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MiffedStarfish

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Everything posted by MiffedStarfish

  1. Ok @HatBat, I got a video. I fixed the accuracy by removing the casing and changing the missile staging to single-fire, and along the way the recoil all but disappeared somehow. Now all I need is a ship to mount it on, the Hyperion is already to high on part count. @ScriptKitt3h That new Helios Gen 3 looks great, did you fix the issue where all the wing plates fell off when you shot it top-down?
  2. This dosent mean you cant do it, if some people want to do it with you no-ones stopping you.
  3. Oh god more people? (Not singling out veryshyproxy or anything, just I think more people is a bad idea) I think maybe we should abandon the idea of a massive free for all with 9 people, and just have a standard tournament. Much simpler, easier to organise, and actually on a small enough scale to realistically happen.
  4. Haha, they're the missiles! You can see them clearly in this picture.
  5. I'm looking forward to these! Im especially looking forward to the X-29, for no particular reason!
  6. that flap trailer joining method is genius, its a stock hinge and coupling at the same time!
  7. Maybe, I don't have YouTube but I could give you a raw wmv file if you want. I mounted it on a EX-7 Hyperion in place off the communication array, and I have discovered the main problems are recoil and accuracy, both of which I think I can fix with a bigger pod and more SAS. It's not finished yet, though the picture version is slightly outdated. I have a subassembly craft file if you want to test it, but it only works in zero gravity, so you might want to either hyperedit it to space or use the cheat. It still needs work, but I'm pretty sure I fix or minimalize the problems. https://www.dropbox.com/s/t6g3phjfv9cem00/F-Tech Turret Assembly.craft?dl=0 Hack gravity and then press action group 10, this decouples the docking ports and decouplers. The vertical docking ports might not reattach instantly, pitch it up the highest it can go and then try again and it will work. @Spartwo yes, azimech discovered it when testing helicopter blade pitch, and a Dev confirmed it. It's only in the 1.2.9 pre release right now though, so we'll have to wait for 1.3, which isn't to bad, as from the weekly updates dates I'm guessing we will get it within 3 or 4 weeks.
  8. Chucked my new favorite toy on a Hyperion, a stock turret using hinges! It holds six shots. Unfortunatly its very inaccurate due to recoil, but you could come in within 100m at 15m/s of the enemy ship and broadside them! Its also timewarp proof, as it is set up wit hdocking ports which can reliably reconnect the entire assembly. If anyone wants to try it out, heres a downlaod to a subassembly. https://www.dropbox.com/s/t6g3phjfv9cem00/F-Tech Turret Assembly.craft?dl=0
  9. I have never used the mod myself, so I can only tell you basic mod installation tips, which you may already know, so ignore this if you have installed other mods before. It sounds to me like you have installed an outdated version of the mod, I would check A. The mod has been uptdated to whatever version you are using, and B. You have installed the correct version for the game version you are using. Another possible explanation is that you have another mod installed which is conflicting with Kerbal Northern Weaponry, or you have two or more copies of the mod in your gamedata folder. I would recommend checking you have the right mod version for the game version, and if so and the problem persists I would take out every mod in your gamedata except Kerbal Northern Weaponry and if that fixes it, slowly add in mods one at time until you isolate the mod that may be breaking it. If you do all that and it doesn't fix it, I'm stumped, and you'll have to ask someone who uses mods. Hope this helps!
  10. Quick question @HatBat, would you accept ships that use stock hinges? Because I'm thinking of building something with moving turrets that makes use of the new multi vessel action groups in the 1.2.9 pre release. I've done some testing and I have got a design to lock on and hit a moving 0.6m decoupler 15 metres away by only using the target lock, and I'm about ready to mount it on ships. They all would be capable of re-attaching to the main ship via docking ports, so time warp wouldn't be a problem. This would allow "broadsiding" ships, which would look very cool. Edit: Here it is. It has full 360* horizontal motion, and around 80* vertical. Itcan reliably dock back to the main ship.
  11. Got it working, here it is: I have edited the first post as well.
  12. Yeah, my picture didn't work. Hang on, might be able to fix it. I got Imgur to work on mobile! This day will surely be celebrated for years to come! I have edited the post.
  13. There is quite a bit of wasted space in there. As it is running off nukes, It is way more space efficent to use mk1 fuel tanks, as they are literally half the size and have more liquid fuel. I have highlighted different points at which I think you could save parts. Red- Replace the the side by side long fuel tanks with a single spine of MK1 fuel tanks, and move the missile hardpoints in, giving you more fuel and a more compact design, so less armour parts. Green- Replace the plate armour with wings, any hit to that part of the ship will knock off weapons anyway, and as wings are larger it means less parts. Blue- Remove this section. It is a lot of empty space which is wasting parts being armoured. Spread RTGs and batteries around the ship, and the fuel will be replaced by the more space effiecent tanks. Orange- Remove the outer long fuel tanks, they are just increasing the ship in width and not providing much fuel. It will probably be mostly compensated for by the more effiecent tanks. Hope this helps!
  14. Hmm, that's a tough one. Do you have any pictures of the internal structure, as you can easily use as much uneeded parts on the interior as the exterior. Apart from that, I would cut the section between the hangar and the front missiles completely, I'm guessing there is only fuel inside it. One last tip: Don't be afraid to use mk2 and mk3 parts outside the hull, as they have 50.0m/s impact tolerance, which is acceptable for armour. This will save you lots of parts, at the cost of slightly worse protection, which is a reasonable trade-off. Hope this helps!
  15. Wouldn't really fit with the game, as @Alshain said. I wouldn't mind so sort of defining characteristic for each body though, like Eve's oceans being really hot and possibly overheating your craft, or Landing legs sinking into the sands of Laythe, just anything to distinguish bodies from each other beyond textures.
  16. That's 16 people in different time zones with different schedules. 8 1v1s would be much simpler, and to decide a winner we would just have to tally up witch group won the most battles, and if there was a tie each side could nominate one person to have a final battle with the other.
  17. Maybe, but there aren't a lot of people, so we can't be picky. Would it be 8v8, or 8 1v1s? I think eight 1v1s would be better.
  18. How heavy is it? And punching holes through the Hyperion doesn't mean much, that happened once in a battle and it kept going.
  19. So would this be everyone on this thread vs some you Tubers? If so, I'm in.
  20. Finished my Vought F6U Pirate. Here it is without drop tanks: I'm really happy with how it turned out.
  21. My F6U Pirate is nearly complete, I jus need to work on fuel balance and figure out how to fix this weird problem I'm having with the flaps, they both go in opposite directions when I pull up, and invert deploy direction does nothing.
  22. I am ready, but I may have to take stuff of my team mates support ships if mine isn't ready on time.
  23. Probably Erianna Kerman, the first pilot of my favorite ship, the EX-9 Eos. I had a half finished story showing off the Eos with her as the Pilot, and by sheer chance she and her EX-9 were the sole survivors of the 2v1 Battle of Minmus, destroying 2 enemy vessels. Even though she is regularly piloting ships during armour testing, she is yet to be killed in any of my saves.
  24. I have recently been trying to make a GIF for my profile pic, but haven't had any success. The one site I found that gave me a URL to the GIF squeezed the animation into about half the width it should be, and I haven't managed to get any other ones to even accept the file. To all the people who have GIF profile pics, I would really appreciate it if you could direct to a working site. (mods, I wasn't sure if this was the correct section to post in, but it didn't have anything to do with the game itself so I just went with the lounge. Please move if it's in the wrong place)
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