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leatherneck6017

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Everything posted by leatherneck6017

  1. Thanks for the update. I used this a lot in my 1.3 game, will be nice to have it again in 1.4.1.
  2. Wow, I never knew I needed this. But now, after using it, I can't imagine KSP without it.
  3. I had the same problem when trying to complete a contract at Minmus. I used MJ in the same way you did. I ended up doing a resonant orbit and warped until my AP lined up close enough to the target on the surface of Minmus.
  4. But it's not like he posted a link to download his re-compile. He's just letting people know that you can update KJR yourself, if you know how to re-compile.
  5. My sentiments exactly! Where does one find this work that you did? Or is it bundled with GPP?
  6. That's what I was trying to accomplish by changing parameters of the lightning layer in EVE GUI. Couldn't figure it out, so removed the layer all together.
  7. I don't have an issue with the effect itself, but with the frequency.
  8. I'm curious about this as well. I've tried changing various settings in the EVE GUI,but no luck. Ended up just deleting lightning all together. IMO they are way too frequent. Almost to the point of needing an epilepsy warning.
  9. In the "config" folder of Kopernicus, delete the "SolarPanels.cfg" MM patch. This will of course render other energy sources, besides solar, useless. The other option is to read the commented out instructions in SolarPanels.cfg and add a line to each module that you don't want to use Kopernicus solar config. Yes, there is an alignment issue with the "main.png" file in the release. I think it's inverted, or maybe mirrored upside down. I ended up using the one from SVE.
  10. @Bit Fiddler I had the same issue on the same contract. Never figured out what the problem was, but after switching ships a few times, it magically completed.
  11. I'm curious why a Moderator would approve the post? Seems they had to approve my first 5 posts or so...
  12. This sounds amazing. I too only play in career, and have been somewhat frustrated at having to use a mashup of different contract packs. Not to mention that most of them are not updated to 1.3 and constantly spam the log. Can't wait to try this out in a fresh career.
  13. Glad to see someone out there uses so much SSTU. I pretty much only use those parts in my career games and have made many of these tweaks myself. I'll be trying out your new SSTU parts today, sounds great.
  14. I have 32gb of RAM as well and running close to 100 mods. If I don't use Memgraph to pad the heap, I get stutters every 6 or 7 seconds...pretty much unplayable for me. What I've found helps the most is changing the config file of Memgraph to automatically pad the heap for me at launch. I've experimented with different amounts. I find I get the best results with a pad heap of 8,192. Total memory usage is between 14 and 16 GB. The in-game effect is about 2-3 second stutter for garbage collection every 4-5 minutes. It's the best I can hope for with my heavily modded install and I've gotten used to it.
  15. @linuxgurugamer Your contributions to this game are greatly appreciated.
  16. Yeah I figured as much. Just thought I'd say that in case anyone wants to use OctoSat's "unofficially" .
  17. In case anyone is wondering, re-compiling for 1.3 makes it functional again.
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