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Bottle Rocketeer 500

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Posts posted by Bottle Rocketeer 500

  1. @linuxgurugamer This is my config, which doesn't work, it now uses the name of the original texture file, as I found @Porkjet once suggest on the forums.

    Spoiler

    +PART[MassiveBooster]:FOR[KerbobulusSpaceProgram]
    {
        @name = AdvancedBoosterKLS
        @title = ADVB-KR2 "Helios" Advanced SRB
        @manufacturer = Kerbobulus Corp.
        @description = A more advanced SRB
        @mass = 2.5
        @entryCost = 20000
        @cost = 5000
        @TechRequired = experimentalRocketry

        @MODEL
        {
            texture = solid_booster_cm, nothke-2015_SLS_CDR_textures/Engine/ADVSRBSLS/solid_booster_cm
        }
        
        @MODULE
        {    
            @name = ModuleEnginesFX
            @maxThrust = 1005
        }
        @RESOURCE
        {
            @name = SolidFuel
            @amount = 2080
            @maxAmount = 2080
        }

        !MODULE[FStextureSwitch2] {}
    }
     

    Everything but the texture switch works.

  2. @Silverwood 

    What you can do is change the game version of the craft file.

    Step 1: Open the craft file in a text editor and locate the "version" line

    It should say:

    version = 1.3.0

    Then, change it to your game version. For example, if you use 1.2.2, you change the "version" line to say:

    version = 1.2.2

    Voila, you have a craft file for another game version!

    Yours should say:

    version = 1.2.9

    So, your version number would be "number,decimal point,number,decimal point,number" or something like "1.2.9", not like "1.2.9.1800".

     

  3. @HebaruSan This is my config for the FStextureSwitch2 Module, which works (very well).

    Spoiler
    
    @PART[MassiveBooster]:NEEDS[Firespitter]
    {
    	MODULE
    	{
    		name = FStextureSwitch2
    		moduleID = 4
    
    		objectNames = MassiveSRB
    
    		textureNames = Squad/Parts/Engine/MassiveSRB/solid_booster_cm;nothke-2015_SLS_CDR_textures/Engine/MassiveSRB/solid_booster_cm
    
    		textureDisplayNames = Pre-2015;Post-2015;
    
    		nextButtonText = Next Colour
    		prevButtonText = Previous Colour
    
    		statusText = Current Colour
    		showPreviousButton = true
    		updateSymmetry = true
    		showInfo = false
    		debugMode = false
    		showListButton = false
    	}		
    }

     

     

  4. Hello, everyone and I made this config, which doesn't work:

    Spoiler
    
    +PART[MassiveBooster]:FOR[KerbobulusSpaceProgram]
    {
    	@name = AdvancedBoosterKLS
    	@title = ADVB-KR2 "Helios" Advanced SRB
    	@manufacturer = Kerbobulus Corp.
    	@description = A more advanced SRB
    	@mass = 2.5
    	@entryCost = 20000
    	@cost = 5000
    	@TechRequired = experimentalRocketry
    
    	@MODEL
    	{
    		texture = nothke-2015_SLS_CDR_textures/Engine/ADVSRBSLS/solid_booster_cm
    	}
    	
    	@MODULE
    	{	
    		@name = ModuleEnginesFX
    		@maxThrust = 1005
    	}
    	@RESOURCE
    	{
    		@name = SolidFuel
    		@amount = 2080
    		@maxAmount = 2080
    	}
    	!MODULE[ModuleFStextureSwitch2]:AFTER[KerbobulusSpaceProgram] {}
    }

     

     

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