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Everything posted by alaykitty
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
alaykitty replied to IgorZ's topic in KSP1 Mod Releases
Just wondering if anyone has encountered this, and if so has a workaround? I'm still on 1.7, so if this has been noticed/changed please just ignore me (I searched the thread with no luck). When I try to KAS in pistons (and some other elements that are movable with Breaking Ground) the sliding piece ends up 90 degrees from the rest of the piston. It still moves as expected, but sideways -
Just want to say thank you for an awesome mod! I see that development will likely not continue too much more due to KSP 2, but I wanted to ask if there had ever been any plans for, or a similar mod, which adds the Mobile Servicing System for tracking along the truss assemblies. Or if anyone has created something similar with robotics :) Slowly doing an ISS build mission by mission and I'd love to do the truss assembly the way it was actually created!
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Beale I'm LOVING the new Tantares! Starting a Mir project and it wouldn't be possible without your awesome work Is there roadmap plans for anything like the VBK-Raduga capsule used by the Progress?
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- totm march 2020
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I love this mod! Thank you for all your heard work, it's phenomenal! I just have one question; I've built the Saturn V stack pretty much to the specs of the bdb manual, but it wiggles like crazy with SAS during launch. Did I screw up somewhere, or do I need to add internal strutting somewhere to compensate?
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Hey Beale, long time Tantares fan, keep up the great work! Is there a long term road map posted anywhere other than the projects section on the Github?
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- totm march 2020
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
alaykitty replied to pap1723's topic in KSP1 Mod Releases
Agreed. Thanks for the quick patch, I'll look into adjusting some of the other tantares stuff and post up any configs to here/github pull -
Hope I'm posting in the right thread... I can't for the life of me get this to actually perform correctly. I'm trying to select all parts by their given author property. @PART[*]:HAS[#author[Tantares],RESOURCE[LiquidFuel]]:FINAL { @RESOURCE[LiquidFuel] { @amount *= 2 @maxAmount *= 2 } } @PART[*]:HAS[#author[Tantares],RESOURCE[Oxidizer]]:FINAL { @RESOURCE[Oxidizer] { @amount *= 2 @maxAmount *= 2 } } Did I miss something obvious?
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
alaykitty replied to sirkut's topic in KSP1 Mod Releases
Did a quick test of the previous part I was having issue with, and the time warp bug seems to be fixed for that! Great work and thank you so much! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
alaykitty replied to sirkut's topic in KSP1 Mod Releases
Receiving the similarly mentioned bug about time warping as well. Part points at seemingly a fixed origin angle afterwards. Reproduction steps: Launch Craft Time Warp (not physics speedup) Move robotic part. Workaround is go to tracking station before and time warp there. I appreciate the hard work on this mod Ziw -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
alaykitty replied to NecroBones's topic in KSP1 Mod Releases
Hey NecroBones, I absolutely love your mod collection and wanted to give a huge thanks to all your efforts! They make my KSP playtime all the more enjoyable I looked through your thread and wasn't able to find an answer, so I hope I didn't accidentally overlook it. Is there any way I can add in the orange-style texture on the other part selections to the SpaceY expanded parts, particularly the 7.5m tanks? I really want to use it for a shuttle to replace my procedural tank I had there previously. Is this possible with a configuration change?