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Posts posted by Bottle Rocketeer 500
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link: http://imgur.com/a/q9G8N
Lights starting on image 2 are actually flashing.
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My example, of course earning all 100 points!
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48 minutes ago, Nefrums said:
Orion flew to 5800km above earth. As kerbin is 1/10th scale of Earth. It would be closer to scale if the target was 580km above kerbin.
If it was 580 km in kerbal scale, it would be too easy to achieve and not to scale.
@Nefrums You got 100 points, the maximum for EFT-1.
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@Sigma88 If I add an ocean to a planet,will it say "splashed down" of get kerbals to swim on land?
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@Sigma88 If I add an ocean to a planet,will it be visible
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@Sigma88,Can I add the Hazardous Ocean node in the surface node of a planet?
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@Thomas P.,@Sigma88, How can I make planets radiate heat using Kopernicus?
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2 hours ago, eloquentJane said:
Do you mean 580,000km or 5,800,000km?
58000 km
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Stock, not RSS. An example is coming soon.
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One wise kerbal once said, " Reach for the stars, and you will be successful." So, the KSP took it literally and decided to reach for the stars with their "amazingly awesome" spacecraft.
The Challenge: Do the Orion missions listed below
Orion Command module should be accurate and have 3 seat for stock, 5 seats for modded if possible.
Following bonuses apply to all:
Chute-O-Matic 3000 -- Have three main chutes and two drogue chutes, just like the real Orion does. * + 15 points
* If using mods, and restricted to less, please note that in your submission post. Then, I may give you an exception. If not noted, but in the aforementioned situation, you WILL NOT get the bonus
Note: You must complete previous mission to continue on to the next one.
EFT-1
Badge:
Go into a highly eccentric orbit of Kerbin to test high speed reentry
SpoilerIs that a Delta IV Heavy?- make the launcher a Delta IV Heavy (Delta IV-H) +15 points
Unmanned Orion + 5 points
Accurate Orbiting- Apoapsis: near 58,000,000 m Completes 2 orbits before reentry +20 points
Very Accurate Orbiting- Go into LKO first for the first orbit and then go into specified high orbit to complete one high orbit. +30 points
Stay put 'till reentry- Do not deploy solar panels or separate from 2nd stage until reentry. Stay on batteries only, no fuel cells or RTGs. +20 points
Exit if needed! - Have a partial LES with Boost Protective Cover +10 points
Exploration Mission 1
Badge:
Build an SLS Block 1 launcher and mate an Orion Spacecraft to it. Then send them to the Mun (Orbit Only).
SpoilerBuild an SLS Block 1 ((Core, 4 RS-25 Engines, easily simulated by Vectors. 2 SRBs) and (2nd Stage based on Delta IV Heavy 2nd Stage.)) And an Orion spacecraft that looks similar to the real one.(Required) + 25 points
KubeSats! - Launch cheap cubesats with at least 1 science instrument per cubesat +5 points per cubesat (Maximum : 13 Kubesats)
Kill a kerbal! -20 points
Free Returns! - Launch the mission on a Munar free return trajectory + 15 points
Splashies!! - Splash down in the ocean to conclude the mission + 10 points, +20 points if ocean is that one west of KSC continent, east of the desert.(noncumulative)
Solar Backup - Have enough battery power to complete the mission purely on batteries if needed. +15 points
Solar 4 - Have 4 solar panels on the Orion MPCV +5 points
Unmanned Orion + 10 points
Abort, Abort! - Have an LES + 5 points
Europa Clipper
Build the SLS Block 1B Cargo and launch a probe to fly-by Laythe multiple times.
SpoilerBuild an SLS Block 1B Cargo(Same core stage as block 1, but 4-engine(use LV-T45s as the engines for the EUS)EUS upper stage) + 25 points (REQUIRED)
Fly-bye!-Make at least 5 fly-bys of Laythe, +15 points, 1 additional point for each additional fly-by, max 45
Ore scanner!-Have an ore scanner on board + 5 points
Photographer- (Needs Fly-bye!) Take at least 5 screenshots per fly-by and post them in an album in your mission post. + 15 points, only needed for first 5 fly-bys
Power-crazy-Have both an RTG and solar panels + 10 points
Science!!!-Have at least 4 scientific instruments on the main probe + 20 points
Probe Extravaganza!-Have 4 ion-powered cubesats and one probe to make a close fly-by of Laythe's atmosphere + 100 points
Early Concepts-Have a small lander come with the probe on the same launcher and land on Laythe's surface (Land, not ocean, you may use Trajectories mod for this.) + 50 points
LaytheDIRECT!-Go to Laythe directly without other planets' assists + 15 points
Later Concepts-Have the small lander launch seperately and land on Laythe(Land, not ocean, you may use Trajectories mod for this.)(You may use any launch vehicle) + 25 points
Early plan-Have the spacecraft reach Laythe with an Eve and Kerbin assist, launched by any other LV (specifically an Atlas V 551) + 10 points
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Deep Space Gateway (DSG)
Mission Objective:
Assemble a ship to go to Duna using the SLS in elliptical polar Munar orbit with AP above Munar south pole. Also, develop the SLS Block 2 Cargo and Block 1B Crew.
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MISSION OBJECTIVE (REQUIRED) +50 points
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PHASE 1
EM-2 to EM-5
Spoiler_______________________________________________________________________________________________________________________________________________________________
OBJECTIVES APPLY TO ALL MISSIONS IN PHASE 1
Kill a kerbal! -20 points
Free Returns! - Launch the mission on a Munar free return trajectory(EM-2 Only) + 15 points
Splashies!! - Splash down in the ocean to conclude the mission + 10 points, +20 points if ocean is that one west of KSC continent, east of the desert.(noncumulative)
Solar Backup - Have enough battery power to complete the mission purely on batteries if needed. +15 points
Solar 4 - Have 4 solar panels on the Orion MPCV +5 points
Abort, Abort! - Have an LES + 5 points
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MISSION SPECIFIC MISSION OBJECTIVES
EM-2: Launch an SLS Block 1B Crew with the DSG Power and Propulsion Module and put it into a Cismunar Near Rectilinear Halo Orbit(DO NOT DOCK THE ORION TO THE SHIP!!!) Station part needs 2 docking ports, one at the front and one at the back.(Station part needs solar panels and ion engines.)
EM-3: Launch an SLS Block 1B Crew with the DSG Habitation module with space for 4 kerbals and dock the station segment to the power&propulsion module's front DP and Orion to HAB's front docking port(HAB has front, back, top, and bottom DPs, DP orientation is when spacecraft is horizontal, deploy SPs and then bring Orion home after the crew "tours" the DSG.)
EM-4: Launch an SLS Block 1B Crew with the DSG Logistics module, which has only one docking port(on the bottom) and dock the module to the top DP of the HAB, same procedures with Orion as in previous mission.
EM-5: Launch an SLS Block 1B Crew with the DSG Airlock module, which should have 2 docking ports(front and back) and have a crew hatch and crew capacity of at least 1, but no Kerbals living in it. Dock Orion to the HAB's bottom docking port. Dock Airlock to HAB's front docking port, DO NOT RETURN THE ORION TO KERBIN!
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PHASE 2: EM-6 to Duna mission
Spoiler_______________________________________________________________________________________________________________________________________________________________
OBJECTIVES APPLY TO ALL MISSIONS IN PHASE 1
Kill a kerbal! -20 points
Free Returns! - Launch the mission on a Munar free return trajectory(EM-2 Only) + 15 points
Splashies!! - Splash down in the ocean to conclude the mission + 10 points, +20 points if ocean is that one west of KSC continent, east of the desert.(noncumulative)
Solar Backup - Have enough battery power to complete the mission purely on batteries if needed. +15 points
Solar 4 - Have 4 solar panels on the Orion MPCV +5 points
Abort, Abort! - Have an LES + 5 points
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MISSION SPECIFIC MISSION OBJECTIVES
EM-6: Launch an SLS Block 1B Cargo with an empty Duna mothership onboard, which must have capacity for 12 kerbals and have space to install things with KIS/KAS, which are required unless you figure out how to dock stuff in your cargo space. Dock it to the available docking port of the airlock, fuel will come on later missions. Send the Orion spacecraft already at the station home.
EM-7: Launch an SLS Block 1B Crew with logistics for the DST to the DSG. Dock Orion to the HAB's bottom docking port. Place logistics in the DST's cargo space.
ATTENTION: FOR FURTHER MISSIONS IN DSG PHASE 2, PLEASE REFER TO THE POST BY @sevenperforce HERE
More Missions Coming!
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Hello, and this is my first mod, Realistic Heat Managment. Currently, it only adds new heat shield resources, but new features, like planets radiating heat, are on the way!
Download: Click Here
Dependencies:
Module Manager
License: MIT
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@TheShadow1138 What software do you use for texturing and modeling?
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Mk3 Maniac, if you want to just go to Eeloo and back in a single stage without mining, you can use ion engines for the transfers, and nuclear engines for Kerbin orbit circularisation and R.A.P.I.E.Rs for kerbin ascent, that is for a small Mk.1 SSTO. That was done in Hypnautical's youtube video "SSTO to Laythe and Back Twice Without Refueling"
Link: Video
Bottle Rocketeer 500
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I am writing a module config, which replaces the stock Ablator resource with a more realistic one. I got it to replace the resource with the new one, but the new one does not ablate upon reentry. Can anyone tell me what code I'm missing?
Edit: @TheRagingIrishman, thanks for explaining the problem. @Benjamin Kerman, the current numbers are just placeholders for later.
Doing It Orion Style
in KSP1 Challenges & Mission ideas
Posted
@foobar yep, 100 points