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Everything posted by leatherneck6017
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
leatherneck6017 replied to girka2k's topic in KSP1 Mod Releases
I'll try it out if you want. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
leatherneck6017 replied to girka2k's topic in KSP1 Mod Releases
If all you did was a recompile against 1.4.1 you should be fine. I did that a couple of weeks ago and have been using it in 1.4.1 and 1.4.2 with no issues. -
[1.9.x] Hangar Extender Extended
leatherneck6017 replied to linuxgurugamer's topic in KSP1 Mod Releases
IMO this should be a required dependency for ANY mod that has an in-game GUI. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
leatherneck6017 replied to Thomas P.'s topic in KSP1 Mod Releases
If you added it mid game, you can go to /GameData/Kopernicus/Configs and rename SolarPanel.cfg to SolarPanel.cfgDISABLED. -
[1.3.1] Docking camera (KURS) (14.feb.18)
leatherneck6017 replied to DennyTX's topic in KSP1 Mod Releases
Yes, please. -
Got it. I was misunderstanding how it was supposed to (or not supposed to) work. Now that I think about it, this mainly applies to my first stage which I try to separate somewhere in the upper atmo before circulization. In orbit I don't separate under thrust, so it's a non-issue to have a probe on it for the purpose of doing a manual pro-grade burn. I suppose if I'm required by Stage Recovery to have a working controller for powered recovery, I will just have to create an action group for the first stage separation that shuts down the engine and jettisons the stage. Stage Recovery should be able to re-ignite the engine, I hope.
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I should have said "required for my play style". I don't like driving up part count by putting enough parachutes on each discarded stage to ensure that Stage Recovery can recover it. Instead, I have it try to perform a powered recovery. I leave a little Dv and either separate while still on sub-orbital trajectory, or separate in orbit, have control, and establish sub-orbital trajectory and let Stage Recovery do it's thing while I go on with my mission. You're the man!
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@linuxgurugamer OK so now it seems that the actual problem is this: any jettisoned stage that has something (probe, etc) on it to control it (required for Stage Recovery) after stage separation prevents Sensible Pumps from functioning. Well, it actually may function (I think I see the engine shut down for a split second) but because the separated stage has control, it just kicks the engine back up to full throttle. Hope this makes sense the way I laid it out.
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NB3mQuadEngine (3.75m Quad Cluster). It does have ModuleEnginesFX. I checked the log, and MM did apply the patch to that engine. Very strange. I'll test more later, this was my first play on 1.4.2. Edit: @linuxgurugamer Just tested the same engine in my bare bones "test" version and it functioned normally. Another mod could be interfering. More testing is in order.
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
I have the same issue in the VAB. Figured it was a bug, but not mod breaking.