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KSP2 Release Notes
Everything posted by woeller
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[Min KSP 1.12.X] Sandcastle: 3D printing for parts and vessels
woeller replied to Angelo Kerman's topic in KSP1 Mod Releases
I have installed EPL and Sandastle to test the new functions of the Sandcaster. In the MaterialsList.cfg I defined RocketParts as a resource. The EPL menu can still be opened via the Sandcaster, I was able to select a craft but could not start building it, even though all resources are available. I was able to start and complete the build via the SC menu. However, the craft does not spawn inside the bounding box but above the sandcaster. Moving the bounding box also had no effect. The spawn point remained the same for every test. All tests took place in orbit and not on Kerbin. -
A special delivery in LKO and keostationary satellite maintenance. (JNSQ/Kerbalism)
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Putting the new solar panel into operation.
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I did different kind of spacewalk.
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Why? Did you overlook the installation part? Seems to be a mod, not just an idea. The only thing that seems to be missing here is a license.
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Sorryyyy! Dark Reader was faster than you, it already fixed the internet.
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KSP Version: 0.1.0 Operating System and version: Windows 10 CPU and GPU models: i7 13700k, RTX 4080 Description of the bug: HST-L and HST-S have the same weight, also they are way to heavy Description of the bug: TOOB-000, TOOB-125, TOOB-250, TOOB-375, TOOB-500 have the same weight Expected Behavior: HST-S should weight less than HST-L, also both should weight way less than a CBL-500 Cargo Bay Expected Behavior: TOOBS should not weight the same Steps to Replicate: Just look in the VAB under the payload Category Fixes / Workarounds (if known..) Example Screens:
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You're probably right about that. The question is how long it will take until the bug is fixed and you can fall through the ground and accelerate so nicely. ...if that's what you mean.
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A few close ups of the easter eggs. I left the mohole out because you can't see much more than a hole in the ground
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I'm excited because it's KSP. The only game that has kept me busy for over a decade. And with KSP 2, hopefully it will keep me busy for the next decade as well.
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There is a button for this in the right-click menu of your Probecore or command module.
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[1.8.1 - 1.10.1] BoostGuidance v1.0.1
woeller replied to oyster_catcher's topic in KSP1 Mod Releases
My settings for Boost Guidence already take into account the 30 degree steering angle. This booster has no problems landing on a landing pad at KSC. However, the droneship is very far out, so the suborbital trajectory of the booster is very flat and the speed of the booster is much higher. Boost Guidence seems to have the most difficulties with this. I'll find a solution for that yet though. -
I took care of my little new Minmus base today.
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[1.11.+] ESLD Jump Beacons Revived (1.4.0)
woeller replied to Booots's topic in KSP1 Mod Development
That would be great! -
[1.8.1 - 1.10.1] BoostGuidance v1.0.1
woeller replied to oyster_catcher's topic in KSP1 Mod Releases
Thanks Booster Guidence for almost getting me there. -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
woeller replied to Booots's topic in KSP1 Mod Development
Do these graphs still exist? The imgur link unfortunately leads nowhere. -
totm april 2021 [WIP][1.11.1+] KHSK - Kerbal Heavy Exoskeleton Kit
woeller replied to Issac's topic in KSP1 Mod Development
Oh! A release! It‘s such a great idea and nice modeling/texturing work that i have to test this soon.- 27 replies
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