Jump to content

leatherneck6017

Members
  • Posts

    461
  • Joined

  • Last visited

Everything posted by leatherneck6017

  1. Thank you! I've been missing SRB curves in my 1.4 games. SSTU SRB's have this feature, but not for 1.4 yet.
  2. This is the one I'm using on 1.4.3: [Download link removed by moderator]
  3. Glad to help. I'll probably be playing Far Cry 5 today, so take your time!
  4. https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases
  5. Looks like you missed this: There has been plenty of discussion in this thread about the mod not working well in 1.4.x. The mod author visits the site regularly, so he's clearly aware.
  6. Do you also use Memgraph to pad your mono heap? In my experience "DialogPlain.fnt" hangs are caused by that. If I don't pre-pad the mono heap, I don't get a hang.
  7. First you have to block the parts you want to prune. The prune process uses your block list to know which parts/models to prune.
  8. Been using QuickExit for a long time, now I'll have to try out some of the others.
  9. @Tyko Looking good. I've recently started using PP for my vessels and pruning a lot of parts that they replace. Will be nice to have more texture choices.
  10. I was referring to setting a default texture so that I don't have to manually change it every time I add a tank to my vessel during my builds. I'll admitt that I didn't look at the RCS tank cfg, only the liquid fuel one. "textureSet =" is not present in that cfg. So this is something that I could add with a MM patch?
  11. @Tidal Stream Is there a way to change the default texture? I looked at the configs and couldn't see a way. Thanks.
  12. It's not like you can just drop cfg's in a folder without the models, etc and have it work. @allista You just need the fuel tank cfg's, right? If so I have a zip I will share with you.
  13. Most of his problems are self-inflicted, if you hadn't already noticed.
×
×
  • Create New...