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  1. Why? I prefer KSP1 over Juno as it currently stands. Just because I don't like the stupid cartoony Kerbals, doesn't mean I don't love the rest of the game.
  2. I'd be very happy without Kerbals. Never liked them. I play KSP in spite of Kebals. I'm in it for the space simulator.
  3. You got it half right. Yes, a lot of work went into it. Good game? I think you may be talking about KSP1.
  4. Define KSP3 and I'll tell you if I'm excited about the idea of it. If the vision for a hypothetical KSP3 is anything like KSP2, then no. I want a real solar system (RSS) and no cartoony Kerbals. Give me a proper space (and aircraft) simulator game and I'd jump on it. In other words, it couldn't be called KSP anything. It would have to be a whole new game altogether.
  5. Personally, I never agreed with Nate's vision for the game and he always came off to me as a major shyster, with that used car salesman or politicians phony grin. In any case, I imagine that Nate is suffering right now - as he should be! However, if there is any point to such suffering, it would be for him to learn the hard lessons and start again. He's not too old to change careers, or at least give up on the idea of being a project leader in any capacity. I wish him luck and healing.
  6. If I were Nat Simpson, I would be searching the forum in hope of finding kind words, while winching at the many unkind ones. One would hope that there is some soul searching going on with him. Perhaps a career change is in order. Something with a lower profile, that isn't in any kind of leadership position might be best for him. That's not said to deride him, but rather for him to recognize his limitations and to find something where he doesn't find himself holding a basket of rotten eggs at the end of the day.
  7. It happens that I deleted that particular sentence mere seconds before you posted. Point taken in advance.
  8. Be that as it may. I don't know about you, but when I read "early access", I understand that IF the game ever releases, it may not resemble the full extent of early plans or visions. KSP2 was arguably still in the Alpha stage of development. As such, it was reasonably subject to cancellation. The whole business of unpaid testers (early access) should probably be a violation of employment laws. Now that's something I might get behind.
  9. Those who bought into early access, volunteered to pay for being unpaid alpha testers. Things didn't work out. Unless the person is a gluten for punishment, it would be best to forget about law suits, realize that they aren't cut out for unpaid work and move on with their lives. No one owes you anything.
  10. What the hell! @StarCrusher96 is a person of integrity, with a love for this game that we all share. This disdainful, business of calling him to task, over such nit-picky nonsense, is a disgrace to the modding spirit. Shame on those who stoop so low.
  11. At this point, do we even know if KSP1 will remain available? Or, will it be iced along with the rest of the IP? Also, there seems to be some doubt as to whether even these forums will remain much longer.
  12. I wonder how much they want for the KSP IP? Would it be possible for the community to pool resources and buy it in some fashion? I don't know if such a thing would be possible, or how it might work.
  13. I see that senior design manager Quinn Duffy has posted to LinkedIn (10 hours ago) confirming that the Intercept team will be laid off as of 28th June.
  14. For the most part, this is one of the most civil forums that I've participated in. I think that most here, are relatively high caliber people, with interesting knowledge and opinions to share. Sure, there are a few persistent jerks, but I've noticed, that the best way to deal with them is to ignore them. Also, given the situation, it is to be expected that emotions are running high, but that will subside. Fortunately, we have some good moderators here, who tend to exercise a fair amount of leeway, but also tend to know when to draw the line.
  15. I'm guessing that they started from scratch, while at the same time, looking for solutions from KSP1 code whenever it made sense. At least that's how I'd do it. Regardless of the disorganized mess that KSP1 code may be, it still achieved much of what KSP2 was attempting to do and would provide insight into KSP2 development.
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