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LoSBoL

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Everything posted by LoSBoL

  1. still in very early stage of designing, could take some time. Not even made my mind up, but I think I'm going for the one on the right.
  2. I play a modded game, but have not yet played with any mods that add parts to the game with the exception of Astroid Day, which now has become stock. My main reason for not installing part mods is because I still enjoy the stock parts provided in the game giving me enough challenge to play. So I'm holding off part and game changing mods like USI for when the day comes I'm getting bored with pure stock. I do however love the additional parts that came with MH, the engine plates are great to work with, the structural tubes are great mainly because you can dump 'stuff' in them to make clean looking rockets, the structural plates are sweet and the new airlock also provides very unique ways of playing. I like the way airlocks can serve as escape pods, but I also like to use them as interplanetary 'cryogenic' crew transport chambers, they are so light its almost cheating, when using a command chair it adds weight of both kerbals and chair, but with the airlock you just have 0.1 ton per kerbal total, which effectively makes it the lightest crewable part. A 64 kerbal colonization interplanetary transport is in the making, still have to make my mind up to where to send it. As for the terminology for 'stock', I think KSP with official expansions or DLC's could be considered 'stock', and playing without any expansions or DLC should be considered 'Vanilla'.
  3. Wow, thank you, thank you for all your work both with Squad for creating this wonderful game AND for sticking around to continue to create and maintaining mods for us!
  4. Thanks for making me re-read my post, I can see now that it could be deemed as an insulting, my apologies to @steve_v for being offensive.
  5. There, I fixed it for you Just fooling around, I'm exited for the 1.4.3 Patch, I can wait... until Tuesday
  6. Well no, off course not, why ask when we've got an announcement of 1.4.3 which is going to contain an extra launch site. Just glare thru the thread and see how many people say 'cool! Another launch site!` in this thread, hardly an unwanted feature...
  7. Ehm... Alternative launch sites have been frequently asked for. I'd rather have it bug free in 1.4.3, then wait for yet another 1.4.4 update and wait again for mods to catch up. But that's just me.
  8. Its pronounced 'Noom', its backwards Spanish
  9. I do think there is a big diference in Squad giving expected release dates, or giving a week in advance notice they are dropping a new patch upon their players. I've commended Squad for doing the last because I like to get a heads up. I hope Squad keeps week notices for next patches, but finish all the bug testing first, and only then announce the release for next week. There are going to be comments anyway.
  10. That makes sense I thought I'd clarify a little about how KSP is really set up. There are a lot of stories out there about Take 2 having taken charge over KSP, but the current construction 'should' actually stop that from happening and gives more freedom to take choices on development route without Take 2 calling shots.
  11. Almost... I think its a little different Take 2 Interactive -> owns Private Division label, the label has been created for Indie game development. Private Division-> owns the Kerbal Intellectual property, and therefore own KSP. Squad-> Doesn't own anything, they just continue developing KSP, because either Private Division or Take 2 Interactive let them. (It could even be a condition for the sale to Take 2, but we don't know that) What lies in the future? Nobody knows. What we should be able to say is, that Take 2 purposely created Private Division for indie type game development, to give indie developers creativity room with a solid financial backing from Take 2, but without Take 2 taking charge over development route.
  12. Your points still stand, absolutely. I pointed out the chronology, because I think its important that stories don't get lives of their own. It indeed all went south from their on, I also think the console port fiasco attributed to the damage and where we are now with KSP.
  13. Sorry to correct you, but this is how stories start having their own lifes. If I recall correct, the mass exodus was right after KSP 1.2.2's introduction, which was way before Take2 purchased KSP's IP. I've seen the same attributes about the Making History expansion being Take 2's evil doing by introducing 'evil' DLC's to KSP. The Making History expansion was also announced before Take 2 was in the picture.
  14. If you can handle the steep learning curve of KSP, and you've already learned how to install mods, then there is nothing keeping you from learning how to create a second KSP install which can't be ruined by updates. How to create a second KSP install in Steam. * One remark for the video, you see the author select 'KSP.exe' to add to steam, but that's the old version, you should nowadays select 'KSP_x64.exe' instead to run the new 64-bit version of KSP.
  15. Great idea! I'd say Squad should give @Darth Badie the job! Without helmet due to IP infringement off course, liked her better without the helmet anyway.
  16. If you are only looking at MH as a parts pack I can see where you are coming from. I do however think the mission builder would have been the biggest development challenge of MH by far. The parts are just bonus that comes with MH.
  17. My goodness what is happening here... All I can say is I'm glad Squad chose to introduce female Kerbals when it left the early development stage and didn't ask for further opinions on the matter. I also think that doing so evaded more critique then it would have got if females where left out of the game. It's an educational space game where you shoot characters into space, and its good to be able to emphasize with those characters. If KSP should have been genderless, they should have made it genderless to begin with, or made it genderless when they hit 1.0. Anyway, I like Valentina, she's at least as much part of the crew as the rest, and I wouldn't mind having more then 4 orange suit kerbals, I could use them, male or female. Or maybe even better, a way of earning them in some way by playing, why shouldn't certain white suits be able to become veterans? we do play decades with them.
  18. Quoted from the 1.4.3 release announcement: And that’s not all, we are including a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. And for mission creators, we are also adding the capability to place mobile launchpads on the surface of water bodies. Now you could try out some of those cool SpaceX missions, if you’re into that kind of thing! Looks like we're getting something of a barge today, maybe you need a VTOL aircraft though
  19. Tried it, didn't work indeed.... You can store experiments, but it can't pull them by itself. It's not your mod that's not cooperating, Stock KSP lets you select 'collect all' to be added to a custom action group, so you could actually call it a bug in KSP. The same thing goes for command pods, which also can't collect science, but gives you the option to 'collect all' with a custom action group. Didn't work either... Did discover yet another use for these airlocks, they make out to be perfect rover 'flippers' to flip your vehicle right side up after belly up's.
  20. You could create a custom resolution and play KSP ultra super widescreen if you have more then one monitor, that will give you plenty of room to use your sidemonitors for all types of popup menu's. Maybe this could help you out: https://forum.kerbalspaceprogram.com/index.php?/topic/160906-multi-monitor-ksp-on-a-budget/
  21. Hmmmm, let me do a correction on my last post, I didn't know everything I needed to know Your mod brought up something interesting, the airlock also doubles as a science container being able to pull science, that's sweet! It looks like its only able to do so tru an actiongroup and not in the in game menu.
  22. E: I read the Weekly where the airlock was first introduced, where @RoverDude explained everything I needed to know. F: Somebody already posted their experiences on the forum before I got to use the part. When it comes to KSP, it usually ends up with F for me. but in this case my memory didn't fail ending up in E.
  23. We'll have to wait till patch Tuesday next week which was announced last night to confirm, but from what I've read the landing leg/wheel bug, fairing bugs and message spam bug should all be fixed.
  24. Wow, this is awesome! For sure I'm loving the bugfixes, and really look forward to the new launchsite, not to mention I can start a new career without being spammed with messages. But personally speaking @SQUAD and @UomoCapra, the most awesome and appreciative thing about this announcement, is that we're not being confronted with an update that's being dropped upon us like a hot potato. I really like the fact that we're being warned of a planned update release thru an announcement. Here's me hoping that breaking tradition and announcing patch updates will become a new habbit from now on.
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