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Everything posted by Jcking

  1. With the exception of the Tundra space center and squad parts, the textures are different and the way they deal with the textures and colors are different so they probably are never going to match (you can see this with the road pieces). However, the color that I have found that closely matches the Parallax KSC terrain is R=0.41657, G=0.42167, B=0.31458, and Alpha=1. You will have to keep changing the launch pads back to those colors every time you quit the game as they don't save for some reason, but everything else will be saved.
  2. Hello there, Is it possible to configure a fuel tank such that you can toggle the volume in game via something like B9 Part Switch (like how Universal Storage 2 changes between fuel tank sizes), or is that out of the question?
  3. Looking at the error logs, it just seems that it is only part of Rescale/Sigma that GU doesn't support is changes to the pressure and temperature curve. Other than that, using rescale works fine (at least for the Kerbol system as I haven't tested it anywhere else).
  4. For now, you can get around this by just manually changing the height of the vessel via the .craft file (no need to exit the game to change the vessel height, but you will have to do this with every change made to the craft).
  5. Has anyone had an issue with the Day/ Night terminator appearing as a yellow orange transition instead of the orange red transition shown here? https://imgur.com/F3WVKKZ EDIT: Never mind, copying and pasting the cfg for the Kerbin's atmosphere from AVP to Ad_Astra\scatterer\Planets\Kerbin fixed the issue.
  6. Hello there, has anybody had problems with getting the Atlas booster skirt to separate? the part refuses to budge even with the separation motors and is rigid such that moving the craft will not kick the part out of the way. In addition, the part followed the craft all the way through the flight stopping to hover in mid air once the pod has splashed down.
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