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Everything posted by leatherneck6017
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I use this one, I changed it to add MJ to everything has the category "Pods". It respects the tech tree. @PART[*]:HAS[#category[Pods]] { %MODULE[MechJebCore] { MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = unmannedTech } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } } } And if you really want MJ in literally everything that could be controllable, use this:
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Yes, it's too bad it keeps dying. I prefer this quite a bit over [x] Science. Thanks for pointing out the PR on GitHub. I had already done my own personal recompile to use this with 1.4.1, so I grabbed the new code and voila, lag is gone! Now if I could only figure out how to get the profiles to save their configs...
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
Ah I see. Yes my 1.4 install was fresh, then the 1.4.1 went on top of it. I, of course, make a copy of the Steam version to use so that updates don't overwrite my game. I wonder if you could use a wildcard in the patch for the F/f. Like: MODEL { model = Squad/Parts/CompoundParts/*uelLine/model texture = model000, Squad/Parts/CompoundParts/*uelLine/model000 } -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
I have the Steam version (1.4.1) and it's definitely a capital F. I wonder, @DMagic, is your folder structure from 1.4 or 1.4.1? -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
Same problem for me with EVA Transfer. I opened a ticket on Github. -
An update to the patch that @maculator posted for 100% science data transmit. Reason being, some mods use custom names for their science parts (i.e. Dmagic Orbital Science). This patch will apply itself to any part that has a category of "Science." // Set data transmit value to 100% on any science part. // Author: leatherneck6017 @PART[*]:HAS[#category[Science]]:FINAL { @MODULE,* { @xmitDataScalar = 1.0 } }
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@linuxgurugamer Still works in 1.4.1 so low priority for a recompile. I use it all the time for recoverable stages. One thing that's bugged me about it since before you adopted it was the lower case "on" and "off" in the VAB. I grabbed the source from Github and it looks like it's a simple fix. Unfortunately, I don't have any experience creating PR's, and there's no issue tracker for this. So I'm posting it here. Thanks!
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[1.2.*] ABookCase Orbital Reference System 0.4.1.0
leatherneck6017 replied to zentarul's topic in KSP1 Mod Releases
I agree. I'm using it in its current state. Every once in a while it'll spam exceptions to the log, but no big deal. Glad to see the talented @linuxgurugamer adopting it. -
Looks good. I do get a failed MM patch on the ka330-science.cfg. It's caused by a common patch that sets science rewards to full. Looking at the part cfg file itself, I can see that there is a typo. It says "scienceVap" instead of "scienceCap"!
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[1.12.x] Part Commander Continued
leatherneck6017 replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Just grabbed this through CKAN, seems the .dll is missing. Downloaded the zip from Spacedock, still no .dll. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
leatherneck6017 replied to tomek.piotrowski's topic in KSP1 Mod Releases
Yay! -
Thanks, this was a really useful mod for me in 1.3. Will try it out today on 1.4.1.
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
Haha, too funny. It's an oldie but a goody. I interpret it as meaning it was working flawlessly through 1.3.1. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
leatherneck6017 replied to DMagic's topic in KSP1 Mod Releases
Thanks a bunch! -
Thank you @Shadowmage for your contributions throughout the years to this community. I have only been playing since last year, but have really come to love the SSTU parts. I'm currently running 1.4.1 and find myself constantly missing your parts. Thank you for deciding to update for us, it truly is appreciated.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
leatherneck6017 replied to ferram4's topic in KSP1 Mod Releases
Well stated, I see your point. I've personally recompiled several mods in the past, but always knew that they would be unsupported. It never occurred to me that someone would request support for a personal recompile.- 2,647 replies
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