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Everything posted by leatherneck6017
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
leatherneck6017 replied to ferram4's topic in KSP1 Mod Releases
But it's not like he posted a link to download his re-compile. He's just letting people know that you can update KJR yourself, if you know how to re-compile.- 2,647 replies
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Many thanks, this is a must have mod for me.
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- persistent
- persistentrotation
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
leatherneck6017 replied to Matchlight's topic in KSP1 Mod Releases
My sentiments exactly! Where does one find this work that you did? Or is it bundled with GPP? -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
leatherneck6017 replied to Matchlight's topic in KSP1 Mod Releases
That's what I was trying to accomplish by changing parameters of the lightning layer in EVE GUI. Couldn't figure it out, so removed the layer all together. -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
leatherneck6017 replied to Matchlight's topic in KSP1 Mod Releases
I don't have an issue with the effect itself, but with the frequency. -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
leatherneck6017 replied to Matchlight's topic in KSP1 Mod Releases
I'm curious about this as well. I've tried changing various settings in the EVE GUI,but no luck. Ended up just deleting lightning all together. IMO they are way too frequent. Almost to the point of needing an epilepsy warning. -
In the "config" folder of Kopernicus, delete the "SolarPanels.cfg" MM patch. This will of course render other energy sources, besides solar, useless. The other option is to read the commented out instructions in SolarPanels.cfg and add a line to each module that you don't want to use Kopernicus solar config. Yes, there is an alignment issue with the "main.png" file in the release. I think it's inverted, or maybe mirrored upside down. I ended up using the one from SVE.
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- astronomers visual pack
- visual enhancement
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[1.2.2 / 1.3] Career Evolution Contract Pack
leatherneck6017 replied to pap1723's topic in KSP1 Mod Releases
This sounds amazing. I too only play in career, and have been somewhat frustrated at having to use a mashup of different contract packs. Not to mention that most of them are not updated to 1.3 and constantly spam the log. Can't wait to try this out in a fresh career. -
[1.11.x] Jimbodiah's Patch Laboratory
leatherneck6017 replied to Jimbodiah's topic in KSP1 Mod Releases
Glad to see someone out there uses so much SSTU. I pretty much only use those parts in my career games and have made many of these tweaks myself. I'll be trying out your new SSTU parts today, sounds great. -
Allocate more RAM (64 bit)
leatherneck6017 replied to Sokar408's topic in KSP1 Technical Support (PC, unmodded installs)
I have 32gb of RAM as well and running close to 100 mods. If I don't use Memgraph to pad the heap, I get stutters every 6 or 7 seconds...pretty much unplayable for me. What I've found helps the most is changing the config file of Memgraph to automatically pad the heap for me at launch. I've experimented with different amounts. I find I get the best results with a pad heap of 8,192. Total memory usage is between 14 and 16 GB. The in-game effect is about 2-3 second stutter for garbage collection every 4-5 minutes. It's the best I can hope for with my heavily modded install and I've gotten used to it. -
[1.2.*] ABookCase Orbital Reference System 0.4.1.0
leatherneck6017 replied to zentarul's topic in KSP1 Mod Releases
In case anyone is wondering, re-compiling for 1.3 makes it functional again.