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KSP2 Release Notes
Everything posted by Socraticat
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So this is right up my alley, but what constitutes "functions as a base"? A certain number of kerbals? Number of docking ports? A certain amount of fuel, perhaps? In the meantime, here's a video I just sped up of my favorite KSP SSTO build. It comes complete with an ISRU:
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The game is fun, but there are game breakers for sure. On one computer I've had issues that at worst resulted in needing a restart, quickload, revert, or other clever workaround. On my other computer the game launched once, played, closed normally. Second boot of game: Load into VAB, game crashes, desktop crashes, blue screen, anient alien artifacts on second monitor... Hard reset. Now game hangs on either first loading screen, or campaign loading screen. Sometimes exiting the loading screen results in another blue screen crash. First Computer is a Ryzen 5 3600 w/3080 Second is a Ryzen 5 3600 w/2060 Both have 32g RAM ddr43200 Fun game, but I'm really not sure about trying anything persistent, or further than Minimus. After encountering what I did on my second computer, I'm not sure I'll be doing much of anything until after the next patch. Maybe I'll try the weekly challenge if I can boot the game.
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The classic: Land on the VAB and plant a flag
Socraticat replied to Klapaucius's topic in Challenges & Mission Ideas
Didn't catch the bit about the satellite, but I did make a fancy video. -
Yeah, I've got a capture of spinning into the depths of the ocean after turning off SAS at splashdown. I still marked it as a success, lol.
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One revert One Quickload One Stranded Kerbal. Success.
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I like the cut of your jib, mate.
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There's a lot of rearranged content. So far it behaves as I'd expect for KSP, but my day is probably going to be filled with getting used to new UI.
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Kerbal Space Program 2 Early Access Available Now
Socraticat replied to Intercept Games's topic in Announcements
It's sooo satisfying... -
To celebrate my excitement for KSP2 I would like to share with everyone my "Away Team" SSTO/A. I bought Kerbal on console and learned the basic aerodynamics and build techniques, despite bugs. I learned about game development, I learned about space, and shortly after I made this craft on console, I got a PC and recreated it. I really wanted a craft that could truly be an SSTA, so it needed the big drill, the big converter, ample crew, etc. This is what I came up with. I allowed part clipping as long as it looked externally acceptable. All parts are otherwise stock. It is an SSTO- it has some extra tanks, but they aren't necessary for reaching orbit. If you can get it to Minimus the NERVs will facilitate an acceptable landing, but optimizing the flight to reserve enough dv is difficult.
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I cant wait for this game to launch! I'm super stoked for interstellar travel, but I'm more than happy to take my time exploring the Kerbol System first. I warned my wife that I was going to be a bit spacey on the 24th of this month. I intend to savor every frame of effort that's been put into this game over the past years. Very excited. Good luck to everyone, and don't forget your towel!
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Sudden performance change of SSTO.
Socraticat replied to Spunge_bub12's topic in KSP1 Gameplay Questions and Tutorials
I had this issue on console. Someone suggested that it could be my cargo bay, if that was the root part. Haven't tested it yet. Seems plausible. -
Good tips for orbit
Socraticat replied to leosefcik's topic in KSP1 Gameplay Questions and Tutorials
I use the longer tanks to save parts count and stability. I also only put wings in a 4x symmetry around the center stage, near the bottom. The last tip I heard, and love, is to tie your outer stages together at the bottom. If your center stage is burning when you decouple the kickers, you have a nice ICBM middle stage. -
I had wondered about the cargo bay as the root part. This is likely the issue. I'll give it a shot and report after. I finally purchased KSP on steam. It's probably how I should have started my kerbal journey (although my little yoga might disagree) and I'm hopeful that the more robust PC community will keep me satisfied. I struggle with how little support and community there is for ksp on console. With so many hurdles to breach just to get an update or dlc, I wish I would have known before I purchased on console... hell, it took a year for a working version. [sigh] Thanks for your input, Kerbnub.
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Ok, first time I thought it was my building skills, but now I'm certain... I have a vessel that can be classified as a Kerbin capable, refuelable, VTOL SSTO. I worked very hard to optimize this bad boy: It can reach and land on Minimus, VTOL around Kerbin, Semi-circumnavigate and return... it's legit. However, it can only do all of these wonderful things after an initial launch. That is: Launch from Dessert, reach Mach 3, refuel at North Pole, reach mach 3, return to Dessert, mach 3, Land on a Mountain, Return to Lowlands, Save. Upon reload, I can't reach Mach 1! what? I'm so flamed right now. I know it's not a weight issue; it won't reach Mach 1 at half fuel. I'm certain the craft has the proper aerodynamic properties; I greatly reduced drag after having this problem once before. I streamed an anomaly hunting session on Mixer with iteration 2. I know you will probably want pics and vids, make a bug report, yada yada... I'll get there if I can figure out why this forum won't accept any of my picture links... but let's start with the dilemma. Why is this happening? Edit: Bug Tracker ID, Bug #22931 Bug Page (pictures included) https://bugs.kerbalspaceprogram.com/issues/22931 Edit2: A livestream recording good until July 2, 2019: https://mixer.com/jEdward333?vod=111380162
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When is the EVA bug getting a fix!?!
Socraticat replied to Marcos9's topic in KSP1 Technical Support (Console)
Don't transmit science from Science Jr. I repeat: No transmitto dato de Science Jr. Every report of the bug I found, and encountered myself, was encountered after any Science Jr had transmitted science, and would stay that way for the remainder of your current play (game reset fixes bug). As long as I've followed that rule, zero EVA problems. I bought this port before it was "Enhanced Edition" and I can tell you that this bug is not gamebreaking, just annoying (or challenging if your feeling gracious). -
I'd pay for it.
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Kerbal Space Program Enhanced Edition Grand Discussion thread
Socraticat replied to UomoCapra's topic in KSP1 Discussion
What's everyone's take on the latest update and/or DLC? Where do all of you other console players congregate on these forums?- 310 replies
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- kerbal space program enhanced edition
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KSP Enhanced Edition patch 6 is live!
Socraticat replied to UomoCapra's topic in KSP1 Technical Support (Console)
This update was nice. Thanks.- 8 replies
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Maneuver Node won't project
Socraticat replied to Socraticat's topic in KSP1 Technical Support (Console)
It only happened once. I've since learned that older vessels with outdated command modules and or Comm links was probably the issue. -
Game Glitches Hard Using RCS
Socraticat replied to Moog24's topic in KSP1 Technical Support (Console)
Can you post a picture of your vessel? -
Previously, when I use a maneuver mode from Kerbin or Minimus I get a trajectory projection that allows me to see interplanetary trajections. Now I get only 2 projections from a node: the local body and 1 escape. Before I could transfer to Duna from Minimus; I could see the node project 1(blue), Minimus escape, 2(orange?), Kerbin escape, 3(purple), Kerbol orbit to encounter, 4(new color), duna encounter. Now I only get blue and orange, then nothing. What am I missing?
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Oof, that's tough. It's easy to overshoot at periapsis when the craft is moving faster, and that's not even considering fighting game lag in warp mode.
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Ruggedized rover wheels have no traction
Socraticat replied to Broke dead dogg's topic in KSP1 Technical Support (Console)
Make sure your reaction wheels aren't overpowering your wheels. If they are you may experience unexpected orientation changes. And make sure your command module is facing the correct direction. -
KSP Enhanced Edition patch 6 is live!
Socraticat replied to UomoCapra's topic in KSP1 Technical Support (Console)
I'm about to put it to the test.- 8 replies
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The only solution I have found is don't wrap (which isn't a solution), or always plan for a mid flight course correction.