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Jognt

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Everything posted by Jognt

  1. For what it’s worth: I use KJRc in 1.7.3 after several instances of KJRn bugging out while supposedly working fine for ‘everyone else’.
  2. Or make a github account, follow Kopernicus, and enable email notifications for new releases
  3. It’s not so much ‘important’ as it is ‘just in case’. I did it for two reasons: 1: Give it *a* pass instead of the legacy pass. For neatness-sake; 2: Ensure that it hits *all* experiments, even the ones added by other mods in their FOR pass; Thank you for the kind words! Feel free to add it to your fork as I suspect that Mac is kinda busy and that your fork is the place-to-be if new problems pop up with KSP updates.
  4. I’ve had enough relationships to know that “almost done” is mostly about sharing a sentiment as opposed to a result.
  5. It’s a known incompatibility with X Science. X Science (according to its OP) is not planning compatibility with science modules beyond stock so I recommend doing these experiments manually to prevent issues.
  6. Whelp, time to start developing that ‘Ultra Gaming X RGB XXXXtreme’ booster!
  7. If I get this right, I could add this behavior to for example the thermometer by adding the scienceboxcontainermodule thing to it? (Can’t recall the name at the moment, you know the one) If so, sounds like Kerbin is about to enter the digital age where even a thermometer has a bit of storage for data. I’ll just leave out the whole Commnet of Things as that sounds like a nightmare to secure..
  8. This is pretty darned cool! Totally going on my list of ‘must haves’! Dont worry about the fairing thing too much, c’est la vie
  9. Maybe CKAN is a good idea. To answer the question: if you mean the gamedata folder in the archive -> merging is the same as what I described before.
  10. I checked PBC's science changes and wherever it alters the scienceCap amount it also adjusts the science-per-run to the same amount. In essence it does the same as this, with added rebalancing of experiments in terms of value. If you are seeing experiments that don't give 100% of their science on the first run then you're probably looking at a mod that introduces custom science modules, or a mod conflict besides this and/or PBC.
  11. Like the quoted text says: Put the gamedata folder from the archive into your KSP folder. Or, like you said: Put the folder that is inside the gamedata folder in the archive in your gamedata folder. Basically: Don’t end up with ksp/gamedata/gamedata/modName.
  12. Yes It’s possible, though I’m curious which mod you mean that would overwrite this mod for some experiments. I did a quick check on github and you’re right. There’s a syntax error. The error will screw up deployed science. It’ll work fine for all other experiments though. I’ll do a PR for a bug fix somewhere soon-ish. Edit: The Spacedock download should work. It's the Github source/release that is out of date. Edit 2: Pull Request sent.
  13. I always figured the drift was due to inaccuracies of showing precise positioning in limited amounts of pixels -> user error. The more you know! Instead of fixing it (which I would guess would involve quite a bit of work considering the age of the 'bug') you could work around it by using the Persistent Rotation mod as it allows you to pick the frame of reference manually.
  14. I can’t see the actual flare though the memes.. Comparison images are always nice by the way.
  15. I’m not sure what ‘close’ does (I’m fairly new to github too) but if you approve of changes in a pull request, you can merge them into your master (or another?) branch. I’ll send a new pull request your way Edit: if someone with github voodoo knowledge knows how this works in more detail, I’m all ears too
  16. I've sent in a few pull requests for fixes/tweaks to a few part cfgs. Mainly to do with ModuleCargoBay functionality. I think I did the PR properly, let me know if there's a problem.
  17. If you’re going to dissect KSP planets, there’s a lot more to see than just Lagrange points. Just assume its an alternate physics reality where our rules need not apply and enjoy the view.
  18. I’ve Seen this happen with other mods too on 1.7.3. I don’t know what the cause was but I saw it while troubleshooting something else by removing mods. My guess is that another mod conflicts with KSP. What mods do you have installed besides US2?
  19. Ah, right. Forgot about that detail. Funny, considering I have patches for SSPXr myself as well.
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