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Everything posted by roboslacker
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I sent my mun reusable lander on it's third and final mission. It started with a mun mission, got sent to minmus, and finished it's operational lifespan with another mun landing. It was a good ship. I'll build my next lander with more fuel tanks and more powerful mining equipment. I always got fed up with the slow refueling rate and hyperedited the tanks full. Also, I need to make the transfer ship reusable as well.
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Can you fit a lander in that?
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I built my first plane that worked, and managed to land it at the old airfield.
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I got my destiny probe in orbit around Duna, and got science from high orbit, low orbit, and (accidentally) high atmosphere. After doing the science, I had enough fuel left to get into Ike orbit, where I got more science. All in all, I got around a thousand science from the mission, and spent it on max size engines and tanks.
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I also name mine by function, though I am starting to move to more symbolic names.
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Found lying by the side of the road. A mystery on KSP
roboslacker replied to SpaceOdissey's topic in KSP1 Discussion
The real mystery is why stuff found lying by the road costs funds. I just checked the wiki, the mysterious "road" manufacturer makes more than just parachutes. They also make low tier SRBs, over half the docking ports, the service bays, monopropellant tanks, and xenon canisters. The totalitarian dictatorship is better equipped than I originally suspected. -
Found lying by the side of the road. A mystery on KSP
roboslacker replied to SpaceOdissey's topic in KSP1 Discussion
I always figured the parachutes were put there by totalitarian dictatorships. Also, there's a lot of small roads inside the space center complex. [BTW, I've never used a plane] -
Rockomax tests new solid fuel booster You can feel the power Rockomax has recently successfully tested a new solid fuel booster, which is said to be far more powerful than existing rockets. A lead engineer is quoted as saying, "It's like if you took a LV-N, and let all the thrust out at once instead of over time. Also, the new engines have a pleasant green glow to them." Company statements claim that the new, more powerful booster will do away with overly complicated lower stages. Underfunded space programs in totalitarian states are expected to greatly benefit from the new technology. But many kerbals feel that the engine has no real application, as SRBs are said to be vastly inferior to Lf/O engines. Additionally, they point out that the new engine's power is beyond the acceleration tolerances of most spacecraft. Company spokeskerbs responded by going on a rant about nobody understanding spaceflight anymore. "In my day." one was quoted as saying, "We didn't need all your fancy control systems. If we wanted to go to space, we pointed our rockets up and launched. If you can't take the power, you have no place is space exploration." Most experts agree that the company spokeskerbs were out of their minds. At any rate, the engines do offer unparalleled power, and they do have that lovely green glow. More on this if it develops.
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Artist's conception of the Kerb 4 [I didn't really do this mission]
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Today, the KSP launched the newest rover, the Kerb 4. This rover will follow up on the Kerb 3, which uncovered evidence of life in the R&D complex. "Kerb 3 found thing none of us were expecting," said a spokeskerb for the agency. "It uncovered evidence of water in the R&D complex, and images sent back from it show what we believe to be artificial structures. Sadly, a design mishap forced us to walk out there and recover the rover." When reminded by reporters that he was getting off topic, the spokeskerb talked some more about Kerb 4. "This Rover is designed to search for lifeforms.If there's anything there, we'll find it." "There was some difficulty with the rover design. Early prototypes were nearly uncontrollable. And there were a few moments during the launch where we thought it would roll off of the launchpad. But it worked marvelously, and we estimate that it'll reach its destination in around 10 minutes. And when that happens, you'll be the first to hear."
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PROJECT LandLord
roboslacker replied to rockets-don't-make-toast's topic in KSP1 Challenges & Mission ideas
I landed a house on minmus for this. It has good power generation and WiFi reception, and posseses a sizable interior. Has space for 6. I lowered it down with overhead rockets, which were detached after landing.And if the extraplanetary real estate buisness fails, it also doubles as a single launch surface lab, with a full range of scientific instruments. -
The Fancy Probes Challenge
roboslacker replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
For your consideration, I present: The pokey probe. Contains a science array, a bunch of aesthetic antennae, a dome, and an ion drive. A quick plug and chug equation found the delta v at about 9250m/s, so it should have quite a range if you have the patience. And this is my wondrously inefficient launcher. -
From what I could find, it seemed that most other ultra low orbit challenges were set for kerbin, and shot down cause atmosphere. Either way, It's time for the photos from my attempt. This is the probe I used. A shot of my orbit. My probe above one of the giant equatorial craters. And my probe on the dark side. My apoapsis was 6101m, with a periapsis of 6010m. As perviously stated, that gives me a score of 12111m .
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How low can you go? This is a challenge to see how low you can get a satellite (or other spacecraft) to orbit the mun. The orbiter should be stock, but mods are allowed for delivering the orbiter to the mun. The challenge is about orbiting the mun, not getting there. Post your apoapsis and periapsis heights, and some pictures of your spacecraft and orbit. The final orbit should be sustainable. Your score is the sum of your apoapsis and periapsis heights. Lower scores are better. I finished my attempt with a score of 12111 meters, and will be posting some images shortly.