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KSP2 Release Notes
Everything posted by Jognt
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Just now I realized I commented about problems I encountered but did not come back to properly thank you for fixes @Gotmachine So thank you. Edit: Sadly I cannot help or say anything regarding problems encountered by others here as I haven’t played since 1.7.
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Jognt replied to sarbian's topic in KSP1 Mod Releases
There's a lot of ways to get stuff done so my main question would be "What are you trying to achieve when you say you wish to 'disable' them?" (literally no thrusters? thrusters that are toggled off by default? Just the effects but no thrust?) With regards to :HAS[@MODULE[ModuleCommand],@MODULE[ModuleRCSFX]] -> the comma means AND. A pipe means OR. Note that OR does not work within a HAS statement. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Jognt replied to Athlonic's topic in KSP1 Mod Releases
Not sure if I’m glad to know I’m not the only one! But yeah, accurate.- 751 replies
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Uhm. Check your ModuleManager.configcache file. Do a search for the experiments in question and check the xmit value. It should be 1 when using the applicable mod. If it’s not, then your player.log and/or ModuleManager log (if it’s still a thing in the logs folder) can tell you what specific CFG applied the change to the specific part. (They’re all listed like “applying patch XYZ to part.cfg”-ish)
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Jognt replied to Athlonic's topic in KSP1 Mod Releases
Apology for the reference but it’s not meant to be funny. I actually turn some of them off because they really sound like a Hitler speech..- 751 replies
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Literally every body is reimagined, atmosphere heights were tweaked, lots more. I’d lean towards calling JNSQ a total overhaul instead of just a rescale.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jognt replied to Thomas P.'s topic in KSP1 Mod Releases
Use CKAN to manage your mod install. Either that or tell us what actually happens/goes wrong. -
Don’t worry. Nobody is attacking you or your exquisite mod.
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In world filled with Kerbals that believe MinMus tastes like pistachio I wouldn’t stray too far into the ‘real life’ angle. Duplicating reality is a great way to make stuff no fun to do.
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Honestly? I can't remember the exact details, but back when Breaking Ground was released I must have added it for a reason! Past-me probably found that the Breaking Ground surface feature experiments (which this applies to) have a usecase where modifying them is undesirable. Note that you may as well just grab the Full Reward and/or Full Transmit mods as those do exactly this and will be updated along the way. Edit: I take that back. The ROC experiments that I just checked already have basevalue == sciencecap. So there shouldn't be scary stuff (or even changes at all) by ex or including them. I must have excluded them on a "Don't tweak what I don't yet fully understand" basis or to keep unneeded modifications to a minimum. My apologies.
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Works fine here with these two patches: // Set the amount of science you get for an experiment to its max value. Now you don't have to perform the same experiment in the same situation several times to get that last bit of science. @EXPERIMENT_DEFINITION:HAS[~id[deployed*],~id[ROC*]]:FOR[MyStuff] { @baseValue = #$scienceCap$ } // Small config to set the xmitDataScalar value for numerical science @PART[*]:HAS[@MODULE:HAS[~experimentID[ROC*],~experimentID[surfaceSample],#rerunnable[?rue],#xmitDataScalar[<1]]]:FOR[MyStuff] { @MODULE:HAS[~experimentID[ROC*],~experimentID[surfaceSample],#rerunnable[True],#xmitDataScalar[<1]] { @xmitDataScalar = 1 } } Not to mention that x Science only activates experiments, as far as I know it does not interfere with the amount gathered and/or sent. Ps. you will have other issues down the line if you don't add ROC experiments to your exclusion, just saying. Also working fine here KSP 1.9.1 + x Science 5.26
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Should be fixed in the next update: Im guessing the comments about it being normal behavior are referring to the fact that everyone experiences it at the moment.
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Jognt replied to Paul Kingtiger's topic in KSP1 Mod Releases
Good to know, thanks. I don’t see X Science adding compatibility for anything any time soon though. Considering the fact that DM’s Generic module works but his non-generic does not and that it has repeatedly been stated that compatibility Isn’t planned. It may be possible to slot in DM’s generic module into US2 experiments clientside similar to my DMOS patch. Once I have the time to play or tinker, I’ll have a look.- 1,554 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jognt replied to Thomas P.'s topic in KSP1 Mod Releases
Fair enough. It’s no more than a personal suspicion after all *activates anti-derail-system* Let’s get back to the topic at hand shall we? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jognt replied to Thomas P.'s topic in KSP1 Mod Releases
Nah. Just my suspicion with the rate of updates and the (what feels like) reduced changes per .x update. Felt to me like increasing the version number was more important than the patch itself. Otherwise 1.9 could’ve just been another 1.8.x patch. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jognt replied to Thomas P.'s topic in KSP1 Mod Releases
On the plus side, I’m guessing the KSP1 team wants to release ksp1 2.0 at the same time as Ksp2, so with that being delayed I’d guess we’ll be on 1.9 for a while -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Jognt replied to nightingale's topic in KSP1 Mod Releases
Stay safe! And thank you- 5,206 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Jognt replied to Paul Kingtiger's topic in KSP1 Mod Releases
@PART:HAS[@MODULE[DMModuleScienceAnimate]]:FOR[PersonalStuff]:NEEDS[DMModuleScienceAnimateGeneric] { @MODULE[DMModuleScienceAnimate] { @name = DMModuleScienceAnimateGeneric } } I haven't played since 1.7.1 so your mileage may vary in terms of functionality, but I have no reason to believe it should no longer work. Note that this won't help US2 at the moment since it doesn't use DMagic's DMModuleScienceAnimate. (But creative minds might be able to make it work with USScienceExperiment?)- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Jognt replied to Paul Kingtiger's topic in KSP1 Mod Releases
Might be an idea to switch to DMagic's DMModuleScienceAnimateGeneric? Personally I'm using a CFG that replaces DMModuleScienceAnimate in Orbital Science parts with the Generic variant since the generic variant works with X Science whereas the non-generic does not. Of course I have no idea on whether or not DMagic's module has the required functionality to slot into US2 parts, but that guy is a wizard, so maybe?- 1,554 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
Jognt replied to Nertea's topic in KSP1 Mod Releases
I think the visual plume and the actual thrust/heat effect are separate (game mechanics-wise) Some more info About when you’re seeing this problem would probably be useful. -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Jognt replied to sarbian's topic in KSP1 Mod Releases
Just to elaborate on MM syntax: “@spreadAngle” will alter it if it is present in the CFG. If not present, it does nothing. “spreadAngle” will blindly add it to the bottom of the part or module in question, even if it was already there. “%spreadAngle” will alter it if present, and add it if it is not. Happy tweaking! -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Jognt replied to sarbian's topic in KSP1 Mod Releases
Assuming ‘description’ is a key with a string value in it I highly doubt MM is going to find any keys or MODULES in there. I’d stick with the split patch thing unless there’s a specific reason you’re trying to merge them?