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alaykitty

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Everything posted by alaykitty

  1. Just wondering if anyone has encountered this, and if so has a workaround? I'm still on 1.7, so if this has been noticed/changed please just ignore me (I searched the thread with no luck). When I try to KAS in pistons (and some other elements that are movable with Breaking Ground) the sliding piece ends up 90 degrees from the rest of the piston. It still moves as expected, but sideways
  2. Just want to say thank you for an awesome mod! I see that development will likely not continue too much more due to KSP 2, but I wanted to ask if there had ever been any plans for, or a similar mod, which adds the Mobile Servicing System for tracking along the truss assemblies. Or if anyone has created something similar with robotics :) Slowly doing an ISS build mission by mission and I'd love to do the truss assembly the way it was actually created!
  3. Beale I'm LOVING the new Tantares! Starting a Mir project and it wouldn't be possible without your awesome work Is there roadmap plans for anything like the VBK-Raduga capsule used by the Progress?
  4. I love this mod! Thank you for all your heard work, it's phenomenal! I just have one question; I've built the Saturn V stack pretty much to the specs of the bdb manual, but it wiggles like crazy with SAS during launch. Did I screw up somewhere, or do I need to add internal strutting somewhere to compensate?
  5. I love this mod! The perfect combination of a real solar system but not too huge as to be unplayable with stock/stock-alike parts and not too difficult as to be frustrating. Thank you so much for making this!
  6. Hey Beale, long time Tantares fan, keep up the great work! Is there a long term road map posted anywhere other than the projects section on the Github?
  7. Agreed. Thanks for the quick patch, I'll look into adjusting some of the other tantares stuff and post up any configs to here/github pull
  8. Oops feel like a ditz for missing the roadmap! Awesome Thanks again for all your hard work on this mod it's easily one of the best parts mods for KSP in my opinion!
  9. Just wanted to say your changes to the docking ports make it so much more enjoyable to use! I love them now! Are there any plans for a "covered" truss texture like the ISS has, or a mounting truss like the S0 ITS?
  10. Hope I'm posting in the right thread... I can't for the life of me get this to actually perform correctly. I'm trying to select all parts by their given author property. @PART[*]:HAS[#author[Tantares],RESOURCE[LiquidFuel]]:FINAL { @RESOURCE[LiquidFuel] { @amount *= 2 @maxAmount *= 2 } } @PART[*]:HAS[#author[Tantares],RESOURCE[Oxidizer]]:FINAL { @RESOURCE[Oxidizer] { @amount *= 2 @maxAmount *= 2 } } Did I miss something obvious?
  11. I love your mod! Has there been a realism overhaul config created by anyone for the parts? I'd love to use them for an RO station
  12. Did a quick test of the previous part I was having issue with, and the time warp bug seems to be fixed for that! Great work and thank you so much!
  13. Receiving the similarly mentioned bug about time warping as well. Part points at seemingly a fixed origin angle afterwards. Reproduction steps: Launch Craft Time Warp (not physics speedup) Move robotic part. Workaround is go to tracking station before and time warp there. I appreciate the hard work on this mod Ziw
  14. Hey NecroBones, I absolutely love your mod collection and wanted to give a huge thanks to all your efforts! They make my KSP playtime all the more enjoyable I looked through your thread and wasn't able to find an answer, so I hope I didn't accidentally overlook it. Is there any way I can add in the orange-style texture on the other part selections to the SpaceY expanded parts, particularly the 7.5m tanks? I really want to use it for a shuttle to replace my procedural tank I had there previously. Is this possible with a configuration change?
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