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Julien Kerman

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Everything posted by Julien Kerman

  1. Europa flyby: Venus Crew arrival: Venus Crew departure:
  2. So graphical mods have definitely a huge performance hit. I am talking about mods like "Scatterer", "Environmental Visual Enhancements" or "Stock Visual Terrain".
  3. [Sorry if anyone asked this before] I have a few parts which are "nonRP0", and I would like to change their tech tree position. Is that possible?
  4. @hypervelocity is right - part mods usually work, regardless of your KSP version. I am using most of them myself for my RO install. I did not know about the ISS Community pack, because I dont use it.
  5. Time to bring Donbro back home! (It is a wonder that the Rover is still in one piece haha ) Successful reentry & splash down.
  6. I am scrolling through this thread instead of writing my german homework
  7. Hahahaaha yeah . But to be honest, such a speed is quite dangerous especially at the Moon ^^. When I drove down a hill and tried to steer the Rover, it did around six somersaults before Donbro flew out of it and both hit the surface with more than 35m/s. Luckily he and the Rover survived. This happened around 4 times
  8. Today I went to the Moon Rover and performed a Surface Exploration Mission: Donbro landed 18km away from the Rover. Then the Rover drove to the Lander in order to pick him up. Max. speed: 50m/s
  9. I havent played the stock version of the game for about 6 months, but I think you should choose a simple design. Upper stage: Kerbodyne S3-7200 Tank and Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine First stage: 3 x Kerbodyne S3-14400 Tank and S3 KS-25x4 "Mammoth" Liquid Fuel Engine Boosters (if necessary) 2 - 4 x S1 SRB-KD25k "Kickback" Solid Fuel Booster or just cluster the first stage (Yes I had to google and copy the part names because I am playing Realism Overhaul at the moment and I forgot the old names )
  10. 1. KK Launchers SpaceX pack features all the Falcon rockets & an ITS. LazTechs SpaceX pack comes also with Falcons and Dragon pods. Mark Thrimms Interplanetary Transport System has a great ITS. 2. DECQs Space Launch System has lots of SLS variants and an older version of the Orion. SSTU comes with a newer Orion and has also SLS parts. 3. Have a look at the ISS Community pack or try Raidernicks Salyut stations & Skylab mod. 4. I dont remember any others than Raidernicks. 5. The SXT mod brings a dual chamber version of the BE-4 engine. 6. FASA features lots of Apollo, Mercury and Gemini parts. Shuttles are also quite cool: The space shuttle system mod is highly detailed, the CSS pack is a little old now, but maybe it still works. The Cormorant Aeronology shuttle is also available.
  11. Another Atlas V Mission today: Variant: Atlas V 402 The contractors wanted their satellite to be in a polar orbit. First stage separation and fairing opening. Satellite release! 559km x 596km // 90.04 degrees inclination.
  12. Today was the first [official] flight of the new Atlas V launch vehicle: The configuration you see here is an Atlas V 402 (4m fairing diameter // 0 solid boosters // 2 RL10 upper stage engines), and the payload was a two ton satellite with orbital experiments. Ignition and lift-off! The rocket headed north-east in order to reach a 48 degree inclined orbit. First stage separation and fairing opening. Almost in orbit.... After reaching orbit, the centaur boosted the satellite to the apoapsis and released it. The satellite circularized and the contract was completed.
  13. I wanted to hit this specific canyon biome and I did not know that my position also counts as canyon biome. The first probe already landed on a flat plain, that was another reason why I decided to go for this canyon.
  14. As I said in yesterdays post, the Mars program is now in its developing phase, which means that I am working on new ultra heavy launch vehicles, testing out new technologies and checking if a crewed Mars landing would be possible. But before landing on Mars, I have to scan its surface for possible landing zones and biomes, and to do some test landings using lander probes. And that is exactly what I did today. Here comes the first one: Technically it is a landing, right?? Hmm at least I got the science data. The second lander did not land much better... This time I failed to extend the landing legs in time, so it tipped over again. I also missed the landing zone. I wanted my touchdown to be somewhere in this canyon, but at least I hit the same biome.
  15. Today I brought the Venus Station crew back home! Course correction 50 days before SOI switch: 50 days later: Jeb: "Alright guys lets get ready for reentry!" Service Module Explosion: Here we go! Everything looks fine! Bob: "The heatshield survived, we are almost down": Splashdown in invisible water and contract completed! Mission Inputs: Mission Outputs: 3.5 Million 5.7 Million around 800 Science 380 Science Lots of time One giant adventure Mission accomplished! My goal was to send a crewed mission to Venus and bring them back until the end of the 1980's. The next step is obviously Mars ^^. The Mars program is already in its developing phase.
  16. I am glad you like it In Realism Overhaul, the probe cores dont have reaction wheels, so I need these ultra tiny RCS thrusters (0.069 kN) in order to stay on the node in case I have to do a correction burn. Especially because the two probe engines (1.1 kN each) dont gimbal. Here is a closer view of the probe with its kicker stage attached.
  17. Time to shoot for Pluto !! Lift off! Booster sep! The core stage has enough deltaV to get into orbit. Upper stage starts the transfer burn to Jupiter, this will throw the probe all the way out to Pluto. The "kicker-stage" finishes the burn. The probe is actually a copy of my Saturn orbiters. Here we go! Now lets wait 20 years until 2008.
  18. I also removed Testflight. I saw @CosmonautCrash's videos and decided that RP0 itself is actually hard enough ^^.
  19. Today I placed an Orbital Bunker in Low Earth Orbit! Launch on Saturn V, of course The total mass of the bunker is around 80 tons. So, in case of a natural disaster, you can stay up there with enough supplies for over 16 years.
  20. C = crewed | P = probe | L = landing ---> Example: Moho (P) means I sent a probe to Moho which did not land // Eve (C, PL) means I sent a crew into orbit, but they did not land. I also performed probe landings. 1.22 modded Career (paused at the moment): Moho (P) // Eve (C, PL) // Gilly (CL) // Mun and Minmus (CL, PL) // Duna (CL, PL) // Dres (P) // Laythe and Vall (C, PL) // Tylo (C) 1.22 Realistic Progression Zero (current): Mercury (P) // Venus (C, PL) // Moon (CL, PL) // Mars (PL) // Jupiter and all Moons (P) // Saturn (P)
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