scatterer] Sky switched to scaled mode [LOG 16:53:07.653] Trajectories: attaching camera listener [LOG 16:53:07.720] [UIApp] Adding ContractsApp to Application Launcher
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transfer calculator [1.12] Astrogator v1.0.1
Jebs_SY replied to HebaruSan's topic in KSP1 Mod Releases
@HebaruSan I just would like note, that my last post was not meant as reproach at all. I just was surprised. -
FASA LEM ascent module blocked hatch?
Jebs_SY replied to maceemiller's topic in KSP1 Technical Support (PC, modded installs)
Well, the solution is here in the FASA thread... you need to use the knob, and that only works with RPM.... -
transfer calculator [1.12] Astrogator v1.0.1
Jebs_SY replied to HebaruSan's topic in KSP1 Mod Releases
Uh, wow Astrogator is causing that? That would be the last one that would have come to my mind. I experienced low FPS during burns, too. Thought it could be smoke screen, maybe. @HebaruSan What CPU do you use, if it runs that fast? From my experience, I've described here, the unity main loop the the FPS limiter, as soon one gets a huge part count and / or mods that do stuff per physics frame. I think computation time per frame is the most valueable resource in the game. At least performance wise. My highly modded install is using around 190 mods and I need to pick careful, depending on how much performance the mod is withdrawing. Does Astrogator calculates when the astrogator window is open or always? -
Thx for the suggestions. I hope they help others, too. I will give them a try. In my case even quit the career to the KSP main menu and reentering the career and then the vehicle, didn't fixed the problem. I assume this is a mod conflict for me. I wonder if the input locks are reset when re-entering the career save. If not, this could be an option to look at.
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[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
Jebs_SY replied to IgorZ's topic in KSP1 Mod Releases
Just as a side note: With Windows I here and there (very rarely) have the problem, that keys like CTRL or ALT sometimes "stuck virtually"... So it acts like they are pressed, but they aren't. Just hitting these keys 1-2 time fixes it. However, from the description here I don't think that its's the cause here, but maybe it is still helpful to know. -
[1.12.x] Kerbal NRAP - Procedural test weights!
Jebs_SY replied to linuxgurugamer's topic in KSP1 Mod Releases
With USI Asteroid Recycling Technology the asteroids have a huge mass. A class E can have for example 4.000.000 tons. So capturing is not an option. However, a class A with a trajectory perfect for a capture could maybe done with few deltaV and a huge rocket. I wonder if would make sense to allow NRAP to also include those crazy masses. -
On my highly modded install I sometimes have the problem, that the left click on the obit just stops working. So I can not create a maneuver node anymore, for example. (Everything is unlocked, so I can create nodes and have patched conics.) It works, too. But for any reason sometimes it stops working in flight. Communication is also aviable. I'm sure, that it's not a career thing, but a bug. Does anyone had this problem already and knows which mod (combination?) could cause this?
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On my highly modded install I recognized, that in the flight scene (not the map) the overall volume AND the music volume changes with zoom distance. While this seems normal for a rocket engine to become quieter when zooming far away, I think this is not intended for the music volume. Does anyone had this problem already and knows which mod could cause this?
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@KGas- Inc Regarding (1), as I said, I only work on the CFGs. I do not see something in the CFG that could change this. It works in stock, so I assume RO changes something. And my patches aimed on KSP 1.2.2. I think I can not help here. Regarding (2), the mirror, do you have RasterPropMonitor (RPM) installed? The mirror "cam" is done by RPM. But this also aimed for the _actual_ RPM version. I assume it could be, that the new RPM CFGs won't work for an older RPM. If you want you, can remove the mirror by deleting "GameData\FASA\Props\LM_Mirror\LM_Mirror.cfg". That's the 2 things I would love to see on BDB. Some reflections and a detailed IVA. Or do they have that already?
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transfer calculator [1.12] Astrogator v1.0.1
Jebs_SY replied to HebaruSan's topic in KSP1 Mod Releases
Just a short question. I am tracking a problem, that I sometimes in the game lose the ability to create a maneuver node. This is unrelated to Astrogator, cause I had this problem also before installing astrogator. However, I have much log entries like this: Does that mean something? Would it maybe be possible to add a "debug mode" toggle in the settings, that could disable these messages? (only if it's not much work)