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KSP2 Release Notes
Everything posted by Scorpiodude
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Any updates on release time.
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[Airships in 1.12.3] HooliganLabs Mods
Scorpiodude replied to JewelShisen's topic in KSP1 Mod Releases
Sorry figured that I had to download from spacedock instead of github and its all working good now. -
[Airships in 1.12.3] HooliganLabs Mods
Scorpiodude replied to JewelShisen's topic in KSP1 Mod Releases
Every time I load this mod the game crashes. I might be installing it incorrectly or have a conflicting mod. Any ideas? -
what's the dumbest mistake you've made in KSP?
Scorpiodude replied to TimKerbin's topic in KSP Fan Works
Landing a small base with a Elcano rover attached on Minmus only to find out I forgot everyone -
Space Professionals Institute of Culinary Excellence (SPICE)
Scorpiodude replied to sumghai's topic in KSP Fan Works
You have a fair point, but I still like the story of it. Another idea Kube 'o' Doh (like the Star Trek food cubes https://imgur.com/a/A9Q8nQi) After James T. Kerman was inspired by some modeling Klay he made his own dough with a perfect balance of nutrients for livestock. That idea failed horribly, fortunately S.P.I.C.E. took interest. Now Kube 'o' Doh comes shaped into cubes and sealed in six different flavors per package. -
Space Professionals Institute of Culinary Excellence (SPICE)
Scorpiodude replied to sumghai's topic in KSP Fan Works
Hardtack - A extremely durable and dry biscuit that lasts for quite a while. Early space flights often included it as one of the main foods until the revolutionary discovery by Desbin J. Kerman that crumbs can severely damage computers. Nowadays it has been mostly phased out of the food manifest. -
Those landers are looking awesome, with the inflatable habitats and rover bay!
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This is interesting.
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[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Scorpiodude replied to DECQ's topic in KSP1 Mod Releases
The rover in this mod is absolutely amazing! -
The new model looks great any estimates as to when I can get my hands on it.
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These parts are looking awesome. Do you have any idea of when they will be ready?
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[1.10] Rocket Emporium 1.8.5 (2020-07-15)
Scorpiodude replied to Katten's topic in KSP1 Mod Releases
I am also getting this bug any ideas on how to get rid of it? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Scorpiodude replied to Angelo Kerman's topic in KSP1 Mod Releases
Okay yeah I was just wondering, I currently am using a resized FASA Transtage for my transtage needs. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Scorpiodude replied to Angelo Kerman's topic in KSP1 Mod Releases
Are there any plans for a Titan Transtage because the Transtage was supposed to power the MOL and Dyna-Soar. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Scorpiodude replied to Angelo Kerman's topic in KSP1 Mod Releases
Is there some kind of glitch with mole where engine effects on a few engines are always running or off. Fulcrum and Sledgehammer are examples of this. -
[1.10] Rocket Emporium 1.8.5 (2020-07-15)
Scorpiodude replied to Katten's topic in KSP1 Mod Releases
I would like a retractable rover wheel. Or maybe a Prop-M like ski thing (prop-m was a rover on mars 3 a Russian mars mission.) These are some requests and ideas that I had and it would be cool to see them in game. -
Is development still going on with this mod?